Player Matchup

Cthulhu
Cthulhu
Gold III
HoodieisHigh
Cthulhu
Gold III
Level 39
God Stats
1W - 1L
1,744 SR
Queue Stats
52W - 51L
1,623 MMR
Party 2
Sol
Sol
Gold III
MonkeyDMoochi
Sol
Gold III
Level 38
God Stats
9W - 5L
1,760 SR
Queue Stats
25W - 26L
1,644 MMR
Party 2
Vamana
Vamana
Gold II
Tgi alex1
Vamana
Gold II
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 51L
1,532 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 61
1,668 SR
1,600 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,527 SR
1,568 MMR
Amaterasu
Amaterasu
Silver II
DriLL_Z0nE_
Amaterasu
Silver II
Level 85
God Stats
11W - 10L
1,500 SR
Queue Stats
191W - 174L
1,553 MMR
Party 1
Thor
Thor
Gold IV
bigdaddy_dice
Thor
Gold IV
Level 127
God Stats
70W - 64L
1,609 SR
Queue Stats
216W - 246L
1,599 MMR
Solo
Ra
Ra
Silver II
raptor34
Ra
Silver II
Level 77
God Stats
11W - 9L
1,473 SR
Queue Stats
137W - 118L
1,553 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HoodieisHigh
Cthulhu
20
2 / 4 / 10
16,101
575
29,162
39,459
55,677
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
6 / 5 / 5
17,604
629
33,389
31,486
15,201
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Vamana
Tgi alex1
Vamana
19
5 / 11 / 8
16,692
596
31,991
50,558
64,355
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
BastetGilgameshAh Muzen CabArtioAtlas

VS

Bans
GebZeusSetThothMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DriLL_Z0nE_
Amaterasu
20
5 / 4 / 11
19,011
679
30,231
55,559
56,102
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
8 / 4 / 9
19,170
685
36,526
33,250
23,339
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
7 / 5 / 11
18,074
646
34,570
27,259
17,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
51
13
Kills
20
20
Deaths
13
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
DriLL_Z0nE_
Amaterasu
5
4
11
2.63
L
Cthulhu
HoodieisHigh
Cthulhu
2
4
10
1.75
L
6
5
5
1.7
L
Vamana
Tgi alex1
Vamana
5
11
8
0.82
W
8
4
9
3.13
W
7
5
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,542
Damage
101,327
121,503
Taken
116,068
135,233
Mitigated
97,350
31,094
Healing
46,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
DriLL_Z0nE_
Amaterasu
30,231
14,859
1,058
20,463
55,559
56,102
1,405
25,899
27,617
0
78,275
L
Cthulhu
HoodieisHigh
Cthulhu
29,162
2,672
1,226
6,700
39,459
55,677
0
13,689
25,770
59,171
0
L
33,389
9,731
0
12,360
31,486
15,201
338
3,556
27,930
106,167
9,086
L
Vamana
Tgi alex1
Vamana
31,991
18,182
0
10,808
50,558
64,355
1,029
18,147
32,411
0
64,171
W
36,526
4,759
0
8,595
33,250
23,339
1,801
16,298
15,902
0
82,096
W
34,570
3,786
8,802
7,902
27,259
17,909
363
15,159
11,679
94,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,397
Gold Earned
56,255
236
Minions Killed
244
9
Camps Cleared
9
1,460,277
Distance Traveled
1,635,201
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
19,011
679
78
3
2
576,265
1
L
Cthulhu
16,101
575
53
2
0
507,500
5
L
Sol
17,604
629
134
5
7
488,636
1
L
Vamana
16,692
596
49
2
2
464,141
0
W
Thor
19,170
685
76
3
2
514,259
2
W
Ra
18,074
646
90
3
5
544,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role