Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ChvckJones
Mulan
Level 106
God Stats
5W - 6L
1,500 SR
Queue Stats
549W - 622L
1,547 Elo+
Solo
Rama
Rama
Fernendo
Rama
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,673 Elo+
Solo
Nox
Nox
Rythyn
Nox
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,478 Elo+
Solo
Gilgamesh
Gilgamesh
weckmon
Gilgamesh
Level 150
God Stats
3W - 0L
1,835 SR
Queue Stats
238W - 251L
1,531 Elo+
Solo
Team Averages
Level 104
1,567 SR
1,546 Elo+

VS

Team Averages
Level 136
1,457 SR
1,541 Elo+
Baba Yaga
Baba Yaga
BBallPanda3
Baba Yaga
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 22L
1,528 Elo+
Party 1
Loki
Loki
Kotryzhiy
Loki
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 148L
1,563 Elo+
Solo
Yemoja
Yemoja
Youtube_man_2020
Yemoja
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 50L
1,576 Elo+
Party 1
Bellona
Bellona
dncafroking123
Bellona
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
112W - 118L
1,502 Elo+
Party 1
Raijin
Raijin
kochalon
Raijin
Level 128
God Stats
2W - 4L
1,285 SR
Queue Stats
149W - 148L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
2 / 1 / 21
9,920
827
4,507
16,365
16,853
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mulan
16
9 / 5 / 15
10,345
862
13,329
20,981
18,908
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rama
17
8 / 2 / 15
10,516
876
19,477
13,258
5,372
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Nox
Rythyn
Nox
17
7 / 3 / 19
10,613
884
17,266
11,780
4,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gilgamesh
weckmon
Gilgamesh
17
6 / 4 / 19
10,288
857
16,321
17,701
12,255
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
BBallPanda3
Baba Yaga
17
3 / 5 / 10
9,431
786
19,418
16,992
7,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
11
5 / 9 / 2
8,067
672
9,799
12,466
5,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 4 / 7
8,914
743
4,711
13,419
18,112
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
1 / 6 / 9
8,797
733
10,048
21,883
14,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Raijin
kochalon
Raijin
16
4 / 8 / 7
9,771
814
10,532
14,318
4,616
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
50
32
Kills
15
15
Deaths
32
89
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
1
21
12.5
L
Baba Yaga
BBallPanda3
Baba Yaga
3
5
10
1.6
W
Mulan
9
5
15
3.3
W
Rama
8
2
15
7.75
L
Loki
5
9
2
0.67
W
Nox
Rythyn
Nox
7
3
19
5.5
L
2
4
7
1.38
L
1
6
9
0.92
L
Raijin
kochalon
Raijin
4
8
7
0.94
W
Gilgamesh
weckmon
Gilgamesh
6
4
19
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,900
Damage
54,508
80,085
Taken
79,078
57,866
Mitigated
49,962
40,813
Healing
26,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,507
883
16,081
7,082
16,365
16,853
468
7,106
9,259
7,043
0
L
Baba Yaga
BBallPanda3
Baba Yaga
19,418
480
1,402
5,380
16,992
7,065
702
4,271
12,721
41,328
0
W
Mulan
13,329
2,422
1,181
4,171
20,981
18,908
413
7,292
13,689
0
20,862
W
Rama
19,477
8,894
694
2,624
13,258
5,372
2,967
7,579
5,679
0
40,750
L
Loki
9,799
1,562
85
451
12,466
5,993
0
3,798
8,668
0
13,461
W
Nox
Rythyn
Nox
17,266
883
1,075
1,379
11,780
4,478
1,398
7,148
4,632
28,468
0
L
4,711
1,414
5,035
1,928
13,419
18,112
169
2,955
10,464
7,814
0
L
10,048
1,835
2,574
6,076
21,883
14,176
145
4,996
16,887
0
16,012
L
Raijin
kochalon
Raijin
10,532
1,108
587
2,673
14,318
4,616
203
5,753
8,565
24,642
0
W
Gilgamesh
weckmon
Gilgamesh
16,321
4,045
2,843
3,683
17,701
12,255
781
5,536
12,165
0
33,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,682
Gold Earned
44,980
112
Minions Killed
105
0
Camps Cleared
0
1,128,883
Distance Traveled
979,163
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,920
827
6
1
0
219,523
0
L
Baba Yaga
9,431
786
45
4
0
211,030
4
W
Mulan
10,345
862
14
1
0
213,202
0
W
Rama
10,516
876
45
4
0
217,769
0
L
Loki
8,067
672
12
1
0
182,181
0
W
Nox
10,613
884
20
2
0
241,485
1
L
Yemoja
8,914
743
8
1
0
189,320
0
L
Bellona
8,797
733
13
1
0
223,187
0
L
Raijin
9,771
814
27
2
0
173,445
0
W
Gilgamesh
10,288
857
27
2
0
236,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role