Player Matchup

Hercules
Hercules
Aizen_Sosuke165
Hercules
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 27L
1,792 Elo+
Solo
Nu Wa
Nu Wa
JefreyTheSnail
Nu Wa
Level 65
God Stats
0W - 4L
1,647 SR
Queue Stats
411W - 446L
1,440 Elo+
Solo
Ra
Ra
TalksikTryhard
Ra
Level 69
God Stats
1W - 1L
1,760 SR
Queue Stats
29W - 42L
1,393 Elo+
Party 1
Bellona
Bellona
YeezyInMySerato
Bellona
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,351 Elo+
Party 1
Ullr
Ullr
hauntedmuzik
Ullr
Level 130
God Stats
2W - 5L
1,500 SR
Queue Stats
354W - 424L
1,464 Elo+
Solo
Team Averages
Level 84
1,581 SR
1,488 Elo+

VS

Team Averages
Level 118
1,494 SR
1,472 Elo+
Bacchus
Bacchus
DuckAlex
Bacchus
Level 149
God Stats
4W - 4L
1,500 SR
Queue Stats
380W - 370L
1,507 Elo+
Solo
Osiris
Osiris
ItsFernGully
Osiris
Level 108
God Stats
1W - 4L
1,500 SR
Queue Stats
196W - 204L
1,509 Elo+
Solo
Amaterasu
Amaterasu
Suena
Amaterasu
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,499 Elo+
Solo
Ra
Ra
Thanks-ForLosing
Ra
Level 122
God Stats
2W - 0L
1,471 SR
Queue Stats
97W - 88L
1,445 Elo+
Solo
Loki
Loki
chickenjoe74
Loki
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
160W - 168L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
2 / 6 / 6
8,543
712
5,774
18,759
17,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 3 / 6
8,388
699
13,099
8,027
2,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
12 / 4 / 5
11,763
980
16,656
13,485
5,537
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
0 / 6 / 10
8,029
669
6,961
17,866
11,655
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 5 / 7
8,253
688
7,470
11,354
3,897
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DuckAlex
Bacchus
15
3 / 4 / 16
9,479
790
10,283
11,764
15,335
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
16
4 / 4 / 15
10,349
862
10,712
17,786
18,226
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
Suena
Amaterasu
17
10 / 5 / 8
10,982
915
17,156
16,836
12,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
7 / 2 / 13
11,232
936
13,463
10,459
5,058
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
0 / 4 / 17
9,324
777
8,542
11,736
4,606
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
93
19
Kills
24
24
Deaths
19
34
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Hercules
2
6
6
0.83
W
Bacchus
DuckAlex
Bacchus
3
4
16
2.75
W
Osiris
4
4
15
2.88
L
3
3
6
2
W
Amaterasu
Suena
Amaterasu
10
5
8
2.8
L
12
4
5
3.63
W
7
2
13
6.75
L
0
6
10
0.83
W
0
4
17
2.13
L
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,960
Damage
60,156
69,491
Taken
68,581
40,853
Mitigated
55,441
25,785
Healing
27,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
5,774
2,336
549
5,424
18,759
17,168
16
5,444
13,275
0
12,704
W
Bacchus
DuckAlex
Bacchus
10,283
310
762
1,686
11,764
15,335
404
5,972
5,792
16,985
0
W
Osiris
10,712
3,067
739
1,587
17,786
18,226
1,546
7,363
10,423
0
21,289
L
13,099
4,377
1,956
1,589
8,027
2,596
12
3,535
4,492
21,591
0
W
Amaterasu
Suena
Amaterasu
17,156
9,587
2,241
5,422
16,836
12,216
1,744
6,936
9,900
0
27,035
L
16,656
1,739
5,081
5,901
13,485
5,537
390
5,178
8,303
42,328
0
W
13,463
1,054
6,888
4,410
10,459
5,058
1,190
3,984
6,475
55,272
0
L
6,961
1,108
298
2,830
17,866
11,655
276
5,368
12,494
0
14,157
W
8,542
1,267
813
3,076
11,736
4,606
149
5,500
6,236
0
23,820
L
7,470
4,610
537
1,620
11,354
3,897
92
4,145
7,181
0
14,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,976
Gold Earned
51,366
119
Minions Killed
159
0
Camps Cleared
0
1,037,958
Distance Traveled
1,217,128
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,543
712
14
1
0
228,007
0
W
Bacchus
9,479
790
0
0
0
261,944
1
W
Osiris
10,349
862
17
1
0
233,963
1
L
Nu Wa
8,388
699
9
1
0
208,723
0
W
Amaterasu
10,982
915
21
2
0
220,723
0
L
Ra
11,763
980
72
6
0
196,530
0
W
Ra
11,232
936
100
8
0
243,814
4
L
Bellona
8,029
669
13
1
0
219,725
0
W
Loki
9,324
777
21
2
0
256,684
0
L
Ullr
8,253
688
11
1
0
184,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role