Player Matchup

Atlas
Atlas
HomeMadePie9120
Atlas
Level 103
God Stats
11W - 13L
1,778 SR
Queue Stats
247W - 254L
1,490 Elo+
Party 1
Amaterasu
Amaterasu
Lance Atk
Amaterasu
Level 108
God Stats
1W - 1L
1,321 SR
Queue Stats
220W - 216L
1,536 Elo+
Party 1
Nu Wa
Nu Wa
OddCap235388045
Nu Wa
Level 45
God Stats
1W - 1L
1,321 SR
Queue Stats
64W - 72L
1,431 Elo+
Party 1
Cupid
Cupid
TheKennyizDaddy
Cupid
Level 67
God Stats
15W - 6L
2,037 SR
Queue Stats
154W - 185L
1,637 Elo+
Party 1
Fenrir
Fenrir
UpwindSauce4584
Fenrir
Level 81
God Stats
7W - 4L
1,304 SR
Queue Stats
22W - 26L
1,636 Elo+
Party 1
Team Averages
Level 81
1,552 SR
1,546 Elo+

VS

Team Averages
Level 61
1,356 SR
1,567 Elo+
Nemesis
Nemesis
 
Nemesis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thoth
Thoth
DarkSoulsJake
Thoth
Level 79
God Stats
0W - 4L
1,500 SR
Queue Stats
75W - 102L
1,484 Elo+
Party 2
Artemis
Artemis
Ifyoucantmosh
Artemis
Level 33
God Stats
4W - 4L
1,557 SR
Queue Stats
62W - 102L
1,454 Elo+
Party 2
Osiris
Osiris
JimmyJohnsBurner
Osiris
Level 43
God Stats
1W - 1L
1,081 SR
Queue Stats
12W - 10L
1,825 Elo+
Solo
Sol
Sol
SoccerPunch21
Sol
Level 41
God Stats
0W - 1L
1,144 SR
Queue Stats
5W - 9L
1,571 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 9
7,612
586
5,600
12,369
8,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
Lance Atk
Amaterasu
14
5 / 0 / 1
8,732
672
6,921
8,527
6,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 3 / 5
7,101
546
8,924
6,862
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
5 / 0 / 2
7,525
579
4,384
8,394
2,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 3 / 2
7,054
543
3,592
10,831
3,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
4 / 3 / 1
6,727
517
7,511
8,780
3,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
0 / 4 / 2
5,769
444
5,174
7,483
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
10
0 / 4 / 1
5,828
448
4,889
7,463
2,247
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 3 / 0
6,325
487
4,862
10,372
5,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 3 / 3
6,634
510
5,911
8,258
2,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
17
Kills
6
7
Deaths
17
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
3
1
1.5
L
0
4
2
0.25
W
2
1
9
6.5
L
Artemis
0
4
1
0.13
L
1
3
0
0.33
W
Amaterasu
Lance Atk
Amaterasu
5
0
1
5.5
W
2
3
5
1.5
L
1
3
3
0.83
W
5
0
2
6
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,421
Damage
28,347
46,983
Taken
42,356
23,189
Mitigated
14,474
19,064
Healing
11,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,511
1,731
0
2,450
8,780
3,405
0
3,199
5,581
0
37,282
L
5,174
362
0
933
7,483
1,511
280
2,473
5,010
30,617
0
W
5,600
1,967
2,233
3,671
12,369
8,404
0
3,599
8,770
17,927
0
L
Artemis
4,889
2,360
0
2,212
7,463
2,247
450
1,548
5,915
0
28,248
L
4,862
1,996
0
2,789
10,372
5,078
0
2,729
7,643
0
30,660
W
Amaterasu
Lance Atk
Amaterasu
6,921
2,976
94
4,130
8,527
6,847
0
795
7,732
2,778
49,583
W
8,924
2,407
0
500
6,862
1,863
574
1,953
4,909
40,803
0
L
5,911
1,669
0
2,827
8,258
2,233
574
4,770
3,488
39,593
0
W
4,384
2,753
259
3,918
8,394
2,612
850
3,060
5,334
0
35,590
W
3,592
62
0
4,259
10,831
3,463
0
1,678
9,153
0
41,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,024
Gold Earned
31,283
322
Minions Killed
296
0
Camps Cleared
0
1,269,930
Distance Traveled
1,253,380
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,727
517
65
5
0
284,607
2
L
Thoth
5,769
444
49
4
0
240,816
1
W
Atlas
7,612
586
19
1
0
268,267
5
L
Artemis
5,828
448
57
4
0
244,994
2
L
Osiris
6,325
487
62
5
0
250,715
4
W
Amaterasu
8,732
672
115
9
0
292,986
2
W
Nu Wa
7,101
546
57
4
0
219,359
2
L
Sol
6,634
510
63
5
0
232,248
1
W
Cupid
7,525
579
65
5
0
234,404
4
W
Fenrir
7,054
543
66
5
0
254,914
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role