Player Matchup

Nemesis
Nemesis
ImSavashy
Nemesis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,781 Elo+
Party 2
Fenrir
Fenrir
NOTAK2
Fenrir
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,771 Elo+
Party 2
Kali
Kali
OnlyMakeShift
Kali
Level 83
God Stats
2W - 0L
1,767 SR
Queue Stats
41W - 31L
1,620 Elo+
Party 2
Chang'e
Chang'e
TayHuna
Chang'e
Level 136
God Stats
1W - 1L
1,285 SR
Queue Stats
60W - 35L
1,616 Elo+
Party 2
Zeus
Zeus
lESPARTACOl
Zeus
Level 44
God Stats
3W - 1L
1,708 SR
Queue Stats
9W - 9L
1,331 Elo+
Solo
Team Averages
Level 62
1,552 SR
1,624 Elo+

VS

Team Averages
Level 51
1,519 SR
1,569 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
ItalianAggressor
Ra
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 5L
1,761 Elo+
Party 1
Discordia
Discordia
Jaslich
Discordia
Level 154
God Stats
4W - 7L
1,407 SR
Queue Stats
64W - 47L
1,646 Elo+
Party 1
Atlas
Atlas
paniagua1000
Atlas
Level 45
God Stats
1W - 2L
1,687 SR
Queue Stats
8W - 20L
1,439 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ImSavashy
Nemesis
15
5 / 3 / 10
8,914
810
12,049
14,412
8,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
NOTAK2
Fenrir
13
1 / 4 / 10
7,673
698
5,178
6,712
3,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 2 / 9
8,796
800
6,120
11,198
6,156
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chang'e
TayHuna
Chang'e
18
13 / 1 / 6
10,412
947
14,207
8,545
2,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 3 / 3
8,315
756
11,061
6,840
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
2 / 3 / 4
8,204
746
4,699
8,285
2,400
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
 
Ullr
13
1 / 8 / 8
7,298
663
4,237
12,215
3,516
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
0 / 6 / 4
7,527
684
4,024
10,084
2,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
Jaslich
Discordia
16
9 / 3 / 2
9,589
872
16,523
9,603
2,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 5 / 8
7,926
721
4,954
16,038
12,897
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
39
25
Kills
13
13
Deaths
25
38
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
3
4
1.33
L
Ullr
 
Ullr
1
8
8
0.63
W
Nemesis
ImSavashy
Nemesis
5
3
10
3.33
L
0
6
4
0.33
L
Discordia
Jaslich
Discordia
9
3
2
3.33
W
Fenrir
NOTAK2
Fenrir
1
4
10
1.5
W
3
2
9
3.75
W
Chang'e
TayHuna
Chang'e
13
1
6
16
W
3
3
3
1.5
L
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,615
Damage
34,437
47,707
Taken
56,225
22,299
Mitigated
24,114
13,635
Healing
8,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,699
1,567
0
719
8,285
2,400
0
2,813
5,134
0
28,504
L
Ullr
 
Ullr
4,237
2,190
0
630
12,215
3,516
372
5,597
6,288
0
8,129
W
Nemesis
ImSavashy
Nemesis
12,049
3,747
0
2,748
14,412
8,410
456
5,934
8,478
0
21,033
L
4,024
315
535
1,305
10,084
2,926
0
3,717
5,981
24,618
0
L
Discordia
Jaslich
Discordia
16,523
1,335
0
3,006
9,603
2,375
0
3,634
5,606
29,012
0
W
Fenrir
NOTAK2
Fenrir
5,178
371
0
582
6,712
3,081
472
3,205
3,507
0
6,798
W
6,120
2,617
0
3,883
11,198
6,156
149
4,811
6,387
0
32,185
W
Chang'e
TayHuna
Chang'e
14,207
1,651
1,844
2,963
8,545
2,540
1,010
6,325
2,220
39,696
0
W
11,061
1,297
0
1,615
6,840
2,112
43
5,226
1,614
38,445
0
L
4,954
2,013
0
1,827
16,038
12,897
217
8,709
6,719
13,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,110
Gold Earned
40,544
223
Minions Killed
157
0
Camps Cleared
0
1,079,335
Distance Traveled
1,057,866
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,204
746
55
5
0
220,866
3
L
Ullr
7,298
663
10
1
0
174,412
1
W
Nemesis
8,914
810
26
2
0
222,421
2
L
Ra
7,527
684
50
5
0
230,777
0
L
Discordia
9,589
872
22
2
0
217,518
3
W
Fenrir
7,673
698
7
1
0
185,427
0
W
Kali
8,796
800
54
5
0
233,528
3
W
Chang'e
10,412
947
72
7
0
239,320
0
W
Zeus
8,315
756
64
6
0
198,639
4
L
Atlas
7,926
721
20
2
0
214,293
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role