Player Matchup

Hera
Hera
Platinum I
 
Hera
Platinum I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Platinum I
 
Mercury
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum I
CarlosRyder
Bellona
Platinum I
Level 160
God Stats
4W - 4L
1,734 SR
Queue Stats
173W - 156L
1,960 MMR
Solo
Ares
Ares
Platinum I
Zandizull
Ares
Platinum I
Level 87
God Stats
41W - 31L
1,783 SR
Queue Stats
356W - 327L
2,022 MMR
Solo
Rama
Rama
Platinum I
bomwth
Rama
Platinum I
Level 154
God Stats
3W - 3L
1,312 SR
Queue Stats
70W - 57L
1,942 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,566 SR
1,785 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,658 SR
1,885 MMR
Anhur
Anhur
Platinum II
 
Anhur
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum II
Bballnerd
Janus
Platinum II
Level 148
God Stats
2W - 4L
1,650 SR
Queue Stats
148W - 128L
1,950 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum I
Chirillooo
Tsukuyomi
Platinum I
Level 126
God Stats
10W - 8L
1,996 SR
Queue Stats
487W - 482L
2,013 MMR
Solo
Osiris
Osiris
Platinum I
HabibiHamood
Osiris
Platinum I
Level 102
God Stats
28W - 28L
1,644 SR
Queue Stats
211W - 206L
2,025 MMR
Solo
Sylvanus
Sylvanus
Platinum II
Θmni
Sylvanus
Platinum II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 14L
1,935 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
4 / 1 / 7
8,542
610
9,107
5,528
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
 
Mercury
14
6 / 1 / 5
8,537
610
6,069
8,893
4,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
CarlosRyder
Bellona
15
6 / 1 / 2
9,279
663
9,451
11,635
11,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
13
2 / 1 / 8
7,808
558
5,282
11,040
6,323
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
bomwth
Rama
14
2 / 2 / 4
8,311
594
9,790
10,496
1,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
GebAmaterasuKaliArtio

VS

Bans
GilgameshBastetCliodhnaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 3 / 0
6,913
494
7,816
10,413
1,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Bballnerd
Janus
11
0 / 5 / 0
6,136
438
3,963
7,638
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Chirillooo
Tsukuyomi
13
3 / 4 / 1
7,975
570
8,190
9,582
3,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
12
0 / 5 / 2
6,988
499
5,828
12,064
8,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
Θmni
Sylvanus
9
1 / 3 / 1
5,948
425
3,622
11,141
7,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
20
Kills
6
6
Deaths
20
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
4
1
7
7.5
W
Mercury
 
Mercury
6
1
5
8.5
L
Anhur
 
Anhur
2
3
0
0.67
L
Janus
Bballnerd
Janus
0
5
0
0
W
Bellona
CarlosRyder
Bellona
6
1
2
7
L
Tsukuyomi
Chirillooo
Tsukuyomi
3
4
1
0.88
L
Osiris
0
5
2
0.2
W
Ares
2
1
8
6
W
Rama
bomwth
Rama
2
2
4
2
L
Sylvanus
Θmni
Sylvanus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,699
Damage
29,419
47,592
Taken
50,838
25,759
Mitigated
23,861
15,684
Healing
16,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,107
3,654
0
665
5,528
1,836
865
1,827
3,671
56,939
0
W
Mercury
 
Mercury
6,069
3,142
0
330
8,893
4,386
820
1,311
7,546
0
56,707
L
Anhur
 
Anhur
7,816
4,266
0
3,626
10,413
1,753
0
1,087
9,326
0
47,014
L
Janus
Bballnerd
Janus
3,963
326
0
570
7,638
1,913
0
2,501
5,071
48,456
0
W
Bellona
CarlosRyder
Bellona
9,451
4,806
0
5,829
11,635
11,424
0
472
11,163
0
53,893
L
Tsukuyomi
Chirillooo
Tsukuyomi
8,190
2,326
0
3,054
9,582
3,500
0
2,451
7,055
0
48,051
L
Osiris
5,828
2,767
0
5,292
12,064
8,861
0
929
11,135
0
37,090
W
Ares
5,282
186
1,797
2,240
11,040
6,323
216
2,295
8,241
18,327
5,638
W
Rama
bomwth
Rama
9,790
7,070
0
4,823
10,496
1,790
0
1,532
8,936
0
61,778
L
Sylvanus
Θmni
Sylvanus
3,622
794
1,150
3,290
11,141
7,834
0
6,651
4,370
14,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,477
Gold Earned
33,960
489
Minions Killed
365
0
Camps Cleared
0
1,400,281
Distance Traveled
1,321,518
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,542
610
124
9
0
278,269
6
W
Mercury
8,537
610
100
7
0
315,061
5
L
Anhur
6,913
494
84
6
0
241,969
6
L
Janus
6,136
438
89
6
0
250,068
5
W
Bellona
9,279
663
108
8
0
275,682
5
L
Tsukuyomi
7,975
570
89
6
0
278,694
2
L
Osiris
6,988
499
85
6
0
282,179
5
W
Ares
7,808
558
39
3
0
293,216
6
W
Rama
8,311
594
118
8
0
238,053
3
L
Sylvanus
5,948
425
18
1
0
268,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role