Player Matchup

Fenrir
Fenrir
BackFaya_
Fenrir
Level 48
God Stats
8W - 21L
1,531 SR
Queue Stats
106W - 145L
1,411 Elo+
Party 3
Fafnir
Fafnir
Fearsome_Fox00
Fafnir
Level 43
God Stats
9W - 8L
1,490 SR
Queue Stats
153W - 165L
1,480 Elo+
Party 2
Amaterasu
Amaterasu
Mehoymenoi1101
Amaterasu
Level 13
God Stats
3W - 2L
1,602 SR
Queue Stats
13W - 13L
1,511 Elo+
Party 3
Anubis
Anubis
NordicBasilisk
Anubis
Level 141
God Stats
1W - 3L
1,500 SR
Queue Stats
219W - 219L
1,515 Elo+
Party 2
Cernunnos
Cernunnos
ZenAstraea
Cernunnos
Level 97
God Stats
23W - 31L
1,333 SR
Queue Stats
416W - 432L
1,495 Elo+
Party 3
Team Averages
Level 68
1,491 SR
1,482 Elo+

VS

Team Averages
Level 65
1,555 SR
1,487 Elo+
Arachne
Arachne
Doodootheclown22
Arachne
Level 66
God Stats
30W - 17L
1,612 SR
Queue Stats
52W - 63L
1,454 Elo+
Party 1
Kukulkan
Kukulkan
KiWaveIvan
Kukulkan
Level 41
God Stats
16W - 12L
1,770 SR
Queue Stats
32W - 45L
1,460 Elo+
Party 1
Thor
Thor
TheVilleOfDream
Thor
Level 104
God Stats
6W - 7L
1,366 SR
Queue Stats
49W - 64L
1,446 Elo+
Party 1
Olorun
Olorun
Xblaster5564
Olorun
Level 29
God Stats
6W - 9L
1,558 SR
Queue Stats
13W - 14L
1,616 Elo+
Party 4
Atlas
Atlas
dublinvision
Atlas
Level 83
God Stats
7W - 5L
1,470 SR
Queue Stats
290W - 294L
1,458 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BackFaya_
Fenrir
12
8 / 5 / 0
7,881
563
8,495
10,692
4,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 5
6,729
481
2,552
9,178
8,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
Mehoymenoi1101
Amaterasu
11
0 / 6 / 0
6,209
444
421
8,633
5,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 4 / 5
8,267
591
8,903
8,822
4,306
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
ZenAstraea
Cernunnos
12
0 / 3 / 4
7,021
502
8,258
11,569
3,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 5
8,598
614
12,060
14,032
3,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kukulkan
KiWaveIvan
Kukulkan
13
2 / 2 / 6
7,632
545
2,930
4,773
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 2 / 2
9,250
661
6,312
7,070
3,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
12
3 / 4 / 0
7,363
526
3,432
8,784
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 7
7,437
531
8,195
13,995
8,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
11
Kills
21
21
Deaths
12
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BackFaya_
Fenrir
8
5
0
1.6
W
8
3
5
3.5
L
0
3
5
0.83
W
Kukulkan
KiWaveIvan
Kukulkan
2
2
6
2.5
L
Amaterasu
Mehoymenoi1101
Amaterasu
0
6
0
0
L
3
4
5
1.38
W
7
2
2
4
W
Olorun
3
4
0
0.75
L
Cernunnos
ZenAstraea
Cernunnos
0
3
4
0.67
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,629
Damage
32,929
48,894
Taken
48,654
25,537
Mitigated
18,336
14,285
Healing
16,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BackFaya_
Fenrir
8,495
1,351
0
2,061
10,692
4,013
0
1,588
8,921
0
30,523
W
12,060
9,546
0
5,327
14,032
3,587
0
3,074
10,958
0
38,426
L
2,552
756
181
2,066
9,178
8,071
0
3,885
5,257
11,687
0
W
Kukulkan
KiWaveIvan
Kukulkan
2,930
213
0
598
4,773
1,350
786
1,047
3,726
27,455
0
L
Amaterasu
Mehoymenoi1101
Amaterasu
421
156
0
1,589
8,633
5,206
0
0
8,247
0
25,402
L
8,903
191
0
3,369
8,822
4,306
0
1,897
6,731
54,692
0
W
6,312
1,074
0
1,400
7,070
3,168
84
1,093
5,977
0
48,893
W
Olorun
3,432
1,127
1,011
3,338
8,784
1,816
1,622
3,042
5,742
37,994
0
L
Cernunnos
ZenAstraea
Cernunnos
8,258
4,316
0
5,019
11,569
3,941
0
5,568
5,961
0
59,919
W
8,195
2,733
0
5,099
13,995
8,415
0
3,199
10,796
25,091
1,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,107
Gold Earned
40,280
327
Minions Killed
348
0
Camps Cleared
0
1,303,207
Distance Traveled
1,435,163
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,881
563
46
3
0
285,912
0
W
Arachne
8,598
614
59
4
0
339,578
0
L
Fafnir
6,729
481
14
1
0
281,106
0
W
Kukulkan
7,632
545
64
5
0
281,862
2
L
Amaterasu
6,209
444
47
3
0
262,799
0
L
Anubis
8,267
591
108
8
0
240,239
2
W
Thor
9,250
661
107
8
0
260,043
1
W
Olorun
7,363
526
84
6
0
263,949
0
L
Cernunnos
7,021
502
112
8
0
233,151
5
W
Atlas
7,437
531
34
2
0
289,731
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role