Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
NMG_X-Ray
Arachne
Level 128
God Stats
30W - 24L
1,792 SR
Queue Stats
390W - 298L
1,527 Elo+
Party 1
Zhong Kui
Zhong Kui
TheRaz41
Zhong Kui
Level 36
God Stats
1W - 3L
1,256 SR
Queue Stats
155W - 147L
1,534 Elo+
Party 1
Team Averages
Level 74
1,510 SR
1,512 Elo+

VS

Team Averages
Level 77
1,582 SR
1,435 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Puppygap
Athena
Level 26
God Stats
1W - 3L
1,673 SR
Queue Stats
23W - 33L
1,357 Elo+
Party 2
Fenrir
Fenrir
Slothy0313
Fenrir
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 16L
1,210 Elo+
Party 3
King Arthur
King Arthur
Superlogy
King Arthur
Level 105
God Stats
18W - 16L
1,498 SR
Queue Stats
26W - 33L
1,437 Elo+
Party 3
Scylla
Scylla
XandytheRandy
Scylla
Level 48
God Stats
2W - 0L
1,739 SR
Queue Stats
6W - 2L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
3 / 3 / 3
8,816
490
8,039
16,463
16,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Izanami
 
Izanami
14
3 / 6 / 1
8,761
487
8,369
14,030
3,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
 
Janus
13
0 / 7 / 0
8,311
462
2,951
9,766
2,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
NMG_X-Ray
Arachne
14
3 / 4 / 5
8,646
480
9,684
14,877
6,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
TheRaz41
Zhong Kui
15
3 / 6 / 4
9,761
542
13,903
16,629
11,542
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
17
3 / 2 / 5
10,176
565
12,376
14,322
4,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Puppygap
Athena
13
2 / 2 / 11
9,223
512
4,906
17,255
20,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Slothy0313
Fenrir
14
3 / 5 / 6
9,028
502
6,877
12,501
5,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Superlogy
King Arthur
16
8 / 2 / 5
10,532
585
14,575
15,733
10,564
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

17
10 / 1 / 5
10,971
610
16,453
7,887
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
12
Kills
26
26
Deaths
12
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
3
3
1.5
L
Izanami
 
Izanami
3
6
1
0.58
L
Janus
 
Janus
0
7
0
0
W
Heimdallr
 
Heimdallr
3
2
5
2.75
L
Arachne
NMG_X-Ray
Arachne
3
4
5
1.38
W
Athena
Puppygap
Athena
2
2
11
3.75
W
Fenrir
Slothy0313
Fenrir
3
5
6
1.2
W
King Arthur
Superlogy
King Arthur
8
2
5
5.25
L
Zhong Kui
TheRaz41
Zhong Kui
3
6
4
0.83
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,946
Damage
55,187
71,765
Taken
67,698
40,887
Mitigated
42,990
15,665
Healing
16,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
8,039
866
0
2,810
16,463
16,412
0
6,647
9,816
24,038
0
L
Izanami
 
Izanami
8,369
4,825
0
2,650
14,030
3,580
0
4,816
9,214
0
53,702
L
Janus
 
Janus
2,951
506
0
224
9,766
2,843
0
4,881
4,885
57,464
0
W
Heimdallr
 
Heimdallr
12,376
7,739
0
5,693
14,322
4,737
736
3,185
11,095
0
83,822
L
Arachne
NMG_X-Ray
Arachne
9,684
7,104
0
5,063
14,877
6,510
0
2,631
12,246
0
54,443
W
Athena
Puppygap
Athena
4,906
1,644
460
2,525
17,255
20,112
285
6,050
11,137
19,227
0
W
Fenrir
Slothy0313
Fenrir
6,877
1,893
0
3,469
12,501
5,038
0
4,083
8,366
0
45,987
W
King Arthur
Superlogy
King Arthur
14,575
1,930
0
2,434
15,733
10,564
621
7,494
8,205
0
64,397
L
Zhong Kui
TheRaz41
Zhong Kui
13,903
1,721
0
4,918
16,629
11,542
1,441
2,384
14,245
62,351
0
W
16,453
2,683
0
1,523
7,887
2,539
1,422
3,841
4,002
81,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,295
Gold Earned
49,930
481
Minions Killed
488
0
Camps Cleared
0
1,714,016
Distance Traveled
1,792,368
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,816
490
31
2
0
364,824
8
L
Izanami
8,761
487
108
6
0
340,628
3
L
Janus
8,311
462
135
8
0
331,310
1
W
Heimdallr
10,176
565
136
8
0
306,887
4
L
Arachne
8,646
480
86
5
0
396,498
0
W
Athena
9,223
512
22
1
0
402,607
5
W
Fenrir
9,028
502
72
4
0
364,255
3
W
King Arthur
10,532
585
119
7
0
375,168
3
L
Zhong Kui
9,761
542
121
7
0
280,756
0
W
Scylla
10,971
610
139
8
0
343,451
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role