Player Matchup

Bastet
Bastet
Diamond V
Araite
Bastet
Diamond V
Level 160
God Stats
5W - 2L
1,640 SR
Queue Stats
101W - 70L
2,100 MMR
Party 3
Thoth
Thoth
Diamond III
BookbooooookBook
Thoth
Diamond III
Level 160
God Stats
22W - 9L
1,989 SR
Queue Stats
240W - 213L
2,254 MMR
Party 2
Erlang Shen
Erlang Shen
Diamond V
Lión
Erlang Shen
Diamond V
Level 159
God Stats
36W - 25L
1,772 SR
Queue Stats
350W - 327L
2,027 MMR
Solo
Apollo
Apollo
Diamond IV
atmoe
Apollo
Diamond IV
Level 160
God Stats
1W - 2L
1,214 SR
Queue Stats
446W - 410L
2,088 MMR
Party 2
Ares
Ares
Platinum IV
stupidguy100
Ares
Platinum IV
Level 105
God Stats
13W - 7L
1,917 SR
Queue Stats
78W - 66L
1,878 MMR
Party 3
Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,706 SR
2,069 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,681 SR
1,905 MMR
Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Platinum I
DázzleNovak
Ao Kuang
Platinum I
Level 147
God Stats
9W - 3L
1,958 SR
Queue Stats
73W - 43L
2,155 MMR
Party 1
Horus
Horus
Platinum I
LatinTechno
Horus
Platinum I
Level 160
God Stats
4W - 5L
1,879 SR
Queue Stats
91W - 72L
2,110 MMR
Party 1
Scylla
Scylla
Platinum IV
MadHatterVa
Scylla
Platinum IV
Level 67
God Stats
20W - 21L
1,591 SR
Queue Stats
37W - 32L
1,824 MMR
Solo
Medusa
Medusa
Platinum III
iSpek
Medusa
Platinum III
Level 159
God Stats
4W - 3L
1,478 SR
Queue Stats
93W - 85L
1,935 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Araite
Bastet
11
3 / 0 / 0
5,913
591
4,883
5,525
1,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 0 / 0
6,619
662
5,032
2,997
740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
Lión
Erlang Shen
10
0 / 2 / 4
5,578
558
5,545
9,707
4,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Apollo
atmoe
Apollo
11
0 / 1 / 3
6,338
634
3,053
6,369
1,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
5 / 0 / 2
6,611
661
5,647
6,367
3,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
AtlasOdinCamazotz

VS

Bans
LokiKhepriKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 2 / 0
5,718
572
5,423
7,570
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
DázzleNovak
Ao Kuang
10
0 / 2 / 1
5,567
557
5,424
8,066
2,407
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
0 / 3 / 0
4,780
478
1,288
8,107
4,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
9
0 / 1 / 0
4,937
494
1,563
3,878
885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
iSpek
Medusa
10
1 / 3 / 0
5,565
557
4,450
6,378
1,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
3
3
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
0
1
W
Bastet
Araite
Bastet
3
0
0
3
W
3
0
0
3
L
Ao Kuang
DázzleNovak
Ao Kuang
0
2
1
0.25
L
0
3
0
0
W
Erlang Shen
Lión
Erlang Shen
0
2
4
1
L
Scylla
0
1
0
0
W
Apollo
atmoe
Apollo
0
1
3
1.5
L
Medusa
iSpek
Medusa
1
3
0
0.33
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,160
Damage
18,148
30,965
Taken
33,999
12,120
Mitigated
12,585
13,829
Healing
12,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,423
1,467
0
2,958
7,570
2,952
0
1,721
5,849
0
33,129
W
Bastet
Araite
Bastet
4,883
1,064
0
4,147
5,525
1,569
0
623
4,902
0
36,268
W
5,032
311
0
560
2,997
740
0
187
2,810
43,018
0
L
Ao Kuang
DázzleNovak
Ao Kuang
5,424
1,377
0
4,083
8,066
2,407
0
1,131
6,935
28,259
0
L
1,288
703
342
2,817
8,107
4,783
0
3,872
4,235
0
6,854
W
Erlang Shen
Lión
Erlang Shen
5,545
3,780
0
4,947
9,707
4,806
0
5,238
4,469
0
24,107
L
Scylla
1,563
176
0
309
3,878
885
0
1,580
2,298
32,322
0
W
Apollo
atmoe
Apollo
3,053
1,881
0
2,413
6,369
1,359
0
0
6,369
0
42,342
L
Medusa
iSpek
Medusa
4,450
2,359
0
2,017
6,378
1,558
0
1,561
4,817
0
38,504
W
5,647
786
0
1,762
6,367
3,646
72
939
5,008
12,521
9,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,059
Gold Earned
26,567
355
Minions Killed
291
0
Camps Cleared
0
1,040,614
Distance Traveled
1,051,552
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,718
572
66
7
0
231,868
1
W
Bastet
5,913
591
73
7
0
233,713
3
W
Thoth
6,619
662
103
10
0
222,150
4
L
Ao Kuang
5,567
557
66
7
0
187,950
5
L
Horus
4,780
478
7
1
0
232,327
7
W
Erlang Shen
5,578
558
48
5
0
183,144
3
L
Scylla
4,937
494
70
7
0
218,561
4
W
Apollo
6,338
634
98
10
0
182,781
3
L
Medusa
5,565
557
82
8
0
180,846
2
W
Ares
6,611
661
33
3
0
218,826
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role