Player Matchup

Odin
Odin
Gold II
 
Odin
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold II
Feedss
Ah Muzen Cab
Gold II
Level 114
God Stats
4W - 0L
1,930 SR
Queue Stats
9W - 0L
1,760 MMR
Party 1
Scylla
Scylla
Gold I
Moemarrow
Scylla
Gold I
Level 160
God Stats
6W - 0L
2,083 SR
Queue Stats
12W - 4L
1,789 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 145
1,838 SR
1,683 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 116
1,440 SR
1,615 MMR
Athena
Athena
Platinum II
 
Athena
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum II
 
Thoth
Platinum II
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
WARMACHINE669
Gilgamesh
Platinum IV
Level 149
God Stats
0W - 2L
1,321 SR
Queue Stats
42W - 46L
1,846 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
2 / 1 / 8
10,307
736
6,521
11,672
12,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
Feedss
Ah Muzen Cab
16
9 / 2 / 2
11,097
793
18,293
14,612
8,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Moemarrow
Scylla
15
3 / 2 / 8
10,353
740
13,024
8,258
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SobekMulanFenrirGebSol

VS

Bans
BastetAresZeusCabrakanPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
3 / 2 / 2
9,534
681
8,191
18,136
17,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
 
Thoth
13
0 / 6 / 2
8,236
588
9,154
9,819
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
WARMACHINE669
Gilgamesh
13
2 / 6 / 2
9,195
657
8,815
16,485
11,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
14
Kills
5
5
Deaths
14
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
1
8
6
L
Athena
 
Athena
3
2
2
2
L
Thoth
 
Thoth
0
6
2
0.17
W
Ah Muzen Cab
Feedss
Ah Muzen Cab
9
2
2
5
W
Scylla
Moemarrow
Scylla
3
2
8
3.5
L
Gilgamesh
WARMACHINE669
Gilgamesh
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,838
Damage
26,160
34,542
Taken
44,440
23,795
Mitigated
31,280
8,178
Healing
2,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
6,521
1,655
337
1,930
11,672
12,179
126
5,579
5,773
130
20,339
L
Athena
 
Athena
8,191
1,148
0
1,243
18,136
17,718
0
6,020
11,713
21,174
0
L
Thoth
 
Thoth
9,154
47
0
492
9,819
2,285
0
2,037
7,425
36,097
0
W
Ah Muzen Cab
Feedss
Ah Muzen Cab
18,293
8,361
0
5,475
14,612
8,628
968
6,770
7,620
0
52,955
W
Scylla
Moemarrow
Scylla
13,024
2,051
0
436
8,258
2,988
1,473
4,403
3,607
44,339
0
L
Gilgamesh
WARMACHINE669
Gilgamesh
8,815
2,115
118
1,029
16,485
11,277
0
5,528
10,568
0
29,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,757
Gold Earned
26,965
173
Minions Killed
165
7
Camps Cleared
5
810,078
Distance Traveled
780,381
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,307
736
20
1
0
270,675
0
L
Athena
9,534
681
37
3
1
272,660
1
L
Thoth
8,236
588
69
5
4
248,437
5
W
Ah Muzen Cab
11,097
793
77
6
3
290,302
1
W
Scylla
10,353
740
76
5
4
249,101
1
L
Gilgamesh
9,195
657
59
4
0
259,284
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role