Player Matchup

Terra
Terra
STYL35
Terra
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
278W - 236L
1,563 Elo+
Party 2
Chaac
Chaac
Simp4Newdz
Chaac
Level 17
God Stats
14W - 2L
1,845 SR
Queue Stats
21W - 7L
1,738 Elo+
Party 2
Tiamat
Tiamat
X1manDarwinism
Tiamat
Level 124
God Stats
22W - 16L
1,443 SR
Queue Stats
256W - 187L
1,641 Elo+
Party 2
Cupid
Cupid
x1manDeathMarch
Cupid
Level 145
God Stats
20W - 5L
1,774 SR
Queue Stats
391W - 343L
1,616 Elo+
Party 2
Amaterasu
Amaterasu
x1manKaiser
Amaterasu
Level 140
God Stats
8W - 5L
1,500 SR
Queue Stats
417W - 372L
1,585 Elo+
Party 2
Team Averages
Level 117
1,612 SR
1,629 Elo+

VS

Team Averages
Level 29
1,445 SR
1,365 Elo+
Bellona
Bellona
BigBoneJones
Bellona
Level 41
God Stats
3W - 9L
1,262 SR
Queue Stats
42W - 48L
1,379 Elo+
Party 1
Anubis
Anubis
ItzPapa5260
Anubis
Level 35
God Stats
11W - 11L
1,492 SR
Queue Stats
36W - 72L
1,325 Elo+
Party 3
Susano
Susano
Lil Drummr b0y
Susano
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 13L
1,497 Elo+
Party 1
Ymir
Ymir
Spank Yo Kidzz
Ymir
Level 12
God Stats
0W - 5L
1,205 SR
Queue Stats
19W - 46L
1,188 Elo+
Party 3
Baron Samedi
Baron Samedi
joker5520
Baron Samedi
Level 33
God Stats
1W - 3L
1,764 SR
Queue Stats
45W - 52L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
STYL35
Terra
18
1 / 2 / 23
11,472
1,147
5,322
15,035
20,044
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
18
1 / 2 / 15
10,611
1,061
8,241
7,802
5,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
14 / 2 / 22
14,007
1,401
30,076
9,868
7,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
15 / 2 / 13
14,077
1,408
23,402
8,727
3,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
x1manKaiser
Amaterasu
19
10 / 1 / 22
12,852
1,285
18,307
12,234
5,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

262

VS

Team 2 Tickets

28

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigBoneJones
Bellona
16
0 / 3 / 9
11,094
1,109
10,264
16,185
13,738
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
16
1 / 11 / 7
10,683
1,068
8,068
19,519
8,140
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 10 / 3
11,363
1,136
8,337
16,779
5,732
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
0 / 10 / 6
9,939
994
7,519
24,727
10,041
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
joker5520
Baron Samedi
16
4 / 7 / 5
12,032
1,203
12,578
12,117
5,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
39
41
Kills
9
9
Deaths
41
95
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bellona
BigBoneJones
Bellona
0
3
9
1.5
L
Anubis
1
11
7
0.41
L
4
10
3
0.55
W
Terra
STYL35
Terra
1
2
23
6.25
W
Chaac
1
2
15
4.25
L
0
10
6
0.3
W
14
2
22
12.5
L
Baron Samedi
joker5520
Baron Samedi
4
7
5
0.93
W
15
2
13
10.75
W
Amaterasu
x1manKaiser
Amaterasu
10
1
22
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,348
Damage
46,766
53,666
Taken
89,327
42,674
Mitigated
42,904
13,055
Healing
7,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BigBoneJones
Bellona
10,264
3,273
1,284
1,163
16,185
13,738
0
7,016
8,865
0
18,330
L
Anubis
8,068
513
0
2,353
19,519
8,140
0
7,839
11,250
33,340
0
L
8,337
1,332
0
0
16,779
5,732
0
6,519
10,011
0
15,792
W
Terra
STYL35
Terra
5,322
512
1,470
868
15,035
20,044
0
7,985
7,050
11,790
0
W
Chaac
8,241
860
0
1,052
7,802
5,562
0
4,114
3,688
0
20,177
L
7,519
1,460
0
0
24,727
10,041
0
8,597
15,556
17,809
0
W
30,076
921
98
2,947
9,868
7,401
0
4,361
5,507
41,199
0
L
Baron Samedi
joker5520
Baron Samedi
12,578
1,957
2,179
884
12,117
5,253
0
4,210
7,622
36,157
0
W
23,402
14,908
559
915
8,727
3,730
0
4,241
4,486
0
47,935
W
Amaterasu
x1manKaiser
Amaterasu
18,307
10,990
0
5,146
12,234
5,937
0
7,464
4,770
0
35,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,019
Gold Earned
55,111
180
Minions Killed
177
8
Camps Cleared
5
966,585
Distance Traveled
811,397
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,094
1,109
20
2
0
191,811
0
L
Anubis
10,683
1,068
71
7
0
151,967
0
L
Susano
11,363
1,136
19
2
2
148,066
0
W
Terra
11,472
1,147
21
2
0
182,111
0
W
Chaac
10,611
1,061
21
2
0
184,732
0
L
Ymir
9,939
994
15
2
0
154,984
0
W
Tiamat
14,007
1,401
32
3
1
198,502
0
L
Baron Samedi
12,032
1,203
52
5
3
164,569
2
W
Cupid
14,077
1,408
64
6
6
182,227
0
W
Amaterasu
12,852
1,285
42
4
1
219,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role