Player Matchup

Artio
Artio
Minipulga2000
Artio
Level 56
God Stats
1W - 3L
1,222 SR
Queue Stats
2W - 7L
1,183 Elo+
Party 1
Nemesis
Nemesis
PanterU2
Nemesis
Level 62
God Stats
2W - 6L
1,304 SR
Queue Stats
20W - 27L
1,333 Elo+
Party 1
Ymir
Ymir
eleidrian
Ymir
Level 80
God Stats
7W - 4L
1,500 SR
Queue Stats
65W - 65L
1,336 Elo+
Party 1
Team Averages
Level 66
1,342 SR
1,284 Elo+

VS

Team Averages
Level 122
1,539 SR
1,434 Elo+
Bastet
Bastet
BakedBean007631
Bastet
Level 94
God Stats
13W - 5L
1,657 SR
Queue Stats
296W - 306L
1,504 Elo+
Party 2
Cerberus
Cerberus
LUGOvsGUN
Cerberus
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
110W - 221L
1,195 Elo+
Solo
Baron Samedi
Baron Samedi
WorldlyDevotee6
Baron Samedi
Level 147
God Stats
15W - 13L
1,459 SR
Queue Stats
455W - 360L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 9 / 7
12,562
698
8,157
22,937
27,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
PanterU2
Nemesis
16
1 / 10 / 7
11,354
631
9,809
20,233
9,363
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Ymir
18
7 / 10 / 2
13,989
777
19,728
23,658
13,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 20
13,938
774
22,550
17,126
13,530
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cerberus
LUGOvsGUN
Cerberus
18
10 / 6 / 17
14,492
805
10,605
17,772
7,702
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
WorldlyDevotee6
Baron Samedi
19
11 / 3 / 15
14,114
784
21,257
17,403
11,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
81
10
Kills
29
29
Deaths
10
16
Assists
52
Player
Kills
Deaths
Assists
KDA
W
8
1
20
18
W
Cerberus
LUGOvsGUN
Cerberus
10
6
17
3.08
L
2
9
7
0.61
L
Nemesis
PanterU2
Nemesis
1
10
7
0.45
W
Baron Samedi
WorldlyDevotee6
Baron Samedi
11
3
15
6.17
L
Ymir
7
10
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,694
Damage
54,412
66,828
Taken
52,301
50,827
Mitigated
32,523
9,398
Healing
20,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,550
5,172
0
8,782
17,126
13,530
1,086
8,551
8,575
0
51,102
W
Cerberus
LUGOvsGUN
Cerberus
10,605
686
0
3,416
17,772
7,702
642
9,849
7,923
39,599
0
L
8,157
657
513
3,933
22,937
27,796
0
10,601
12,066
26,387
0
L
Nemesis
PanterU2
Nemesis
9,809
3,810
418
3,004
20,233
9,363
0
8,976
10,713
0
30,536
W
Baron Samedi
WorldlyDevotee6
Baron Samedi
21,257
3,815
1,584
6,812
17,403
11,291
1,492
10,357
7,046
58,214
0
L
Ymir
19,728
2,447
442
1,088
23,658
13,668
0
11,528
11,741
61,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,905
Gold Earned
42,544
172
Minions Killed
190
7
Camps Cleared
8
759,630
Distance Traveled
868,668
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,938
774
45
3
2
347,670
3
W
Cerberus
14,492
805
56
3
3
250,552
2
L
Artio
12,562
698
46
3
1
268,840
4
L
Nemesis
11,354
631
53
3
2
261,299
2
W
Baron Samedi
14,114
784
89
5
3
270,446
1
L
Ymir
13,989
777
73
4
4
229,491
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role