Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
M3ltdown3r
Ymir
Level 48
God Stats
2W - 2L
1,194 SR
Queue Stats
27W - 14L
1,717 Elo+
Party 3
Baron Samedi
Baron Samedi
NaPHel4
Baron Samedi
Level 83
God Stats
10W - 4L
1,380 SR
Queue Stats
217W - 223L
1,404 Elo+
Party 1
Cupid
Cupid
cheoMADbear
Cupid
Level 68
God Stats
6W - 3L
1,759 SR
Queue Stats
149W - 161L
1,510 Elo+
Party 3
Tyr
Tyr
in4ern0
Tyr
Level 87
God Stats
6W - 10L
1,403 SR
Queue Stats
236W - 241L
1,353 Elo+
Party 1
Team Averages
Level 89
1,447 SR
1,497 Elo+

VS

Team Averages
Level 17
1,398 SR
1,500 Elo+
Tiamat
Tiamat
 
Tiamat
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Haught_Stuff_
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thor
Thor
Homiehay
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
Inosmicty
Anubis
Level 4
God Stats
0W - 1L
1,245 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
chey-no
Guan Yu
Level 36
God Stats
0W - 1L
1,245 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
2 / 0 / 4
8,343
695
1,807
6,730
2,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 0 / 10
7,845
654
5,041
9,085
8,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
NaPHel4
Baron Samedi
13
12 / 1 / 6
8,437
703
9,780
5,834
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
10 / 0 / 4
8,801
733
7,179
3,854
1,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tyr
13
12 / 0 / 3
8,129
677
5,833
5,322
2,198
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 4 / 0
5,129
427
1,655
6,463
2,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
6
0 / 10 / 0
4,530
378
2,868
7,206
1,561
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
6
0 / 12 / 0
4,213
351
1,209
9,375
1,787
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Inosmicty
Anubis
7
0 / 6 / 0
4,595
383
3,210
6,609
1,802
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
chey-no
Guan Yu
8
0 / 7 / 0
4,801
400
228
8,766
2,530
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
0
38
Kills
0
1
Deaths
39
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
4
4
L
Tiamat
 
Tiamat
0
4
0
0
L
Artemis
0
10
0
0
L
Thor
0
12
0
0
L
Anubis
Inosmicty
Anubis
0
6
0
0
W
2
0
10
7
W
Baron Samedi
NaPHel4
Baron Samedi
12
1
6
15
W
10
0
4
12
L
Guan Yu
chey-no
Guan Yu
0
7
0
0
W
Tyr
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,640
Damage
9,170
30,825
Taken
38,419
16,639
Mitigated
10,672
12,034
Healing
3,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,807
784
0
1,059
6,730
2,146
880
501
6,141
0
58,085
L
Tiamat
 
Tiamat
1,655
218
0
944
6,463
2,992
0
2,723
3,740
20,798
0
L
Artemis
2,868
2,519
0
178
7,206
1,561
386
2,228
4,978
0
11,686
L
Thor
1,209
299
0
116
9,375
1,787
0
3,631
5,744
0
8,206
L
Anubis
Inosmicty
Anubis
3,210
194
0
836
6,609
1,802
0
3,576
3,033
13,935
0
W
5,041
1,294
0
2,886
9,085
8,191
66
1,489
7,446
44,502
0
W
Baron Samedi
NaPHel4
Baron Samedi
9,780
667
241
2,475
5,834
2,970
788
1,197
4,614
39,383
0
W
7,179
3,468
0
2,676
3,854
1,134
708
1,075
2,779
0
57,527
L
Guan Yu
chey-no
Guan Yu
228
43
216
1,220
8,766
2,530
597
2,663
6,103
0
12,538
W
Tyr
5,833
1,276
0
2,697
5,322
2,198
1,208
324
4,980
0
31,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,555
Gold Earned
23,268
430
Minions Killed
128
0
Camps Cleared
0
1,200,513
Distance Traveled
1,015,055
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,343
695
134
11
0
257,196
1
L
Tiamat
5,129
427
42
4
0
201,606
2
L
Artemis
4,530
378
21
2
0
173,057
2
L
Thor
4,213
351
15
1
0
225,102
0
L
Anubis
4,595
383
21
2
0
205,829
0
W
Ymir
7,845
654
73
6
0
222,802
6
W
Baron Samedi
8,437
703
66
6
0
226,561
2
W
Cupid
8,801
733
90
8
0
229,341
0
L
Guan Yu
4,801
400
29
2
0
209,461
0
W
Tyr
8,129
677
67
6
0
264,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role