Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
GarageDabs
Terra
Level 129
God Stats
14W - 12L
1,658 SR
Queue Stats
222W - 204L
1,517 Elo+
Party 2
Neith
Neith
GrannyDabsGlobs
Neith
Level 121
God Stats
26W - 31L
1,431 SR
Queue Stats
178W - 173L
1,484 Elo+
Party 2
Artio
Artio
Willdawg101
Artio
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,539 Elo+
Solo
Bastet
Bastet
WilyWoody13
Bastet
Level 100
God Stats
1W - 1L
1,257 SR
Queue Stats
60W - 77L
1,489 Elo+
Solo
Team Averages
Level 110
1,469 SR
1,506 Elo+

VS

Team Averages
Level 100
1,419 SR
1,441 Elo+
Nemesis
Nemesis
AnCiEnTxWarrior
Nemesis
Level 68
God Stats
21W - 29L
1,381 SR
Queue Stats
331W - 408L
1,378 Elo+
Party 1
Cernunnos
Cernunnos
FentyAT
Cernunnos
Level 142
God Stats
11W - 2L
1,500 SR
Queue Stats
110W - 114L
1,403 Elo+
Solo
Janus
Janus
Hakson03
Janus
Level 133
God Stats
3W - 11L
1,262 SR
Queue Stats
366W - 370L
1,490 Elo+
Solo
Ymir
Ymir
ReVoLTed Shadow
Ymir
Level 69
God Stats
37W - 42L
1,526 SR
Queue Stats
506W - 515L
1,525 Elo+
Party 1
Medusa
Medusa
Sim Cheema
Medusa
Level 89
God Stats
12W - 12L
1,425 SR
Queue Stats
311W - 366L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
3 / 1 / 3
7,121
647
4,480
4,485
1,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
10
2 / 1 / 4
6,125
557
5,221
8,809
7,735
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 1 / 2
6,058
551
5,793
6,571
1,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 0 / 0
6,337
576
3,645
6,937
6,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
11
2 / 0 / 4
6,212
565
3,306
6,598
1,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,437
494
2,451
5,075
1,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cernunnos
FentyAT
Cernunnos
9
2 / 2 / 0
5,619
511
6,076
6,243
1,538
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Hakson03
Janus
10
0 / 2 / 0
5,831
530
3,209
5,602
1,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 2
5,378
489
3,103
11,078
6,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Sim Cheema
Medusa
11
0 / 2 / 0
6,067
552
3,272
5,362
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
10
Kills
3
3
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
3
4.5
L
1
1
0
1
L
Cernunnos
FentyAT
Cernunnos
2
2
0
1
W
Terra
2
1
4
4
W
2
1
2
3
L
Janus
Hakson03
Janus
0
2
0
0
L
0
3
2
0.33
L
Medusa
Sim Cheema
Medusa
0
2
0
0
W
1
0
0
1
W
Bastet
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,445
Damage
18,111
33,400
Taken
33,360
18,949
Mitigated
12,654
14,287
Healing
8,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,480
1,591
0
1,996
4,485
1,053
78
2,536
1,949
43,547
2,780
L
2,451
710
0
2,027
5,075
1,852
0
924
4,087
0
27,195
L
Cernunnos
FentyAT
Cernunnos
6,076
3,024
0
1,718
6,243
1,538
110
3,011
3,232
0
29,549
W
Terra
5,221
640
812
3,095
8,809
7,735
0
1,836
6,973
15,529
0
W
5,793
2,928
0
1,217
6,571
1,913
670
1,737
4,834
0
36,802
L
Janus
Hakson03
Janus
3,209
135
0
500
5,602
1,229
0
2,418
3,184
43,518
0
L
3,103
563
123
2,201
11,078
6,437
0
3,129
7,949
19,601
0
L
Medusa
Sim Cheema
Medusa
3,272
1,862
0
1,842
5,362
1,598
0
3,259
1,631
0
32,821
W
3,645
155
0
3,504
6,937
6,506
0
0
6,937
31,616
0
W
Bastet
3,306
935
0
3,663
6,598
1,742
0
203
6,395
0
29,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,853
Gold Earned
28,332
323
Minions Killed
310
0
Camps Cleared
0
1,102,017
Distance Traveled
1,034,349
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,121
647
90
8
0
219,349
3
L
Nemesis
5,437
494
55
5
0
250,933
3
L
Cernunnos
5,619
511
53
5
0
194,095
2
W
Terra
6,125
557
21
2
0
210,427
3
W
Neith
6,058
551
83
8
0
206,673
3
L
Janus
5,831
530
93
8
0
216,854
2
L
Ymir
5,378
489
36
3
0
195,055
4
L
Medusa
6,067
552
73
7
0
177,412
2
W
Artio
6,337
576
70
6
0
213,011
3
W
Bastet
6,212
565
59
5
0
252,557
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role