Player Matchup

Fenrir
Fenrir
DrFreedom24
Fenrir
Level 156
God Stats
1W - 0L
1,739 SR
Queue Stats
9W - 14L
1,411 Elo+
Party 2
Scylla
Scylla
Howie--25
Scylla
Level 133
God Stats
1W - 0L
1,490 SR
Queue Stats
6W - 6L
1,420 Elo+
Party 2
Ares
Ares
LegoMyAHole
Ares
Level 128
God Stats
4W - 1L
1,563 SR
Queue Stats
35W - 34L
1,437 Elo+
Party 2
Team Averages
Level 139
1,597 SR
1,423 Elo+

VS

Team Averages
Level 98
1,585 SR
1,445 Elo+
Arachne
Arachne
CrimsonVybZ
Arachne
Level 109
God Stats
2W - 2L
1,690 SR
Queue Stats
105W - 112L
1,533 Elo+
Party 1
Scylla
Scylla
LemmeAdam91
Scylla
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 48L
1,270 Elo+
Solo
Khepri
Khepri
RiceCrispey
Khepri
Level 83
God Stats
9W - 11L
1,564 SR
Queue Stats
53W - 67L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
8 / 1 / 5
8,649
865
9,478
11,558
6,859
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Howie--25
Scylla
14
6 / 0 / 10
8,912
891
11,837
4,450
1,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 2 / 9
8,310
831
3,743
10,243
9,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CrimsonVybZ
Arachne
10
2 / 8 / 1
6,608
661
7,453
11,640
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
9
0 / 6 / 2
5,978
598
3,192
7,340
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
9
1 / 3 / 2
6,574
657
4,025
9,890
8,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
17
Kills
3
3
Deaths
17
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
CrimsonVybZ
Arachne
2
8
1
0.31
W
Fenrir
8
1
5
10.5
W
Scylla
Howie--25
Scylla
6
0
10
11
W
3
2
9
3.75
L
Scylla
0
6
2
0.17
L
Khepri
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,058
Damage
14,670
26,251
Taken
28,870
18,341
Mitigated
14,020
8,325
Healing
2,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
CrimsonVybZ
Arachne
7,453
5,725
0
1,028
11,640
3,822
0
5,467
6,006
0
20,830
W
Fenrir
9,478
2,678
0
2,424
11,558
6,859
353
3,032
8,406
0
25,833
W
Scylla
Howie--25
Scylla
11,837
717
0
1,811
4,450
1,943
1,669
1,882
2,348
35,284
0
W
3,743
205
417
3,673
10,243
9,539
223
1,989
8,116
8,113
0
L
Scylla
3,192
90
0
0
7,340
1,547
0
3,048
4,156
8,149
0
L
Khepri
4,025
269
204
934
9,890
8,651
0
6,724
2,913
13,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,871
Gold Earned
19,160
110
Minions Killed
64
4
Camps Cleared
3
577,644
Distance Traveled
486,016
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,608
661
35
4
3
177,773
1
W
Fenrir
8,649
865
33
3
1
200,729
0
W
Scylla
8,912
891
67
7
2
189,729
0
W
Ares
8,310
831
10
1
1
187,186
0
L
Scylla
5,978
598
13
1
0
133,951
0
L
Khepri
6,574
657
16
2
0
174,292
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role