Player Matchup

Hera
Hera
Gold V
Ahawktallon
Hera
Gold V
Level 109
God Stats
1W - 0L
1,747 SR
Queue Stats
12W - 13L
1,447 MMR
Solo
Artemis
Artemis
Gold V
DA DONBOT
Artemis
Gold V
Level 147
God Stats
2W - 6L
1,093 SR
Queue Stats
152W - 148L
1,567 MMR
Party 1
Bellona
Bellona
Silver II
Kiya23
Bellona
Silver II
Level 78
God Stats
1W - 0L
1,110 SR
Queue Stats
11W - 15L
1,500 MMR
Party 2
Thor
Thor
Silver I
XxBRIDG3STON3xX
Thor
Silver I
Level 108
God Stats
2W - 4L
1,481 SR
Queue Stats
35W - 39L
1,433 MMR
Party 2
Bacchus
Bacchus
Silver III
thereekster187
Bacchus
Silver III
Level 116
God Stats
33W - 23L
1,577 SR
Queue Stats
223W - 223L
1,325 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,402 SR
1,454 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,634 SR
1,467 MMR
Nemesis
Nemesis
Gold V
 
Nemesis
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
aTyranitar
Medusa
Gold III
Level 154
God Stats
4W - 9L
1,686 SR
Queue Stats
64W - 69L
1,478 MMR
Solo
Yemoja
Yemoja
Gold V
aovira
Yemoja
Gold V
Level 79
God Stats
17W - 25L
1,540 SR
Queue Stats
239W - 229L
1,442 MMR
Party 3
Mulan
Mulan
Gold II
bgutzy9
Mulan
Gold II
Level 154
God Stats
11W - 12L
1,661 SR
Queue Stats
248W - 247L
1,462 MMR
Solo
Sylvanus
Sylvanus
Gold V
davidsebert
Sylvanus
Gold V
Level 122
God Stats
1W - 2L
1,781 SR
Queue Stats
92W - 97L
1,452 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 5 / 14
12,302
586
12,686
11,396
4,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
DA DONBOT
Artemis
20
11 / 0 / 7
13,704
653
16,264
15,637
6,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
Kiya23
Bellona
17
4 / 5 / 2
11,613
553
8,093
20,449
12,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
10 / 3 / 9
13,115
625
15,298
16,101
6,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
9 / 1 / 19
13,693
652
14,596
20,118
30,635
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
BastetAthenaAchillesArtio

VS

Bans
ArachneCliodhnaChaacIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
3 / 7 / 4
10,061
479
10,703
19,895
8,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
aTyranitar
Medusa
17
4 / 6 / 2
11,108
529
7,653
17,834
5,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
aovira
Yemoja
15
1 / 10 / 2
9,284
442
7,479
18,949
5,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
bgutzy9
Mulan
16
4 / 6 / 1
10,532
502
13,341
19,507
16,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
davidsebert
Sylvanus
11
0 / 8 / 2
8,075
385
6,065
13,722
4,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
23
37
Kills
12
14
Deaths
37
51
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
7
4
0.71
W
3
5
14
2
W
Artemis
DA DONBOT
Artemis
11
0
7
14.5
W
Bellona
Kiya23
Bellona
4
5
2
1
W
10
3
9
4.83
L
Medusa
aTyranitar
Medusa
4
6
2
0.83
L
Yemoja
aovira
Yemoja
1
10
2
0.2
L
Mulan
bgutzy9
Mulan
4
6
1
0.75
L
Sylvanus
davidsebert
Sylvanus
0
8
2
0.13
W
9
1
19
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,937
Damage
45,241
83,701
Taken
89,907
61,101
Mitigated
40,820
26,407
Healing
19,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
10,703
3,595
62
5,224
19,895
8,376
1,142
4,401
15,424
0
62,555
W
12,686
2,795
0
2,082
11,396
4,331
2,535
1,634
9,718
80,988
0
W
Artemis
DA DONBOT
Artemis
16,264
8,852
0
9,102
15,637
6,543
7,458
5,763
9,874
0
120,163
W
Bellona
Kiya23
Bellona
8,093
3,045
397
6,699
20,449
12,760
818
1,512
18,525
0
65,962
W
15,298
2,653
796
1,174
16,101
6,832
1,100
2,577
13,334
0
92,439
L
Medusa
aTyranitar
Medusa
7,653
2,962
0
3,130
17,834
5,715
395
7,090
10,500
0
93,072
L
Yemoja
aovira
Yemoja
7,479
1,288
1,561
2,288
18,949
5,605
540
6,857
11,928
54,377
359
L
Mulan
bgutzy9
Mulan
13,341
2,464
0
4,369
19,507
16,563
643
3,049
16,416
603
59,575
L
Sylvanus
davidsebert
Sylvanus
6,065
2,588
453
2,857
13,722
4,561
223
4,077
9,609
27,506
8,026
W
14,596
2,175
830
5,327
20,118
30,635
444
4,175
15,870
34,197
8,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,427
Gold Earned
49,060
602
Minions Killed
497
0
Camps Cleared
0
1,935,877
Distance Traveled
1,772,819
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,061
479
88
4
0
417,808
4
W
Hera
12,302
586
146
7
0
399,530
6
W
Artemis
13,704
653
164
8
0
380,065
6
W
Bellona
11,613
553
108
5
0
380,989
5
W
Thor
13,115
625
121
6
0
368,718
1
L
Medusa
11,108
529
163
8
0
350,526
6
L
Yemoja
9,284
442
79
4
0
357,099
3
L
Mulan
10,532
502
102
5
0
360,268
5
L
Sylvanus
8,075
385
65
3
0
287,118
2
W
Bacchus
13,693
652
63
3
0
406,575
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role