Player Matchup

Ne Zha
Ne Zha
Platinum II
 
Ne Zha
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Platinum II
Bballnerd
Izanami
Platinum II
Level 148
God Stats
1W - 5L
1,875 SR
Queue Stats
148W - 128L
1,859 MMR
Solo
Mulan
Mulan
Platinum III
HElMDAIIR
Mulan
Platinum III
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
465W - 455L
1,854 MMR
Solo
Scylla
Scylla
Platinum III
MadHatterVa
Scylla
Platinum III
Level 67
God Stats
20W - 21L
1,606 SR
Queue Stats
37W - 32L
1,870 MMR
Solo
Bellona
Bellona
Platinum V
llRhoadonisll
Bellona
Platinum V
Level 159
God Stats
6W - 6L
1,806 SR
Queue Stats
361W - 355L
1,865 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,658 SR
1,789 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,671 SR
1,863 MMR
Janus
Janus
Platinum III
Lesgrim
Janus
Platinum III
Level 160
God Stats
11W - 10L
1,582 SR
Queue Stats
304W - 292L
1,833 MMR
Party 2
Fenrir
Fenrir
Platinum III
MtnDewVoltage
Fenrir
Platinum III
Level 87
God Stats
7W - 2L
2,067 SR
Queue Stats
69W - 56L
1,850 MMR
Party 1
Awilix
Awilix
Platinum III
Transitive
Awilix
Platinum III
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
240W - 221L
1,925 MMR
Party 1
Osiris
Osiris
Platinum IV
Zyrant
Osiris
Platinum IV
Level 142
God Stats
19W - 21L
1,705 SR
Queue Stats
578W - 549L
1,856 MMR
Party 2
Sol
Sol
Platinum II
ƒeelted
Sol
Platinum II
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
334W - 308L
1,851 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
2 / 3 / 1
6,057
606
3,838
5,515
1,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Bballnerd
Izanami
8
1 / 4 / 0
5,063
506
2,548
6,270
1,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
HElMDAIIR
Mulan
6
0 / 6 / 0
4,576
458
2,803
10,303
3,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
9
1 / 0 / 1
5,493
549
4,002
2,753
582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
9
0 / 1 / 0
5,498
550
6,340
8,716
8,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ThothPersephoneCliodhnaCamazotz

VS

Bans
KhepriMedusaGilgameshArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Lesgrim
Janus
12
3 / 1 / 1
6,149
615
3,355
3,434
712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 0 / 5
5,817
582
3,791
5,455
1,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Awilix
Transitive
Awilix
12
5 / 0 / 3
6,425
643
4,072
6,802
1,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
Zyrant
Osiris
11
1 / 1 / 0
6,175
618
6,664
11,372
6,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 2 / 7
6,406
641
6,415
4,312
1,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
4
Kills
14
14
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
3
1
0.83
L
Izanami
Bballnerd
Izanami
1
4
0
0.25
L
Mulan
HElMDAIIR
Mulan
0
6
0
0
W
Janus
Lesgrim
Janus
3
1
1
3.5
L
Scylla
1
0
1
1.5
W
3
0
5
5.5
W
Awilix
Transitive
Awilix
5
0
3
6.5
W
Osiris
Zyrant
Osiris
1
1
0
1
L
Bellona
0
1
0
0
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,531
Damage
24,297
33,557
Taken
31,375
15,356
Mitigated
11,739
10,986
Healing
14,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,838
852
0
2,080
5,515
1,629
0
926
4,589
0
31,167
L
Izanami
Bballnerd
Izanami
2,548
1,945
0
1,388
6,270
1,472
19
2,152
4,118
0
27,485
L
Mulan
HElMDAIIR
Mulan
2,803
466
689
1,850
10,303
3,527
0
5,005
5,298
0
11,610
W
Janus
Lesgrim
Janus
3,355
785
0
397
3,434
712
0
566
2,868
43,863
0
L
Scylla
4,002
461
0
324
2,753
582
0
836
1,917
33,116
0
W
3,791
1,209
0
2,328
5,455
1,720
0
1,300
3,939
0
17,033
W
Awilix
Transitive
Awilix
4,072
976
0
4,082
6,802
1,822
0
2,025
4,777
0
32,746
W
Osiris
Zyrant
Osiris
6,664
2,530
0
5,535
11,372
6,177
0
0
11,372
0
42,726
L
Bellona
6,340
3,951
0
4,655
8,716
8,146
0
0
8,716
0
32,419
W
6,415
2,854
0
2,334
4,312
1,308
34
111
4,201
41,790
6,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,687
Gold Earned
30,972
295
Minions Killed
365
0
Camps Cleared
0
985,489
Distance Traveled
1,036,479
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,057
606
75
8
0
219,016
2
L
Izanami
5,063
506
61
6
0
185,361
5
L
Mulan
4,576
458
23
2
0
182,509
2
W
Janus
6,149
615
88
9
0
205,238
6
L
Scylla
5,493
549
64
6
0
219,302
3
W
Fenrir
5,817
582
24
2
0
209,496
4
W
Awilix
6,425
643
70
7
0
256,673
4
W
Osiris
6,175
618
91
9
0
188,652
5
L
Bellona
5,498
550
72
7
0
179,301
3
W
Sol
6,406
641
92
9
0
176,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role