Player Matchup

Chang'e
Chang'e
ICECOLDMARZ
Chang'e
Level 126
God Stats
0W - 2L
1,543 SR
Queue Stats
27W - 37L
1,193 Elo+
Party 2
Horus
Horus
Kmbqz
Horus
Level 118
God Stats
21W - 20L
1,574 SR
Queue Stats
500W - 643L
1,476 Elo+
Party 3
Ares
Ares
Sr-fabito94
Ares
Level 85
God Stats
13W - 11L
1,684 SR
Queue Stats
433W - 577L
1,453 Elo+
Party 3
Skadi
Skadi
VVSdoozy
Skadi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 44L
1,193 Elo+
Party 2
Bellona
Bellona
ovios
Bellona
Level 81
God Stats
2W - 4L
1,516 SR
Queue Stats
6W - 7L
1,269 Elo+
Party 2
Team Averages
Level 100
1,563 SR
1,317 Elo+

VS

Team Averages
Level 115
1,530 SR
1,457 Elo+
Bastet
Bastet
Aceronic
Bastet
Level 124
God Stats
4W - 3L
1,500 SR
Queue Stats
29W - 51L
1,419 Elo+
Party 1
Achilles
Achilles
Cj472463
Achilles
Level 85
God Stats
13W - 10L
1,592 SR
Queue Stats
170W - 188L
1,519 Elo+
Solo
Cernunnos
Cernunnos
Simply Scum
Cernunnos
Level 101
God Stats
4W - 1L
1,500 SR
Queue Stats
33W - 38L
1,433 Elo+
Party 1
Ymir
Ymir
Stan Twitter
Ymir
Level 125
God Stats
3W - 4L
1,356 SR
Queue Stats
55W - 77L
1,401 Elo+
Party 1
He Bo
He Bo
cantguardjim
He Bo
Level 140
God Stats
4W - 3L
1,703 SR
Queue Stats
135W - 140L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ICECOLDMARZ
Chang'e
17
8 / 4 / 3
11,241
535
13,568
14,459
5,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Kmbqz
Horus
16
4 / 5 / 6
10,414
496
10,314
16,009
7,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 7 / 6
9,168
437
5,425
18,391
14,699
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
VVSdoozy
Skadi
13
4 / 6 / 5
9,061
431
9,746
16,390
4,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
ovios
Bellona
18
2 / 3 / 2
10,906
519
9,626
15,010
13,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Aceronic
Bastet
19
10 / 3 / 5
12,277
585
7,902
13,855
4,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Cj472463
Achilles
18
3 / 3 / 11
11,082
528
7,646
15,798
19,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
Simply Scum
Cernunnos
17
3 / 3 / 15
11,236
535
13,436
15,240
5,412
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 3 / 13
11,153
531
6,807
15,708
14,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
7 / 7 / 9
12,114
577
21,316
15,176
6,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
78
19
Kills
25
25
Deaths
19
22
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Bastet
Aceronic
Bastet
10
3
5
4.17
W
Achilles
Cj472463
Achilles
3
3
11
2.83
L
Chang'e
ICECOLDMARZ
Chang'e
8
4
3
2.38
L
Horus
Kmbqz
Horus
4
5
6
1.4
W
Cernunnos
Simply Scum
Cernunnos
3
3
15
3.5
L
1
7
6
0.57
W
2
3
13
2.83
L
Skadi
VVSdoozy
Skadi
4
6
5
1.08
W
7
7
9
1.64
L
Bellona
ovios
Bellona
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,679
Damage
57,107
80,259
Taken
75,777
44,711
Mitigated
50,791
16,716
Healing
25,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Aceronic
Bastet
7,902
1,673
0
5,669
13,855
4,925
1,670
2,674
10,027
0
74,759
W
Achilles
Cj472463
Achilles
7,646
839
0
5,090
15,798
19,543
772
1,914
13,746
0
55,877
L
Chang'e
ICECOLDMARZ
Chang'e
13,568
194
1,793
4,600
14,459
5,072
602
5,432
8,729
61,761
0
L
Horus
Kmbqz
Horus
10,314
4,143
1,511
2,108
16,009
7,038
280
5,462
10,170
0
66,714
W
Cernunnos
Simply Scum
Cernunnos
13,436
5,975
0
7,153
15,240
5,412
2,694
3,748
11,214
0
73,082
L
5,425
129
279
1,240
18,391
14,699
1,055
5,388
12,427
38,404
0
W
6,807
1,080
2,034
3,320
15,708
14,638
358
3,862
11,728
35,024
0
L
Skadi
VVSdoozy
Skadi
9,746
5,042
0
2,488
16,390
4,537
1,396
4,896
11,313
0
39,612
W
21,316
454
319
2,357
15,176
6,273
1,130
7,038
7,828
87,574
0
L
Bellona
ovios
Bellona
9,626
2,934
0
2,697
15,010
13,365
428
6,235
8,278
3,187
73,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,790
Gold Earned
57,862
501
Minions Killed
491
0
Camps Cleared
0
1,915,286
Distance Traveled
1,994,283
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,277
585
115
5
0
432,134
3
W
Achilles
11,082
528
93
4
0
392,221
4
L
Chang'e
11,241
535
117
6
0
399,213
4
L
Horus
10,414
496
100
5
0
395,425
8
W
Cernunnos
11,236
535
103
5
0
398,269
0
L
Ares
9,168
437
62
3
0
347,326
6
W
Ymir
11,153
531
49
2
0
406,574
4
L
Skadi
9,061
431
59
3
0
359,271
2
W
He Bo
12,114
577
131
6
0
365,085
2
L
Bellona
10,906
519
163
8
0
414,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role