Player Matchup

Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum IV
 
Bellona
Platinum IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thor
Thor
Platinum II
AxidRAIN
Thor
Platinum II
Level 157
God Stats
2W - 6L
1,500 SR
Queue Stats
259W - 262L
1,925 MMR
Party 2
Thoth
Thoth
Gold II
DarkDanderlion
Thoth
Gold II
Level 157
God Stats
69W - 61L
1,755 SR
Queue Stats
708W - 720L
1,501 MMR
Party 2
Ganesha
Ganesha
Gold II
zant123123
Ganesha
Gold II
Level 108
God Stats
4W - 7L
1,717 SR
Queue Stats
79W - 69L
1,578 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,595 SR
1,601 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,642 SR
1,663 MMR
Tyr
Tyr
Gold V
AntiSociaIClub
Tyr
Gold V
Level 143
God Stats
2W - 4L
1,433 SR
Queue Stats
40W - 42L
1,622 MMR
Solo
Chronos
Chronos
Gold V
BabuinaLuna
Chronos
Gold V
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 55L
1,668 MMR
Party 4
Ymir
Ymir
Gold IV
EatenCookie
Ymir
Gold IV
Level 120
God Stats
2W - 2L
1,643 SR
Queue Stats
26W - 22L
1,514 MMR
Party 1
Heimdallr
Heimdallr
Gold IV
Frankîe
Heimdallr
Gold IV
Level 139
God Stats
12W - 10L
1,720 SR
Queue Stats
60W - 41L
1,727 MMR
Party 1
Kali
Kali
Gold II
ÖutRotated
Kali
Gold II
Level 158
God Stats
6W - 0L
1,913 SR
Queue Stats
52W - 31L
1,785 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
2 / 4 / 1
9,939
523
8,335
12,998
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
 
Bellona
15
2 / 5 / 3
9,357
492
10,529
16,525
16,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thor
13
1 / 5 / 3
8,370
441
6,763
11,885
4,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 6 / 1
9,470
498
5,157
11,433
2,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
zant123123
Ganesha
13
0 / 2 / 5
8,454
445
4,418
13,633
13,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
CamazotzAchillesGebBastet

VS

Bans
LokiCliodhnaApolloGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 4
11,963
630
8,067
16,168
15,436
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
BabuinaLuna
Chronos
19
7 / 0 / 1
12,390
652
10,956
9,753
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 0 / 11
10,227
538
6,234
14,180
15,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
Frankîe
Heimdallr
20
4 / 2 / 3
12,537
660
11,431
10,790
3,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
7 / 4 / 8
12,106
637
15,202
15,793
8,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
8
Kills
22
22
Deaths
8
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
4
1
0.63
L
Bellona
 
Bellona
2
5
3
0.7
W
3
2
4
2.5
L
Thor
1
5
3
0.5
W
Chronos
BabuinaLuna
Chronos
7
0
1
7.5
L
3
6
1
0.58
W
1
0
11
6.5
W
Heimdallr
Frankîe
Heimdallr
4
2
3
2.75
L
Ganesha
zant123123
Ganesha
0
2
5
1.25
W
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,202
Damage
51,890
66,474
Taken
66,684
39,203
Mitigated
46,136
11,227
Healing
24,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,335
2,946
0
3,282
12,998
2,914
0
1,127
11,871
0
71,565
L
Bellona
 
Bellona
10,529
3,385
0
4,805
16,525
16,240
0
4,095
12,272
0
58,018
W
8,067
1,278
0
6,414
16,168
15,436
120
2,212
13,956
0
73,524
L
Thor
6,763
1,765
0
206
11,885
4,124
0
1,864
9,967
0
56,620
W
Chronos
BabuinaLuna
Chronos
10,956
4,018
0
3,675
9,753
3,277
4,260
2,342
7,411
104,480
0
L
5,157
126
0
875
11,433
2,789
0
2,668
8,669
65,711
0
W
6,234
1,663
0
2,394
14,180
15,609
0
2,947
10,911
24,408
4,810
W
Heimdallr
Frankîe
Heimdallr
11,431
3,632
0
5,388
10,790
3,506
999
1,689
9,101
0
114,295
L
Ganesha
zant123123
Ganesha
4,418
422
0
2,059
13,633
13,136
0
6,061
7,464
19,550
0
W
15,202
7,463
0
7,084
15,793
8,308
0
1,898
13,895
0
87,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,590
Gold Earned
59,223
523
Minions Killed
681
0
Camps Cleared
0
1,820,201
Distance Traveled
1,911,475
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,939
523
147
8
0
373,167
2
L
Bellona
9,357
492
114
6
0
355,792
6
W
Tyr
11,963
630
158
8
0
414,789
3
L
Thor
8,370
441
111
6
0
401,426
3
W
Chronos
12,390
652
190
10
0
378,404
3
L
Thoth
9,470
498
143
8
0
320,649
6
W
Ymir
10,227
538
38
2
0
362,342
10
W
Heimdallr
12,537
660
188
10
0
367,829
6
L
Ganesha
8,454
445
8
0
0
369,167
1
W
Kali
12,106
637
107
6
0
388,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role