Player Matchup

Bastet
Bastet
 
Bastet
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DoctorFate0118
Chaac
Level 60
God Stats
2W - 0L
1,469 SR
Queue Stats
5W - 6L
1,429 Elo+
Party 1
Ra
Ra
RazielRX
Ra
Level 160
God Stats
2W - 4L
1,186 SR
Queue Stats
208W - 227L
1,400 Elo+
Solo
Athena
Athena
Shadowlion0131
Athena
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,564 Elo+
Party 1
Scylla
Scylla
THATRANDOMGINGER
Scylla
Level 86
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 15L
1,516 Elo+
Solo
Team Averages
Level 102
1,431 SR
1,482 Elo+

VS

Team Averages
Level 104
1,475 SR
1,506 Elo+
Thoth
Thoth
Anko
Thoth
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
126W - 166L
1,492 Elo+
Solo
Neith
Neith
CypressAkeldama
Neith
Level 79
God Stats
6W - 20L
1,716 SR
Queue Stats
207W - 241L
1,514 Elo+
Solo
Hercules
Hercules
Err im a zombie
Hercules
Level 104
God Stats
4W - 9L
1,359 SR
Queue Stats
217W - 246L
1,434 Elo+
Solo
Hera
Hera
SecondGlimpse
Hera
Level 66
God Stats
2W - 3L
1,518 SR
Queue Stats
97W - 98L
1,533 Elo+
Solo
Bastet
Bastet
sanchezkid903
Bastet
Level 129
God Stats
0W - 1L
1,282 SR
Queue Stats
62W - 60L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
19
12 / 1 / 6
12,124
758
17,077
12,243
5,402
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
2 / 4 / 10
10,775
673
13,797
20,861
23,681
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
0 / 1 / 7
10,749
672
8,575
12,823
5,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
3 / 1 / 9
11,471
717
6,342
20,814
20,443
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
6 / 1 / 10
11,886
743
15,571
9,588
3,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Anko
Thoth
17
0 / 5 / 6
9,878
617
10,240
13,971
4,153
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 6 / 6
9,699
606
10,378
15,443
5,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
17
1 / 2 / 2
10,055
628
11,186
15,007
18,790
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
4 / 5 / 3
10,910
682
15,761
10,276
2,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 5 / 5
10,889
681
9,435
17,203
5,577
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
30
23
Kills
8
8
Deaths
23
42
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
12
1
6
15
L
Thoth
Anko
Thoth
0
5
6
0.6
L
1
6
6
0.67
W
2
4
10
1.75
L
Hercules
1
2
2
1
W
0
1
7
3.5
L
4
5
3
1.1
W
3
1
9
7.5
W
6
1
10
11
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,362
Damage
57,000
76,329
Taken
71,900
58,844
Mitigated
36,633
26,377
Healing
16,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
17,077
1,693
0
2,691
12,243
5,402
993
3,448
8,667
0
28,782
L
Thoth
Anko
Thoth
10,240
296
0
1,627
13,971
4,153
272
4,923
8,967
46,627
0
L
10,378
2,825
130
3,818
15,443
5,216
0
7,073
8,289
0
32,108
W
13,797
1,221
829
6,938
20,861
23,681
150
8,097
12,554
0
40,435
L
Hercules
11,186
2,933
211
6,286
15,007
18,790
440
6,718
8,289
0
30,037
W
8,575
297
5,273
4,107
12,823
5,878
1,154
2,759
10,020
55,007
0
L
15,761
4,005
0
0
10,276
2,897
11
3,897
6,379
31,783
0
W
6,342
1,532
1,175
2,664
20,814
20,443
324
8,148
12,330
13,962
0
W
15,571
887
0
2,700
9,588
3,440
436
2,713
6,757
69,884
0
L
9,435
2,293
0
4,008
17,203
5,577
402
7,832
9,371
0
47,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,005
Gold Earned
51,431
295
Minions Killed
278
0
Camps Cleared
0
1,764,133
Distance Traveled
1,448,450
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,124
758
24
2
0
395,582
1
L
Thoth
9,878
617
58
4
0
287,757
0
L
Neith
9,699
606
40
3
0
267,708
1
W
Chaac
10,775
673
60
4
0
325,038
0
L
Hercules
10,055
628
42
3
0
297,682
1
W
Ra
10,749
672
79
5
0
356,479
2
L
Hera
10,910
682
44
3
0
285,721
1
W
Athena
11,471
717
22
1
0
354,318
2
W
Scylla
11,886
743
110
7
0
332,716
1
L
Bastet
10,889
681
94
6
0
309,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role