Player Matchup

Janus
Janus
Diamond V
Dripuh
Janus
Diamond V
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 28L
2,201 MMR
Solo
Hachiman
Hachiman
Diamond IV
HeavyDragoon20
Hachiman
Diamond IV
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
707W - 713L
2,072 MMR
Solo
Da Ji
Da Ji
Diamond III
Pacsifist
Da Ji
Diamond III
Level 159
God Stats
2W - 5L
1,574 SR
Queue Stats
188W - 156L
2,171 MMR
Solo
Bacchus
Bacchus
Diamond V
TheAlexGame89
Bacchus
Diamond V
Level 128
God Stats
34W - 17L
1,881 SR
Queue Stats
60W - 47L
2,185 MMR
Solo
Nike
Nike
Diamond V
YDarth
Nike
Diamond V
Level 155
God Stats
9W - 6L
1,855 SR
Queue Stats
273W - 254L
2,182 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,662 SR
2,162 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,708 SR
2,027 MMR
Ymir
Ymir
Diamond IV
 
Ymir
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Diamond V
Haydiggy
Tiamat
Diamond V
Level 128
God Stats
3W - 1L
1,706 SR
Queue Stats
122W - 87L
2,068 MMR
Solo
Olorun
Olorun
Diamond III
King Motzies
Olorun
Diamond III
Level 160
God Stats
5W - 5L
1,603 SR
Queue Stats
336W - 307L
2,217 MMR
Solo
Nemesis
Nemesis
Platinum I
Kraats
Nemesis
Platinum I
Level 112
God Stats
24W - 8L
2,032 SR
Queue Stats
114W - 52L
2,219 MMR
Solo
Amaterasu
Amaterasu
Diamond IV
SnipDaTip
Amaterasu
Diamond IV
Level 157
God Stats
173W - 111L
1,697 SR
Queue Stats
509W - 514L
2,132 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dripuh
Janus
11
2 / 2 / 2
5,975
598
3,233
5,143
1,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
9
0 / 4 / 4
5,464
546
3,596
5,404
1,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
Pacsifist
Da Ji
9
2 / 2 / 2
5,608
561
2,588
6,381
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
9
3 / 4 / 2
5,640
564
4,440
7,069
4,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
YDarth
Nike
8
0 / 4 / 0
4,965
497
5,455
8,156
3,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
CliodhnaLokiFenrir

VS

Bans
BastetKaliThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 2 / 8
5,983
598
2,750
6,538
4,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Haydiggy
Tiamat
10
2 / 2 / 4
6,336
634
3,581
4,504
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
11
3 / 3 / 3
6,425
643
5,343
7,718
2,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Kraats
Nemesis
11
6 / 0 / 1
6,699
670
5,560
5,103
2,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
SnipDaTip
Amaterasu
12
4 / 0 / 1
7,147
715
6,248
8,662
5,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
7
Kills
16
16
Deaths
7
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
8
2.5
L
Janus
Dripuh
Janus
2
2
2
1.5
W
Tiamat
Haydiggy
Tiamat
2
2
4
2
L
Hachiman
0
4
4
0.5
W
Olorun
3
3
3
1.5
W
Nemesis
Kraats
Nemesis
6
0
1
6.5
L
Da Ji
Pacsifist
Da Ji
2
2
2
1.5
W
Amaterasu
SnipDaTip
Amaterasu
4
0
1
4.5
L
Bacchus
3
4
2
1
L
Nike
YDarth
Nike
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,312
Damage
23,482
32,153
Taken
32,525
12,620
Mitigated
16,240
6,632
Healing
14,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,750
762
275
1,535
6,538
4,274
182
2,006
4,496
9,981
2,567
L
Janus
Dripuh
Janus
3,233
1,053
0
1,160
5,143
1,349
0
3,395
1,748
35,222
0
W
Tiamat
Haydiggy
Tiamat
3,581
832
0
1,517
4,504
1,935
0
1,188
3,284
28,551
0
L
Hachiman
3,596
2,415
0
135
5,404
1,650
0
2,048
3,356
0
34,109
W
Olorun
5,343
1,963
364
3,398
7,718
2,778
0
3,806
3,880
34,724
4,833
W
Nemesis
Kraats
Nemesis
5,560
3,006
0
1,662
5,103
2,000
0
544
4,547
0
38,947
L
Da Ji
Pacsifist
Da Ji
2,588
603
0
2,177
6,381
1,996
0
1,203
5,178
0
24,467
W
Amaterasu
SnipDaTip
Amaterasu
6,248
4,067
0
5,762
8,662
5,253
128
49
8,165
0
40,883
L
Bacchus
4,440
1,009
90
980
7,069
4,321
0
3,582
3,487
15,553
0
L
Nike
YDarth
Nike
5,455
1,775
0
2,090
8,156
3,304
0
566
7,590
0
28,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,652
Gold Earned
32,590
296
Minions Killed
313
0
Camps Cleared
0
949,375
Distance Traveled
1,007,203
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,983
598
23
2
0
186,194
5
L
Janus
5,975
598
87
9
0
194,260
1
W
Tiamat
6,336
634
63
6
0
188,554
0
L
Hachiman
5,464
546
72
7
0
160,180
1
W
Olorun
6,425
643
66
7
0
168,975
0
W
Nemesis
6,699
670
70
7
0
240,261
2
L
Da Ji
5,608
561
53
5
0
207,845
4
W
Amaterasu
7,147
715
91
9
0
223,219
2
L
Bacchus
5,640
564
23
2
0
194,090
4
L
Nike
4,965
497
61
6
0
193,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role