Player Matchup

Ares
Ares
BruinsFan08
Ares
Level 52
God Stats
1W - 2L
1,517 SR
Queue Stats
8W - 9L
1,350 Elo+
Party 1
Chronos
Chronos
CaptCharisma45
Chronos
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 13L
1,395 Elo+
Party 1
Medusa
Medusa
WiltedYanksfan
Medusa
Level 68
God Stats
5W - 0L
1,500 SR
Queue Stats
9W - 6L
1,350 Elo+
Party 1
Team Averages
Level 76
1,506 SR
1,365 Elo+

VS

Team Averages
Level 70
1,520 SR
1,544 Elo+
Geb
Geb
 
Geb
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
FLIPCIDEBIGGZ90
Zeus
Level 28
God Stats
4W - 3L
1,560 SR
Queue Stats
4W - 3L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 8
7,773
777
4,218
9,765
9,811
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
4 / 0 / 8
8,111
811
6,439
6,847
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
5 / 1 / 4
8,556
856
9,132
6,629
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 3 / 1
6,761
676
3,866
8,754
6,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
 
Fenrir
10
0 / 4 / 2
6,239
624
3,320
10,679
5,316
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 5 / 0
6,950
695
8,834
5,842
1,754
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
12
Kills
2
2
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
1
0.17
L
Fenrir
 
Fenrir
0
4
2
0.25
W
3
1
8
7
W
4
0
8
8
L
2
5
0
0.4
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,789
Damage
16,020
23,241
Taken
25,275
16,123
Mitigated
13,457
1,875
Healing
3,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,866
300
91
1,693
8,754
6,387
72
3,753
5,001
20,019
0
L
Fenrir
 
Fenrir
3,320
416
0
1,747
10,679
5,316
0
4,489
6,190
22
9,473
W
4,218
286
0
0
9,765
9,811
305
5,904
3,861
9,604
0
W
6,439
3,224
0
1,054
6,847
3,259
1,180
4,273
2,574
21,225
0
L
8,834
1,819
0
184
5,842
1,754
0
2,897
2,945
22,252
0
W
9,132
3,242
0
821
6,629
3,053
1,214
2,880
3,749
0
37,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,440
Gold Earned
19,950
118
Minions Killed
83
4
Camps Cleared
3
561,078
Distance Traveled
479,540
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,761
676
21
2
1
187,444
2
L
Fenrir
6,239
624
13
1
0
170,089
3
W
Ares
7,773
777
15
2
0
180,591
4
W
Chronos
8,111
811
33
3
1
187,668
4
L
Zeus
6,950
695
49
5
2
122,007
0
W
Medusa
8,556
856
70
7
3
192,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role