Player Matchup

Arachne
Arachne
 
Arachne
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DoctorFate0118
Jormungandr
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Freya
Freya
DrGonzoLover
Freya
Level 121
God Stats
3W - 4L
1,500 SR
Queue Stats
261W - 288L
1,450 Elo+
Solo
Hercules
Hercules
Shadowlion0131
Hercules
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 98
1,500 SR
1,490 Elo+

VS

Team Averages
Level 119
1,623 SR
1,547 Elo+
Raijin
Raijin
LetDatChoppaSing
Raijin
Level 105
God Stats
5W - 1L
1,500 SR
Queue Stats
143W - 117L
1,586 Elo+
Party 1
Chiron
Chiron
Manutauro_99
Chiron
Level 153
God Stats
2W - 0L
1,715 SR
Queue Stats
105W - 108L
1,524 Elo+
Party 2
Vamana
Vamana
TrickZxFade
Vamana
Level 109
God Stats
2W - 2L
1,679 SR
Queue Stats
223W - 201L
1,551 Elo+
Party 1
Merlin
Merlin
TrickZxGravity
Merlin
Level 78
God Stats
2W - 1L
1,720 SR
Queue Stats
127W - 123L
1,445 Elo+
Party 1
Discordia
Discordia
waldowitz931
Discordia
Level 148
God Stats
4W - 2L
1,500 SR
Queue Stats
80W - 88L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 6 / 1
7,741
774
8,623
10,125
4,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Vamana
 
Vamana
11
0 / 3 / 4
6,964
696
4,430
10,907
4,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jormungandr
DoctorFate0118
Jormungandr
14
1 / 6 / 2
7,821
782
11,727
16,563
17,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 7 / 1
6,788
679
4,482
12,359
5,060
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
14
1 / 7 / 4
7,570
757
8,381
20,124
11,153
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 17
9,221
922
13,852
10,863
4,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
17
10 / 1 / 17
10,240
1,024
16,710
9,775
3,803
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
15
7 / 2 / 15
9,800
980
10,318
21,426
23,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
4 / 2 / 16
8,646
865
11,397
5,884
2,449
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
waldowitz931
Discordia
14
3 / 2 / 13
8,552
855
11,576
6,895
2,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
107
5
Kills
29
29
Deaths
7
12
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
6
1
0.58
L
Vamana
 
Vamana
0
3
4
0.67
L
Jormungandr
DoctorFate0118
Jormungandr
1
6
2
0.33
L
0
7
1
0.07
W
5
0
17
13.5
W
Chiron
10
1
17
18.5
L
Hercules
1
7
4
0.43
W
Vamana
7
2
15
7.25
W
4
2
16
6
W
Discordia
waldowitz931
Discordia
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,643
Damage
63,853
70,078
Taken
54,843
43,047
Mitigated
37,316
19,888
Healing
26,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
8,623
6,234
1,048
2,112
10,125
4,602
0
3,261
6,756
0
10,430
L
Vamana
 
Vamana
4,430
1,951
1,395
3,708
10,907
4,984
0
4,259
6,412
0
9,667
L
Jormungandr
DoctorFate0118
Jormungandr
11,727
1,898
464
943
16,563
17,248
0
9,599
6,619
30,604
0
L
4,482
1,133
771
2,394
12,359
5,060
0
7,414
4,627
14,509
0
W
13,852
1,906
1,547
3,432
10,863
4,667
1,101
3,957
6,906
28,237
0
W
Chiron
16,710
5,902
3,680
2,559
9,775
3,803
935
3,904
4,723
0
31,077
L
Hercules
8,381
1,209
1,464
5,589
20,124
11,153
0
10,911
8,839
0
12,006
W
Vamana
10,318
5,607
2,894
8,834
21,426
23,763
224
4,411
17,015
0
15,995
W
11,397
776
1,517
481
5,884
2,449
1,373
1,669
4,215
24,608
0
W
Discordia
waldowitz931
Discordia
11,576
47
586
728
6,895
2,634
897
2,268
4,627
22,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,884
Gold Earned
46,459
74
Minions Killed
129
0
Camps Cleared
0
843,739
Distance Traveled
1,020,315
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,741
774
5
1
0
218,980
1
L
Vamana
6,964
696
9
1
0
158,826
1
L
Jormungandr
7,821
782
32
3
0
143,505
1
L
Freya
6,788
679
18
2
0
157,347
0
W
Raijin
9,221
922
27
3
0
215,734
0
W
Chiron
10,240
1,024
39
4
0
204,966
0
L
Hercules
7,570
757
10
1
0
165,081
0
W
Vamana
9,800
980
11
1
0
221,801
2
W
Merlin
8,646
865
31
3
0
176,815
0
W
Discordia
8,552
855
21
2
0
200,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role