Player Matchup

Merlin
Merlin
Daddamer
Merlin
Level 24
God Stats
26W - 31L
1,399 SR
Queue Stats
133W - 161L
1,361 Elo+
Party 2
Scylla
Scylla
MafiaBoy546
Scylla
Level 32
God Stats
9W - 12L
1,407 SR
Queue Stats
32W - 53L
1,360 Elo+
Solo
Izanami
Izanami
MinJunsei
Izanami
Level 90
God Stats
2W - 2L
1,500 SR
Queue Stats
80W - 80L
1,441 Elo+
Party 2
Amaterasu
Amaterasu
SacredPotato22
Amaterasu
Level 107
God Stats
23W - 16L
1,457 SR
Queue Stats
100W - 124L
1,396 Elo+
Party 3
Bastet
Bastet
Sniperfiend33
Bastet
Level 17
God Stats
7W - 6L
1,338 SR
Queue Stats
12W - 12L
1,466 Elo+
Party 3
Team Averages
Level 54
1,420 SR
1,405 Elo+

VS

Team Averages
Level 35
1,484 SR
1,415 Elo+
Thor
Thor
SAikURU GoKU
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
Staticmjcm
Cthulhu
Level 27
God Stats
33W - 48L
1,446 SR
Queue Stats
35W - 55L
1,321 Elo+
Solo
Gilgamesh
Gilgamesh
Trapgod TM
Gilgamesh
Level 69
God Stats
1W - 3L
1,534 SR
Queue Stats
1W - 3L
1,724 Elo+
Party 4
Bastet
Bastet
raphrodite
Bastet
Level 48
God Stats
0W - 2L
1,622 SR
Queue Stats
38W - 61L
1,280 Elo+
Party 1
Pele
Pele
unrealrebel
Pele
Level 27
God Stats
4W - 7L
1,317 SR
Queue Stats
14W - 35L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Daddamer
Merlin
18
5 / 2 / 12
11,437
817
8,101
7,586
2,552
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
18
7 / 5 / 16
11,425
816
12,302
11,684
3,834
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
MinJunsei
Izanami
19
8 / 2 / 12
12,041
860
14,179
11,000
5,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
SacredPotato22
Amaterasu
20
17 / 2 / 10
13,213
944
27,600
17,157
15,689
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
4 / 3 / 14
11,044
789
9,592
14,181
5,410
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 10 / 4
8,580
613
2,911
15,925
4,162
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Staticmjcm
Cthulhu
14
2 / 7 / 3
8,815
630
7,490
11,462
4,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
Trapgod TM
Gilgamesh
17
5 / 4 / 2
10,769
769
16,952
22,065
21,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bastet
raphrodite
Bastet
16
2 / 11 / 4
9,756
697
12,549
17,108
4,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 11 / 2
10,476
748
8,478
20,359
6,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
29
41
Kills
14
14
Deaths
43
64
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
Daddamer
Merlin
5
2
12
5.5
W
Scylla
7
5
16
3
W
Izanami
MinJunsei
Izanami
8
2
12
7
L
0
10
4
0.2
W
Amaterasu
SacredPotato22
Amaterasu
17
2
10
11
W
4
3
14
3.67
L
Cthulhu
Staticmjcm
Cthulhu
2
7
3
0.5
L
Gilgamesh
Trapgod TM
Gilgamesh
5
4
2
1.5
L
Bastet
raphrodite
Bastet
2
11
4
0.36
L
5
11
2
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,774
Damage
48,380
61,608
Taken
86,919
32,758
Mitigated
41,607
15,949
Healing
4,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Daddamer
Merlin
8,101
921
0
442
7,586
2,552
1,558
1,440
6,022
30,562
0
W
Scylla
12,302
821
300
1,620
11,684
3,834
482
1,561
9,941
26,685
0
W
Izanami
MinJunsei
Izanami
14,179
7,780
82
3,166
11,000
5,273
2,011
1,267
9,643
0
59,206
L
2,911
492
0
66
15,925
4,162
0
4,642
10,956
0
7,647
W
Amaterasu
SacredPotato22
Amaterasu
27,600
14,907
0
7,877
17,157
15,689
0
2,959
14,101
0
58,990
W
9,592
3,110
0
2,462
14,181
5,410
2,205
2,714
11,317
0
24,058
L
Cthulhu
Staticmjcm
Cthulhu
7,490
40
310
562
11,462
4,798
75
2,854
8,365
15,881
0
L
Gilgamesh
Trapgod TM
Gilgamesh
16,952
3,266
0
549
22,065
21,140
0
4,399
17,106
6,000
24,748
L
Bastet
raphrodite
Bastet
12,549
3,239
0
1,510
17,108
4,774
0
2,433
14,286
0
34,415
L
8,478
1,286
0
1,986
20,359
6,733
55
5,163
14,675
0
31,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,160
Gold Earned
48,396
281
Minions Killed
151
0
Camps Cleared
0
1,389,203
Distance Traveled
1,189,088
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,437
817
52
4
0
279,789
2
W
Scylla
11,425
816
33
2
0
287,044
0
W
Izanami
12,041
860
74
5
0
235,950
0
L
Thor
8,580
613
10
1
0
241,375
2
W
Amaterasu
13,213
944
83
6
0
299,435
1
W
Bastet
11,044
789
39
3
0
286,985
0
L
Cthulhu
8,815
630
25
2
0
195,785
2
L
Gilgamesh
10,769
769
32
2
0
292,243
0
L
Bastet
9,756
697
53
4
0
237,375
0
L
Pele
10,476
748
31
2
0
222,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role