Player Matchup

Hel
Hel
 
Hel
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
Shojikina_Tsuki
The Morrigan
Level 158
God Stats
2W - 2L
1,820 SR
Queue Stats
305W - 317L
1,572 Elo+
Party 1
Charybdis
Charybdis
hawkeye132450
Charybdis
Level 109
God Stats
4W - 2L
1,500 SR
Queue Stats
194W - 234L
1,534 Elo+
Party 1
Sun Wukong
Sun Wukong
jet_stream_98
Sun Wukong
Level 80
God Stats
7W - 3L
1,699 SR
Queue Stats
120W - 124L
1,581 Elo+
Party 1
Atlas
Atlas
kill49ersnextgen
Atlas
Level 125
God Stats
15W - 20L
1,548 SR
Queue Stats
47W - 62L
1,524 Elo+
Party 1
Team Averages
Level 105
1,613 SR
1,542 Elo+

VS

Team Averages
Level 114
1,450 SR
1,509 Elo+
Ra
Ra
BigBlu3Balz
Ra
Level 109
God Stats
11W - 9L
1,445 SR
Queue Stats
118W - 116L
1,488 Elo+
Party 2
Danzaburou
Danzaburou
Bonsly11
Danzaburou
Level 160
God Stats
7W - 6L
1,582 SR
Queue Stats
460W - 460L
1,544 Elo+
Party 2
Athena
Athena
DizzTheGoat
Athena
Level 63
God Stats
1W - 5L
1,500 SR
Queue Stats
75W - 77L
1,568 Elo+
Solo
Jormungandr
Jormungandr
FixedDuck240204
Jormungandr
Level 115
God Stats
0W - 1L
1,231 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
OmaeWaMuShnderu
Nemesis
Level 123
God Stats
25W - 24L
1,492 SR
Queue Stats
144W - 152L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
0 / 3 / 2
4,912
546
2,653
4,973
1,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
Shojikina_Tsuki
The Morrigan
11
3 / 0 / 0
5,932
659
3,802
5,948
1,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
hawkeye132450
Charybdis
8
3 / 3 / 2
5,449
605
6,499
6,722
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
jet_stream_98
Sun Wukong
10
1 / 1 / 0
5,785
643
1,122
3,406
2,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 1 / 4
5,737
637
5,822
6,549
3,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,287
587
3,532
5,775
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Bonsly11
Danzaburou
7
1 / 5 / 1
4,784
532
4,140
7,912
2,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
8
2 / 2 / 2
5,327
592
3,250
8,758
3,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
FixedDuck240204
Jormungandr
1
0 / 0 / 0
3,267
363
0
160
56
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
3 / 0 / 2
5,376
597
4,235
5,675
1,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
10
Kills
8
8
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
3
2
0.33
L
2
3
0
0.67
L
Danzaburou
Bonsly11
Danzaburou
1
5
1
0.3
L
Athena
2
2
2
1.5
L
Jormungandr
FixedDuck240204
Jormungandr
0
0
0
0
L
3
0
2
4
W
The Morrigan
Shojikina_Tsuki
The Morrigan
3
0
0
3
W
Charybdis
hawkeye132450
Charybdis
3
3
2
1.33
W
Sun Wukong
jet_stream_98
Sun Wukong
1
1
0
1
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,898
Damage
15,157
27,598
Taken
28,280
11,355
Mitigated
8,436
10,762
Healing
8,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
2,653
456
911
1,872
4,973
1,552
0
2,080
2,893
22,321
0
L
3,532
357
160
1,435
5,775
1,505
90
3,684
2,058
30,316
0
L
Danzaburou
Bonsly11
Danzaburou
4,140
2,429
0
2,130
7,912
2,089
0
3,536
4,376
0
22,790
L
Athena
3,250
1,364
1,210
3,146
8,758
3,268
0
3,245
5,513
11,455
0
L
Jormungandr
FixedDuck240204
Jormungandr
0
0
0
0
160
56
0
0
160
1,047
0
L
4,235
1,409
0
433
5,675
1,518
0
1,812
3,830
0
22,719
W
The Morrigan
Shojikina_Tsuki
The Morrigan
3,802
1,061
24
2,109
5,948
1,777
0
1,204
4,744
27,288
0
W
Charybdis
hawkeye132450
Charybdis
6,499
3,456
0
2,133
6,722
1,954
334
1,897
4,825
0
27,578
W
Sun Wukong
jet_stream_98
Sun Wukong
1,122
190
0
1,152
3,406
2,261
0
460
2,946
0
25,935
W
5,822
2,132
93
2,468
6,549
3,811
0
1,141
4,836
20,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,815
Gold Earned
24,041
282
Minions Killed
174
0
Camps Cleared
0
882,454
Distance Traveled
764,628
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
4,912
546
45
5
0
177,437
4
L
Ra
5,287
587
66
7
0
181,279
2
L
Danzaburou
4,784
532
40
4
0
154,980
4
L
Athena
5,327
592
19
2
0
187,468
5
L
Jormungandr
3,267
363
2
0
0
15,102
0
L
Nemesis
5,376
597
47
5
0
225,799
1
W
The Morrigan
5,932
659
72
8
0
182,137
2
W
Charybdis
5,449
605
53
6
0
158,355
0
W
Sun Wukong
5,785
643
73
8
0
174,050
4
W
Atlas
5,737
637
39
4
0
190,475
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role