Player Matchup

Geb
Geb
 
Geb
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Corinath
Bellona
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 1L
1,977 Elo+
Party 1
Gilgamesh
Gilgamesh
NsE Squeeks
Gilgamesh
Level 149
God Stats
0W - 4L
1,686 SR
Queue Stats
39W - 41L
1,553 Elo+
Party 1
Sol
Sol
PrincesS82
Sol
Level 149
God Stats
0W - 1L
1,457 SR
Queue Stats
1W - 2L
1,791 Elo+
Party 1
Xbalanque
Xbalanque
TameBaby1827
Xbalanque
Level 116
God Stats
0W - 1L
1,776 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 1
Team Averages
Level 139
1,584 SR
1,664 Elo+

VS

Team Averages
Level 106
1,599 SR
1,403 Elo+
Chang'e
Chang'e
 
Chang'e
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Aralanis
Rama
Level 84
God Stats
2W - 0L
1,806 SR
Queue Stats
8W - 5L
1,532 Elo+
Party 2
Bacchus
Bacchus
LuckyTheCat
Bacchus
Level 87
God Stats
6W - 1L
1,688 SR
Queue Stats
11W - 7L
1,542 Elo+
Party 2
Mulan
Mulan
RMAlex
Mulan
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,220 Elo+
Party 3
Hades
Hades
SpoonierComb848
Hades
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,220 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
1 / 6 / 7
9,917
431
7,529
24,848
24,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Corinath
Bellona
18
10 / 7 / 2
12,467
542
19,122
23,856
23,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
NsE Squeeks
Gilgamesh
17
9 / 11 / 6
11,673
508
21,241
25,126
9,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

17
0 / 8 / 10
10,743
467
13,016
16,319
5,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
TameBaby1827
Xbalanque
17
1 / 5 / 1
10,696
465
4,718
15,310
5,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
14 / 0 / 6
15,314
666
16,172
17,103
7,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
19
5 / 3 / 9
12,566
546
12,990
15,208
5,404
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
LuckyTheCat
Bacchus
17
2 / 4 / 14
11,808
513
9,649
21,737
26,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
RMAlex
Mulan
19
9 / 5 / 11
12,995
565
18,057
22,379
19,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
7 / 9 / 12
12,151
528
19,596
23,534
15,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
89
21
Kills
37
37
Deaths
21
26
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
6
7
0.75
W
Chang'e
 
Chang'e
14
0
6
17
W
Rama
5
3
9
3.17
L
Bellona
Corinath
Bellona
10
7
2
1.57
W
Bacchus
LuckyTheCat
Bacchus
2
4
14
2.25
L
Gilgamesh
NsE Squeeks
Gilgamesh
9
11
6
1.09
L
0
8
10
0.63
W
Mulan
RMAlex
Mulan
9
5
11
2.9
W
7
9
12
1.44
L
Xbalanque
TameBaby1827
Xbalanque
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,626
Damage
76,464
105,459
Taken
99,961
68,481
Mitigated
74,365
18,470
Healing
37,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,529
1,035
301
2,482
24,848
24,253
0
8,451
16,119
30,051
0
W
Chang'e
 
Chang'e
16,172
1,219
3,405
11,966
17,103
7,117
4,080
2,094
15,009
135,093
4,150
W
Rama
12,990
9,899
0
7,004
15,208
5,404
7,600
2,621
12,587
0
82,671
L
Bellona
Corinath
Bellona
19,122
9,446
0
5,646
23,856
23,989
1,011
9,112
14,362
545
71,586
W
Bacchus
LuckyTheCat
Bacchus
9,649
1,057
667
2,087
21,737
26,145
343
4,382
16,659
41,739
0
L
Gilgamesh
NsE Squeeks
Gilgamesh
21,241
6,433
0
1,686
25,126
9,254
0
11,292
13,591
0
74,364
L
13,016
3,118
276
3,628
16,319
5,473
48
10,392
5,836
70,166
0
W
Mulan
RMAlex
Mulan
18,057
2,715
0
5,460
22,379
19,761
1,551
4,427
17,952
231
61,876
W
19,596
678
1,500
5,698
23,534
15,938
50
7,809
15,725
55,158
0
L
Xbalanque
TameBaby1827
Xbalanque
4,718
1,235
0
4,451
15,310
5,512
1,004
6,043
9,175
331
84,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,496
Gold Earned
64,834
525
Minions Killed
591
0
Camps Cleared
0
2,001,849
Distance Traveled
2,230,814
31
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,917
431
24
1
0
443,297
18
W
Chang'e
15,314
666
196
9
0
495,512
6
W
Rama
12,566
546
134
6
0
429,020
6
L
Bellona
12,467
542
132
6
0
383,479
3
W
Bacchus
11,808
513
81
4
0
460,759
1
L
Gilgamesh
11,673
508
83
4
0
437,408
2
L
Sol
10,743
467
126
5
0
366,621
2
W
Mulan
12,995
565
97
4
0
444,027
3
W
Hades
12,151
528
83
4
0
401,496
0
L
Xbalanque
10,696
465
160
7
0
371,044
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role