Player Matchup

Neith
Neith
ChickenMachinne
Neith
Level 27
God Stats
9W - 7L
1,560 SR
Queue Stats
904W - 932L
1,512 Elo+
Solo
Ymir
Ymir
IhadtheMoney
Ymir
Level 10
God Stats
4W - 5L
1,551 SR
Queue Stats
11W - 22L
1,491 Elo+
Party 1
Merlin
Merlin
Neogoose
Merlin
Level 27
God Stats
6W - 7L
1,402 SR
Queue Stats
343W - 252L
1,556 Elo+
Party 1
Thor
Thor
SorryCanBeUsed
Thor
Level 29
God Stats
9W - 11L
1,214 SR
Queue Stats
440W - 345L
1,563 Elo+
Party 1
Horus
Horus
Syrvy
Horus
Level 103
God Stats
2W - 0L
1,743 SR
Queue Stats
53W - 37L
1,534 Elo+
Party 1
Team Averages
Level 39
1,494 SR
1,531 Elo+

VS

Team Averages
Level 40
1,406 SR
1,580 Elo+
Mulan
Mulan
BigTaTaTsunade
Mulan
Level 58
God Stats
0W - 2L
1,270 SR
Queue Stats
10W - 16L
1,460 Elo+
Party 2
Kukulkan
Kukulkan
BliTzV3nOm
Kukulkan
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,603 Elo+
Party 2
Neith
Neith
GinjaNinji
Neith
Level 7
God Stats
1W - 2L
1,405 SR
Queue Stats
1W - 2L
1,716 Elo+
Solo
Rama
Rama
GuacamoleP33n
Rama
Level 60
God Stats
0W - 1L
1,354 SR
Queue Stats
20W - 20L
1,592 Elo+
Party 2
Ganesha
Ganesha
LegendaryDooDoo
Ganesha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 23L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 11
9,291
929
10,781
5,196
1,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 0 / 12
7,757
776
3,069
7,985
8,480
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
Neogoose
Merlin
14
1 / 4 / 20
8,277
828
14,495
8,565
3,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
10 / 7 / 11
9,892
989
12,171
11,973
4,919
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Syrvy
Horus
16
9 / 2 / 16
9,752
975
7,676
15,222
13,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 6
8,454
845
11,048
14,037
12,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
BliTzV3nOm
Kukulkan
16
8 / 6 / 4
9,358
936
9,950
9,166
3,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Neith
13
1 / 4 / 6
7,115
712
2,609
5,950
1,439
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
0 / 6 / 6
7,151
715
5,739
9,908
3,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 9 / 13
8,105
811
8,479
16,720
16,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
50
29
Kills
15
15
Deaths
30
70
Assists
35
Player
Kills
Deaths
Assists
KDA
L
5
5
6
1.6
L
Kukulkan
BliTzV3nOm
Kukulkan
8
6
4
1.67
W
9
2
11
7.25
L
Neith
1
4
6
1
L
0
6
6
0.5
W
0
0
12
6
L
1
9
13
0.83
W
Merlin
Neogoose
Merlin
1
4
20
2.75
W
10
7
11
2.21
W
Horus
Syrvy
Horus
9
2
16
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,192
Damage
37,825
48,941
Taken
55,781
31,891
Mitigated
36,762
10,322
Healing
3,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,048
1,515
0
1,593
14,037
12,202
0
4,278
9,571
124
21,758
L
Kukulkan
BliTzV3nOm
Kukulkan
9,950
854
0
500
9,166
3,216
0
3,328
5,550
25,593
0
W
10,781
3,084
0
1,058
5,196
1,864
727
3,180
2,016
0
34,359
L
Neith
2,609
813
83
410
5,950
1,439
0
1,030
3,644
0
8,302
L
5,739
4,768
0
460
9,908
3,191
0
3,855
5,777
0
19,911
W
3,069
644
0
408
7,985
8,480
62
1,907
6,078
13,372
0
L
8,479
1,060
0
648
16,720
16,714
0
5,871
10,595
17,649
0
W
Merlin
Neogoose
Merlin
14,495
1,888
296
1,278
8,565
3,581
51
3,353
5,212
30,791
0
W
12,171
3,075
0
320
11,973
4,919
1,173
4,090
7,883
0
26,619
W
Horus
Syrvy
Horus
7,676
2,270
1,716
5,246
15,222
13,047
449
5,990
9,232
4,488
10,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,969
Gold Earned
40,183
172
Minions Killed
131
0
Camps Cleared
0
997,501
Distance Traveled
900,318
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,454
845
33
3
0
175,619
0
L
Kukulkan
9,358
936
47
5
0
190,251
0
W
Neith
9,291
929
52
5
0
192,211
1
L
Neith
7,115
712
14
1
0
181,333
3
L
Rama
7,151
715
33
3
0
180,816
4
W
Ymir
7,757
776
25
3
0
196,117
1
L
Ganesha
8,105
811
4
0
0
172,299
0
W
Merlin
8,277
828
52
5
0
185,146
2
W
Thor
9,892
989
34
3
0
200,151
0
W
Horus
9,752
975
9
1
0
223,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role