Player Matchup

Erlang Shen
Erlang Shen
Diamond IV
 
Erlang Shen
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Diamond III
NotSnooz
Nike
Diamond III
Level 160
God Stats
6W - 4L
1,874 SR
Queue Stats
267W - 226L
2,377 MMR
Party 1
Persephone
Persephone
Platinum I
Serenations
Persephone
Platinum I
Level 160
God Stats
1W - 2L
1,537 SR
Queue Stats
80W - 51L
2,183 MMR
Party 1
Sol
Sol
Diamond V
Shûter
Sol
Diamond V
Level 160
God Stats
20W - 9L
1,783 SR
Queue Stats
134W - 118L
2,192 MMR
Solo
Da Ji
Da Ji
Diamond V
Wαddles
Da Ji
Diamond V
Level 160
God Stats
22W - 19L
2,110 SR
Queue Stats
222W - 203L
2,220 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 160
1,761 SR
2,094 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,590 SR
2,223 MMR
Medusa
Medusa
Diamond II
Cynfor
Medusa
Diamond II
Level 160
God Stats
29W - 16L
1,795 SR
Queue Stats
256W - 230L
2,278 MMR
Party 2
Atlas
Atlas
Diamond I
KousakaReina
Atlas
Diamond I
Level 157
God Stats
6W - 7L
1,569 SR
Queue Stats
68W - 49L
2,359 MMR
Party 2
Arachne
Arachne
Diamond IV
Príde
Arachne
Diamond IV
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 94L
2,237 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
QBizzle
Sun Wukong
Platinum I
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 130L
2,035 MMR
Party 3
Tiamat
Tiamat
Diamond IV
xTooTrillx
Tiamat
Diamond IV
Level 151
God Stats
6W - 5L
1,585 SR
Queue Stats
193W - 148L
2,208 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
1 / 7 / 4
9,819
517
9,371
24,074
10,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nike
16
1 / 5 / 4
9,973
525
13,476
21,186
14,059
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Persephone
Serenations
Persephone
16
2 / 7 / 6
10,101
532
11,925
14,860
2,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sol
17
1 / 7 / 1
10,297
542
6,078
13,352
2,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Wαddles
Da Ji
16
6 / 6 / 1
10,272
541
12,362
17,522
5,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
LokiThothMorgan Le FayOdin

VS

Bans
OsirisBastetGilgameshAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cynfor
Medusa
20
13 / 0 / 4
13,213
695
18,621
11,960
5,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 2 / 14
10,492
552
9,531
18,242
21,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
Príde
Arachne
18
3 / 3 / 6
11,152
587
7,262
16,079
9,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
QBizzle
Sun Wukong
19
4 / 2 / 8
11,951
629
17,492
22,204
19,564
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
xTooTrillx
Tiamat
18
9 / 4 / 12
12,237
644
18,553
13,817
8,888
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
76
11
Kills
32
32
Deaths
11
16
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
7
4
0.43
W
Medusa
Cynfor
Medusa
13
0
4
15
W
3
2
14
5
L
Nike
1
5
4
0.6
W
Arachne
Príde
Arachne
3
3
6
2
W
Sun Wukong
QBizzle
Sun Wukong
4
2
8
4
L
Persephone
Serenations
Persephone
2
7
6
0.71
L
Sol
1
7
1
0.21
L
Da Ji
Wαddles
Da Ji
6
6
1
1.08
W
Tiamat
xTooTrillx
Tiamat
9
4
12
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,212
Damage
71,459
90,994
Taken
82,302
35,679
Mitigated
64,803
17,510
Healing
32,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
9,371
3,820
1,669
4,025
24,074
10,286
0
9,813
14,261
0
45,424
W
Medusa
Cynfor
Medusa
18,621
7,366
0
6,769
11,960
5,471
2,029
2,348
9,442
0
117,349
W
9,531
3,356
0
2,396
18,242
21,055
100
4,121
14,102
27,073
6,673
L
Nike
13,476
2,355
0
5,291
21,186
14,059
0
3,468
17,718
0
67,398
W
Arachne
Príde
Arachne
7,262
4,042
0
8,179
16,079
9,825
2,985
3,156
12,923
0
86,923
W
Sun Wukong
QBizzle
Sun Wukong
17,492
3,485
0
10,908
22,204
19,564
0
3,244
18,960
0
86,874
L
Persephone
Serenations
Persephone
11,925
401
117
2,386
14,860
2,771
0
5,917
8,936
68,050
0
L
Sol
6,078
1,212
0
3,801
13,352
2,916
0
3,745
9,607
82,586
7,382
L
Da Ji
Wαddles
Da Ji
12,362
4,385
0
221
17,522
5,647
0
3,855
13,667
0
73,244
W
Tiamat
xTooTrillx
Tiamat
18,553
3,338
0
3,975
13,817
8,888
390
4,827
8,990
78,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,462
Gold Earned
59,045
638
Minions Killed
617
0
Camps Cleared
0
1,772,234
Distance Traveled
1,962,494
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,819
517
56
3
0
372,276
8
W
Medusa
13,213
695
183
10
0
383,640
5
W
Atlas
10,492
552
31
2
0
392,549
3
L
Nike
9,973
525
143
8
0
358,005
2
W
Arachne
11,152
587
118
6
0
422,947
1
W
Sun Wukong
11,951
629
164
9
0
403,902
1
L
Persephone
10,101
532
142
7
0
363,221
4
L
Sol
10,297
542
186
10
0
343,328
6
L
Da Ji
10,272
541
111
6
0
335,404
4
W
Tiamat
12,237
644
121
6
0
359,456
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role