Player Matchup

Yemoja
Yemoja
Conflagrate1241
Yemoja
Level 18
God Stats
1W - 2L
1,225 SR
Queue Stats
29W - 25L
1,739 Elo+
Party 1
Cliodhna
Cliodhna
CryZinator
Cliodhna
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 22L
1,773 Elo+
Party 1
Freya
Freya
LbcMomo
Freya
Level 17
God Stats
8W - 3L
1,790 SR
Queue Stats
52W - 38L
1,739 Elo+
Party 1
Heimdallr
Heimdallr
MysticMayyy
Heimdallr
Level 27
God Stats
1W - 1L
1,301 SR
Queue Stats
13W - 8L
1,500 Elo+
Party 1
Osiris
Osiris
StygianOrchid
Osiris
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 38L
1,772 Elo+
Party 1
Team Averages
Level 55
1,463 SR
1,704 Elo+

VS

Team Averages
Level 76
1,557 SR
1,459 Elo+
Bellona
Bellona
Harperred22
Bellona
Level 28
God Stats
1W - 5L
1,225 SR
Queue Stats
5W - 17L
1,230 Elo+
Solo
Fafnir
Fafnir
Reuby Rod
Fafnir
Level 91
God Stats
0W - 1L
1,475 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
Suzumo
Sol
Level 105
God Stats
0W - 1L
1,717 SR
Queue Stats
2W - 6L
1,556 Elo+
Solo
Medusa
Medusa
XSuperMan456X
Medusa
Level 125
God Stats
1W - 1L
1,766 SR
Queue Stats
32W - 37L
1,580 Elo+
Solo
Da Ji
Da Ji
asheycrack
Da Ji
Level 29
God Stats
3W - 3L
1,604 SR
Queue Stats
28W - 33L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 10
10,595
757
5,241
9,710
6,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cliodhna
CryZinator
Cliodhna
18
7 / 3 / 10
11,269
805
19,049
16,468
11,881
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Freya
LbcMomo
Freya
17
4 / 2 / 6
9,913
708
10,109
12,491
5,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Heimdallr
MysticMayyy
Heimdallr
18
2 / 1 / 8
10,355
740
8,964
9,080
3,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
4 / 2 / 5
10,395
743
9,626
13,421
10,792
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Harperred22
Bellona
15
1 / 6 / 1
8,800
629
6,052
13,357
14,293
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
Reuby Rod
Fafnir
16
1 / 2 / 6
10,445
746
7,328
18,389
22,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
Suzumo
Sol
18
3 / 3 / 2
10,560
754
13,510
14,401
7,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 3 / 3
9,823
702
11,051
8,781
4,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
14
2 / 5 / 1
8,989
642
3,199
7,930
2,860
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
19
Kills
9
9
Deaths
19
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
1
10
7
W
Cliodhna
CryZinator
Cliodhna
7
3
10
4
L
Bellona
Harperred22
Bellona
1
6
1
0.25
W
Freya
LbcMomo
Freya
4
2
6
3.5
W
Heimdallr
MysticMayyy
Heimdallr
2
1
8
6
L
Fafnir
Reuby Rod
Fafnir
1
2
6
2
W
4
2
5
3.25
L
Sol
Suzumo
Sol
3
3
2
1.33
L
2
3
3
1.17
L
Da Ji
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,989
Damage
41,140
61,170
Taken
62,858
38,835
Mitigated
51,566
21,204
Healing
15,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,241
992
1,806
2,497
9,710
6,569
581
3,241
5,269
13,930
0
W
Cliodhna
CryZinator
Cliodhna
19,049
2,282
0
5,655
16,468
11,881
261
6,024
9,244
0
52,463
L
Bellona
Harperred22
Bellona
6,052
1,363
0
448
13,357
14,293
312
4,563
8,533
0
19,755
W
Freya
LbcMomo
Freya
10,109
3,953
0
5,252
12,491
5,879
671
1,228
11,263
30,156
0
W
Heimdallr
MysticMayyy
Heimdallr
8,964
4,027
0
3,810
9,080
3,714
1,567
3,013
4,867
0
35,994
L
Fafnir
Reuby Rod
Fafnir
7,328
2,198
2,284
3,987
18,389
22,215
756
6,667
11,148
17,341
0
W
9,626
2,613
0
2,184
13,421
10,792
570
6,436
6,985
0
36,465
L
Sol
Suzumo
Sol
13,510
5,269
322
6,193
14,401
7,926
2,991
1,082
13,100
51,769
4,203
L
11,051
4,147
0
1,915
8,781
4,272
546
2,700
6,045
0
42,876
L
Da Ji
3,199
616
0
82
7,930
2,860
0
0
7,930
0
13,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,527
Gold Earned
48,617
243
Minions Killed
241
0
Camps Cleared
0
1,276,325
Distance Traveled
1,254,791
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,595
757
10
1
0
240,564
0
W
Cliodhna
11,269
805
84
6
0
295,823
2
L
Bellona
8,800
629
23
2
0
270,524
0
W
Freya
9,913
708
40
3
0
261,911
2
W
Heimdallr
10,355
740
66
5
0
246,218
2
L
Fafnir
10,445
746
22
2
0
322,133
3
W
Osiris
10,395
743
43
3
0
231,809
0
L
Sol
10,560
754
92
7
0
237,997
4
L
Medusa
9,823
702
82
6
0
278,988
1
L
Da Ji
8,989
642
22
2
0
145,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role