Player Matchup

Bastet
Bastet
Grandmaster
 
Bastet
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Persephone
Persephone
Diamond II
 
Persephone
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Masters
 
Gilgamesh
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Diamond III
A30MinAdBreak
Bacchus
Diamond III
Level 154
God Stats
3W - 2L
1,759 SR
Queue Stats
93W - 70L
2,336 MMR
Solo
Izanami
Izanami
Diamond III
Rαymond
Izanami
Diamond III
Level 160
God Stats
29W - 15L
1,736 SR
Queue Stats
306W - 277L
2,326 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,599 SR
1,832 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,581 SR
2,398 MMR
Cabrakan
Cabrakan
Diamond I
Aѕtro
Cabrakan
Diamond I
Level 160
God Stats
47W - 32L
1,691 SR
Queue Stats
366W - 338L
2,531 MMR
Solo
Da Ji
Da Ji
Diamond III
BookbooooookBook
Da Ji
Diamond III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
240W - 213L
2,303 MMR
Solo
Eset
Eset
Diamond II
DarkPls
Eset
Diamond II
Level 160
God Stats
8W - 5L
1,716 SR
Queue Stats
158W - 138L
2,443 MMR
Solo
Mulan
Mulan
Diamond II
DerpaDaSherpa
Mulan
Diamond II
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 75L
2,433 MMR
Solo
Xbalanque
Xbalanque
Diamond IV
Príde
Xbalanque
Diamond IV
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 94L
2,282 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
10 / 1 / 1
7,488
749
8,192
7,441
2,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Persephone
 
Persephone
12
3 / 3 / 5
7,122
712
4,007
5,172
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
 
Gilgamesh
10
0 / 1 / 1
5,802
580
2,877
7,815
4,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
8
1 / 1 / 2
5,274
527
4,340
6,784
4,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Rαymond
Izanami
11
1 / 0 / 2
6,154
615
2,458
4,935
1,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Erlang ShenKaliCamazotzThoth

VS

Bans
SolAmaterasuThanatosOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Aѕtro
Cabrakan
10
0 / 1 / 1
5,787
579
4,226
4,931
4,920
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
2 / 4 / 1
5,507
551
3,381
6,773
1,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
DarkPls
Eset
10
1 / 5 / 2
5,601
560
3,174
6,161
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 4 / 2
5,708
571
4,504
10,380
6,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
Príde
Xbalanque
10
1 / 1 / 1
5,661
566
3,688
5,132
1,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
15
Kills
6
6
Deaths
15
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
10
1
1
10.5
W
Persephone
 
Persephone
3
3
5
1.83
W
Gilgamesh
 
Gilgamesh
0
1
1
0.5
W
Bacchus
1
1
2
2
L
Cabrakan
Aѕtro
Cabrakan
0
1
1
0.5
L
2
4
1
0.63
L
Eset
DarkPls
Eset
1
5
2
0.4
L
2
4
2
0.75
L
Xbalanque
Príde
Xbalanque
1
1
1
1.5
W
Izanami
Rαymond
Izanami
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,874
Damage
18,973
32,147
Taken
33,377
13,883
Mitigated
16,566
11,019
Healing
7,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,192
2,479
0
2,485
7,441
2,275
0
930
6,511
0
43,595
W
Persephone
 
Persephone
4,007
322
0
1,320
5,172
1,400
0
1,283
3,886
40,299
0
W
Gilgamesh
 
Gilgamesh
2,877
740
0
3,609
7,815
4,938
0
3,898
3,917
0
29,916
W
Bacchus
4,340
951
0
1,704
6,784
4,221
0
880
5,904
13,154
2,068
L
Cabrakan
Aѕtro
Cabrakan
4,226
775
0
2,127
4,931
4,920
0
0
4,931
32,649
0
L
3,381
890
0
290
6,773
1,875
0
1,105
5,668
0
29,476
L
Eset
DarkPls
Eset
3,174
277
177
962
6,161
1,700
0
2,862
3,299
31,008
0
L
4,504
645
0
1,702
10,380
6,674
0
2,784
7,596
0
16,284
L
Xbalanque
Príde
Xbalanque
3,688
1,287
0
1,952
5,132
1,397
0
582
4,550
0
33,100
W
Izanami
Rαymond
Izanami
2,458
1,540
0
1,901
4,935
1,049
0
408
4,527
0
43,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,840
Gold Earned
28,264
372
Minions Killed
312
0
Camps Cleared
0
1,041,080
Distance Traveled
963,771
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,488
749
81
8
0
232,752
2
W
Persephone
7,122
712
89
9
0
193,612
0
W
Gilgamesh
5,802
580
76
8
0
217,116
3
W
Bacchus
5,274
527
24
2
0
210,052
4
L
Cabrakan
5,787
579
88
9
0
189,276
4
L
Da Ji
5,507
551
57
6
0
209,765
1
L
Eset
5,601
560
75
8
0
186,016
2
L
Mulan
5,708
571
10
1
0
197,399
5
L
Xbalanque
5,661
566
82
8
0
181,315
4
W
Izanami
6,154
615
102
10
0
187,548
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role