Player Matchup

Fafnir
Fafnir
GamingPhoenix80
Fafnir
Level 61
God Stats
2W - 2L
1,707 SR
Queue Stats
11W - 7L
1,487 Elo+
Party 2
Anubis
Anubis
SweetJuju
Anubis
Level 10
God Stats
2W - 1L
1,280 SR
Queue Stats
3W - 1L
1,257 Elo+
Solo
Cupid
Cupid
TheSacredArts
Cupid
Level 65
God Stats
2W - 0L
1,796 SR
Queue Stats
7W - 4L
1,539 Elo+
Party 2
Amaterasu
Amaterasu
Water vvvvv
Amaterasu
Level 42
God Stats
1W - 0L
1,566 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Da Ji
Da Ji
ineedaweapon
Da Ji
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,474 Elo+
Party 2
Team Averages
Level 64
1,570 SR
1,451 Elo+

VS

Team Averages
Level 27
1,382 SR
1,367 Elo+
Neith
Neith
Billybobjoe3866
Neith
Level 28
God Stats
21W - 15L
1,588 SR
Queue Stats
40W - 37L
1,492 Elo+
Party 1
Atlas
Atlas
HammyTron13
Atlas
Level 84
God Stats
1W - 2L
1,375 SR
Queue Stats
3W - 7L
1,434 Elo+
Party 1
Fenrir
Fenrir
Muzirilo MK 186
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,232 Elo+
Solo
Tsukuyomi
Tsukuyomi
Near950
Tsukuyomi
Level 11
God Stats
0W - 4L
1,181 SR
Queue Stats
159W - 221L
1,324 Elo+
Party 3
Ra
Ra
Poppinphresh
Ra
Level 8
God Stats
1W - 4L
1,264 SR
Queue Stats
117W - 174L
1,352 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 10
8,268
827
6,302
8,812
9,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Anubis
SweetJuju
Anubis
13
0 / 1 / 6
7,024
702
5,583
6,159
4,062
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 1 / 7
8,421
842
6,780
5,248
1,893
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
Water vvvvv
Amaterasu
13
3 / 2 / 10
7,601
760
7,939
7,855
3,698
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
12 / 1 / 3
8,893
889
8,881
6,664
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
7,776
778
8,057
6,677
2,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 3 / 2
7,771
777
5,968
11,797
7,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 9 / 2
6,182
618
1,258
10,583
4,441
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tsukuyomi
Near950
Tsukuyomi
13
2 / 4 / 3
7,530
753
5,698
8,319
2,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 3 / 4
6,921
692
5,755
5,573
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
22
Kills
6
6
Deaths
22
36
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
2
1
10
7
L
2
3
2
1
L
0
9
2
0.11
L
Tsukuyomi
Near950
Tsukuyomi
2
4
3
0.88
L
0
3
4
0.67
W
Anubis
SweetJuju
Anubis
0
1
6
3
W
5
1
7
8.5
W
Amaterasu
Water vvvvv
Amaterasu
3
2
10
4
W
12
1
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,485
Damage
26,736
34,738
Taken
42,949
22,085
Mitigated
18,659
7,143
Healing
8,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,057
3,242
159
1,125
6,677
2,502
536
638
6,039
0
26,767
W
6,302
2,366
0
1,961
8,812
9,290
441
4,203
4,609
15,522
0
L
5,968
2,188
1,227
2,251
11,797
7,400
0
5,064
6,682
20,478
0
L
1,258
460
0
553
10,583
4,441
27
1,129
9,454
0
2,887
L
Tsukuyomi
Near950
Tsukuyomi
5,698
1,192
0
1,273
8,319
2,775
0
2,388
5,931
0
15,838
L
5,755
846
1,662
715
5,573
1,541
156
2,615
2,958
21,023
0
W
Anubis
SweetJuju
Anubis
5,583
921
0
1,798
6,159
4,062
368
2,958
3,201
20,216
0
W
6,780
3,828
0
855
5,248
1,893
2,073
75
5,173
0
27,131
W
Amaterasu
Water vvvvv
Amaterasu
7,939
2,902
0
1,741
7,855
3,698
0
2,921
4,934
0
15,186
W
8,881
2,044
0
788
6,664
3,142
819
1,566
5,098
0
23,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,207
Gold Earned
36,180
144
Minions Killed
146
0
Camps Cleared
0
1,030,355
Distance Traveled
901,505
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,776
778
61
6
0
181,184
2
W
Fafnir
8,268
827
12
1
0
196,371
2
L
Atlas
7,771
777
22
2
0
175,122
3
L
Fenrir
6,182
618
4
0
0
156,937
1
L
Tsukuyomi
7,530
753
23
2
0
203,341
6
L
Ra
6,921
692
36
4
0
184,921
0
W
Anubis
7,024
702
28
3
0
180,467
1
W
Cupid
8,421
842
46
5
0
197,308
2
W
Amaterasu
7,601
760
26
3
0
240,545
0
W
Da Ji
8,893
889
32
3
0
215,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role