Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
CheshireEsme
Chronos
Level 111
God Stats
11W - 8L
1,765 SR
Queue Stats
101W - 108L
1,460 Elo+
Party 2
Nike
Nike
FacemIblis
Nike
Level 77
God Stats
3W - 2L
1,577 SR
Queue Stats
84W - 96L
1,478 Elo+
Party 2
Heimdallr
Heimdallr
Lifeguard15
Heimdallr
Level 86
God Stats
13W - 13L
1,287 SR
Queue Stats
152W - 177L
1,472 Elo+
Party 2
Geb
Geb
ProHanzo9577
Geb
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 71L
1,437 Elo+
Party 2
Team Averages
Level 79
1,526 SR
1,470 Elo+

VS

Team Averages
Level 63
1,464 SR
1,401 Elo+
Sol
Sol
LTWizard54
Sol
Level 82
God Stats
7W - 1L
1,500 SR
Queue Stats
43W - 42L
1,613 Elo+
Solo
Danzaburou
Danzaburou
Plantaeus
Danzaburou
Level 33
God Stats
2W - 2L
1,113 SR
Queue Stats
3W - 8L
1,295 Elo+
Party 1
Tsukuyomi
Tsukuyomi
skyon89
Tsukuyomi
Level 61
God Stats
20W - 21L
1,519 SR
Queue Stats
270W - 306L
1,382 Elo+
Solo
Chaac
Chaac
slavetrader
Chaac
Level 81
God Stats
4W - 1L
1,688 SR
Queue Stats
184W - 204L
1,322 Elo+
Solo
Sobek
Sobek
trashytrumpett
Sobek
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
2
0 / 1 / 0
3,408
426
360
1,159
204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chronos
CheshireEsme
Chronos
6
1 / 1 / 1
4,502
563
2,386
4,845
1,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
2 / 4 / 0
4,874
609
3,272
8,498
4,171
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
Lifeguard15
Heimdallr
8
0 / 3 / 0
4,369
546
3,893
6,262
1,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
1 / 2 / 1
4,196
525
1,694
6,908
2,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,744
718
2,359
3,671
932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Plantaeus
Danzaburou
8
4 / 1 / 2
5,640
705
5,791
3,737
1,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
skyon89
Tsukuyomi
8
3 / 1 / 2
5,262
658
2,620
4,931
1,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 1 / 4
5,629
704
4,231
4,943
1,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 1 / 5
4,805
601
3,074
5,304
3,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
9
11
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
0
0
L
Chronos
CheshireEsme
Chronos
1
1
1
1.5
L
2
4
0
0.5
W
1
0
0
1
L
Heimdallr
Lifeguard15
Heimdallr
0
3
0
0
W
Danzaburou
Plantaeus
Danzaburou
4
1
2
5
L
1
2
1
0.75
W
Tsukuyomi
skyon89
Tsukuyomi
3
1
2
4
W
1
1
4
3
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,605
Damage
18,075
27,672
Taken
22,586
10,038
Mitigated
8,261
6,564
Healing
10,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
360
225
0
376
1,159
204
0
0
1,159
0
2,948
L
Chronos
CheshireEsme
Chronos
2,386
1,456
0
1,406
4,845
1,238
470
1,432
3,413
16,423
0
L
3,272
398
0
1,945
8,498
4,171
0
682
7,816
1,887
19,629
W
2,359
984
0
1,791
3,671
932
206
1,029
2,642
31,691
0
L
Heimdallr
Lifeguard15
Heimdallr
3,893
1,880
0
1,774
6,262
1,681
0
1,351
4,911
0
24,730
W
Danzaburou
Plantaeus
Danzaburou
5,791
3,783
0
1,150
3,737
1,019
0
1,593
1,932
0
22,001
L
1,694
314
0
1,063
6,908
2,744
207
1,968
4,940
4,594
0
W
Tsukuyomi
skyon89
Tsukuyomi
2,620
967
0
2,391
4,931
1,344
0
223
4,708
0
19,409
W
4,231
1,187
0
3,256
4,943
1,701
624
240
4,703
0
25,499
W
3,074
336
206
2,085
5,304
3,265
0
1,502
3,536
11,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,349
Gold Earned
27,080
141
Minions Killed
207
0
Camps Cleared
0
682,876
Distance Traveled
858,314
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,408
426
12
2
0
37,324
1
L
Chronos
4,502
563
38
5
0
144,562
0
L
Nike
4,874
609
40
5
0
178,849
0
W
Sol
5,744
718
66
8
0
170,413
0
L
Heimdallr
4,369
546
45
6
0
161,823
2
W
Danzaburou
5,640
705
27
3
0
150,601
1
L
Geb
4,196
525
6
1
0
160,318
2
W
Tsukuyomi
5,262
658
45
6
0
206,467
0
W
Chaac
5,629
704
55
7
0
172,922
0
W
Sobek
4,805
601
14
2
0
157,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role