Player Matchup

Achilles
Achilles
AdólfCritler
Achilles
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 39L
1,477 Elo+
Party 1
Ah Puch
Ah Puch
Chipeez08
Ah Puch
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 16L
1,187 Elo+
Solo
Artemis
Artemis
GeographyBee
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,486 Elo+
Party 1
Fenrir
Fenrir
KelticknotTTV
Fenrir
Level 86
God Stats
1W - 1L
1,775 SR
Queue Stats
129W - 106L
1,573 Elo+
Party 1
Chaac
Chaac
TiJoeJoe
Chaac
Level 66
God Stats
19W - 19L
1,776 SR
Queue Stats
227W - 187L
1,514 Elo+
Party 1
Team Averages
Level 58
1,610 SR
1,447 Elo+

VS

Team Averages
Level 77
1,531 SR
1,638 Elo+
Serqet
Serqet
DaftCologne
Serqet
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 10L
1,701 Elo+
Party 3
Achilles
Achilles
JakNiru
Achilles
Level 124
God Stats
5W - 2L
1,758 SR
Queue Stats
236W - 141L
1,746 Elo+
Party 3
Zeus
Zeus
SaintKnik
Zeus
Level 120
God Stats
19W - 13L
1,609 SR
Queue Stats
136W - 139L
1,465 Elo+
Party 2
Athena
Athena
SpookyMew
Athena
Level 24
God Stats
19W - 19L
1,482 SR
Queue Stats
112W - 91L
1,532 Elo+
Party 2
Heimdallr
Heimdallr
StopStalkingMe
Heimdallr
Level 68
God Stats
3W - 0L
1,308 SR
Queue Stats
100W - 77L
1,744 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AdólfCritler
Achilles
18
8 / 4 / 3
11,473
574
14,436
23,394
16,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
Chipeez08
Ah Puch
15
1 / 6 / 5
9,820
491
9,558
13,957
4,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
GeographyBee
Artemis
13
2 / 6 / 4
8,922
446
11,580
15,078
3,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 8 / 3
8,262
413
3,615
16,125
4,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
TiJoeJoe
Chaac
15
1 / 8 / 0
9,046
452
7,504
17,293
13,859
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
20
12 / 1 / 2
12,670
634
13,902
17,360
7,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
JakNiru
Achilles
20
12 / 0 / 8
13,703
685
21,366
18,354
25,880
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Zeus
16
1 / 3 / 3
10,407
520
8,311
8,812
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
SpookyMew
Athena
15
2 / 5 / 9
10,070
504
6,651
23,598
18,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
StopStalkingMe
Heimdallr
20
5 / 4 / 4
12,471
624
14,068
15,190
5,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
13
Kills
32
32
Deaths
13
15
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Achilles
AdólfCritler
Achilles
8
4
3
2.38
L
Ah Puch
Chipeez08
Ah Puch
1
6
5
0.58
W
Serqet
12
1
2
13
L
Artemis
GeographyBee
Artemis
2
6
4
0.67
W
Achilles
JakNiru
Achilles
12
0
8
16
L
1
8
3
0.31
W
Zeus
1
3
3
0.83
W
Athena
SpookyMew
Athena
2
5
9
1.3
W
Heimdallr
StopStalkingMe
Heimdallr
5
4
4
1.75
L
Chaac
TiJoeJoe
Chaac
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,693
Damage
64,298
85,847
Taken
83,314
42,971
Mitigated
60,981
17,310
Healing
27,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AdólfCritler
Achilles
14,436
4,441
581
5,014
23,394
16,853
855
7,074
16,061
214
82,097
L
Ah Puch
Chipeez08
Ah Puch
9,558
349
55
3,265
13,957
4,128
282
2,224
11,056
60,873
0
W
Serqet
13,902
3,711
0
5,694
17,360
7,997
0
3,379
13,743
0
92,531
L
Artemis
GeographyBee
Artemis
11,580
4,592
0
3,626
15,078
3,432
630
1,282
13,355
0
55,495
W
Achilles
JakNiru
Achilles
21,366
8,718
538
8,434
18,354
25,880
0
1,566
16,569
0
98,650
L
3,615
1,292
0
1,060
16,125
4,699
0
3,209
12,440
0
43,101
W
Zeus
8,311
427
0
394
8,812
3,098
520
2,193
6,489
64,512
0
W
Athena
SpookyMew
Athena
6,651
2,533
278
4,673
23,598
18,456
14
1,187
21,823
28,004
3,979
W
Heimdallr
StopStalkingMe
Heimdallr
14,068
7,732
0
7,924
15,190
5,550
924
857
14,251
0
112,441
L
Chaac
TiJoeJoe
Chaac
7,504
1,143
0
3,709
17,293
13,859
1,080
524
16,077
0
54,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,523
Gold Earned
59,321
534
Minions Killed
659
0
Camps Cleared
0
1,951,267
Distance Traveled
2,104,789
24
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,473
574
115
6
0
468,516
5
L
Ah Puch
9,820
491
132
7
0
355,867
3
W
Serqet
12,670
634
139
7
0
504,519
2
L
Artemis
8,922
446
97
5
0
381,299
3
W
Achilles
13,703
685
179
9
0
468,080
0
L
Fenrir
8,262
413
70
4
0
392,950
9
W
Zeus
10,407
520
135
7
0
373,215
2
W
Athena
10,070
504
36
2
0
377,130
0
W
Heimdallr
12,471
624
170
9
0
381,845
1
L
Chaac
9,046
452
120
6
0
352,635
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role