Player Matchup

Cernunnos
Cernunnos
Silver II
Ironstick
Cernunnos
Silver II
Level 124
God Stats
4W - 1L
1,904 SR
Queue Stats
23W - 19L
1,564 MMR
Solo
Sylvanus
Sylvanus
Silver I
TheeRatKing
Sylvanus
Silver I
Level 123
God Stats
1W - 1L
1,761 SR
Queue Stats
16W - 20L
1,546 MMR
Solo
Chaac
Chaac
Silver I
exturaa
Chaac
Silver I
Level 157
God Stats
4W - 3L
1,444 SR
Queue Stats
13W - 14L
1,545 MMR
Solo
Ne Zha
Ne Zha
Bronze III
oOW0CK3TOo
Ne Zha
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,549 MMR
Solo
Agni
Agni
Silver II
tekdek34
Agni
Silver II
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,545 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 131
1,622 SR
1,550 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,448 SR
1,552 MMR
Da Ji
Da Ji
Silver I
KGKM
Da Ji
Silver I
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 53L
1,540 MMR
Solo
Sol
Sol
Bronze III
Laktrak
Sol
Bronze III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 77L
1,544 MMR
Solo
Horus
Horus
Gold III
RogueKakashi
Horus
Gold III
Level 84
God Stats
4W - 6L
1,500 SR
Queue Stats
567W - 558L
1,541 MMR
Solo
Amaterasu
Amaterasu
Gold I
akchinjaxin
Amaterasu
Gold I
Level 133
God Stats
6W - 6L
1,438 SR
Queue Stats
87W - 80L
1,542 MMR
Solo
Merlin
Merlin
Gold V
yungwizz
Merlin
Gold V
Level 83
God Stats
2W - 4L
1,300 SR
Queue Stats
22W - 32L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ironstick
Cernunnos
18
3 / 7 / 1
10,900
454
15,086
23,471
8,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sylvanus
TheeRatKing
Sylvanus
14
1 / 8 / 6
8,419
351
9,249
29,156
27,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
exturaa
Chaac
17
4 / 5 / 6
11,414
476
16,266
33,942
33,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ne Zha
oOW0CK3TOo
Ne Zha
16
3 / 12 / 5
10,636
443
12,315
24,872
9,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
19
6 / 4 / 2
12,194
508
26,338
19,045
7,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
GebCliodhnaZeusAtlas

VS

Bans
KaliGilgameshBaba YagaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
KGKM
Da Ji
20
8 / 6 / 12
14,829
618
24,284
23,322
11,015
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
20
8 / 0 / 12
14,827
618
26,885
21,561
8,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
3 / 3 / 16
13,383
558
12,060
26,993
29,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Amaterasu
akchinjaxin
Amaterasu
20
11 / 3 / 10
15,799
658
32,258
38,222
45,141
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
yungwizz
Merlin
18
6 / 6 / 10
13,403
558
11,373
15,245
6,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
96
17
Kills
36
36
Deaths
18
20
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Ironstick
Cernunnos
3
7
1
0.5
W
Da Ji
KGKM
Da Ji
8
6
12
2.33
W
Sol
8
0
12
14
W
3
3
16
3.67
L
Sylvanus
TheeRatKing
Sylvanus
1
8
6
0.5
W
Amaterasu
akchinjaxin
Amaterasu
11
3
10
5.33
L
Chaac
exturaa
Chaac
4
5
6
1.4
L
Ne Zha
oOW0CK3TOo
Ne Zha
3
12
5
0.46
L
Agni
6
4
2
1.75
W
Merlin
yungwizz
Merlin
6
6
10
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,254
Damage
106,860
130,486
Taken
125,343
85,906
Mitigated
100,580
33,409
Healing
60,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Ironstick
Cernunnos
15,086
8,612
0
7,782
23,471
8,355
0
10,948
12,523
0
74,205
W
Da Ji
KGKM
Da Ji
24,284
6,217
0
5,487
23,322
11,015
809
8,514
14,808
0
110,126
W
Sol
26,885
11,764
0
14,469
21,561
8,460
9,920
4,787
16,599
157,323
3,436
W
12,060
4,776
4,587
10,608
26,993
29,883
1,227
10,554
16,049
0
35,088
L
Sylvanus
TheeRatKing
Sylvanus
9,249
1,782
3,000
4,942
29,156
27,699
65
14,004
15,152
19,678
4,684
W
Amaterasu
akchinjaxin
Amaterasu
32,258
17,125
1,164
23,117
38,222
45,141
2,394
6,594
30,773
0
113,444
L
Chaac
exturaa
Chaac
16,266
3,923
0
11,631
33,942
33,386
36
5,299
28,643
0
78,251
L
Ne Zha
oOW0CK3TOo
Ne Zha
12,315
4,672
0
5,870
24,872
9,447
0
3,857
21,015
0
71,950
L
Agni
26,338
1,388
0
184
19,045
7,019
0
3,580
15,465
121,742
0
W
Merlin
yungwizz
Merlin
11,373
894
0
809
15,245
6,081
1,542
4,965
10,280
78,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,563
Gold Earned
72,241
621
Minions Killed
664
0
Camps Cleared
0
2,102,911
Distance Traveled
2,316,594
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,900
454
132
6
0
400,718
2
W
Da Ji
14,829
618
127
5
0
512,866
8
W
Sol
14,827
618
201
8
0
460,437
6
W
Horus
13,383
558
44
2
0
448,900
5
L
Sylvanus
8,419
351
30
1
0
409,530
5
W
Amaterasu
15,799
658
169
7
0
488,600
1
L
Chaac
11,414
476
147
6
0
441,609
9
L
Ne Zha
10,636
443
112
5
0
399,875
2
L
Agni
12,194
508
200
8
0
451,179
3
W
Merlin
13,403
558
123
5
0
405,791
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role