Player Matchup

Izanami
Izanami
Arr-an
Izanami
Level 84
God Stats
4W - 4L
1,721 SR
Queue Stats
16W - 16L
1,538 Elo+
Party 1
Vamana
Vamana
ItsaMeSteve1883
Vamana
Level 147
God Stats
3W - 1L
1,793 SR
Queue Stats
66W - 61L
1,534 Elo+
Solo
Ymir
Ymir
Jxm30_
Ymir
Level 76
God Stats
7W - 9L
1,779 SR
Queue Stats
88W - 97L
1,555 Elo+
Party 1
Nu Wa
Nu Wa
Riveeraax
Nu Wa
Level 124
God Stats
6W - 4L
1,517 SR
Queue Stats
100W - 114L
1,509 Elo+
Solo
Erlang Shen
Erlang Shen
supportivesolo
Erlang Shen
Level 72
God Stats
10W - 7L
1,852 SR
Queue Stats
54W - 54L
1,606 Elo+
Party 1
Team Averages
Level 101
1,732 SR
1,548 Elo+

VS

Team Averages
Level 95
1,493 SR
1,502 Elo+
Geb
Geb
Adelixel
Geb
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
297W - 285L
1,507 Elo+
Solo
Bastet
Bastet
OmMoPo3oK
Bastet
Level 92
God Stats
132W - 85L
1,769 SR
Queue Stats
322W - 329L
1,476 Elo+
Solo
Apollo
Apollo
PsychosisEffect
Apollo
Level 89
God Stats
10W - 7L
1,500 SR
Queue Stats
223W - 177L
1,607 Elo+
Solo
Nu Wa
Nu Wa
karenALVP19
Nu Wa
Level 88
God Stats
51W - 38L
1,511 SR
Queue Stats
164W - 175L
1,436 Elo+
Solo
Chaac
Chaac
zPANDORAz
Chaac
Level 97
God Stats
7W - 6L
1,186 SR
Queue Stats
403W - 442L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arr-an
Izanami
11
1 / 7 / 3
7,222
481
7,216
12,047
3,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 6 / 4
8,366
558
7,956
13,301
6,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
Jxm30_
Ymir
11
2 / 4 / 2
7,332
489
4,156
16,176
14,504
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
Riveeraax
Nu Wa
17
8 / 4 / 1
9,846
656
14,049
8,118
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
supportivesolo
Erlang Shen
12
1 / 7 / 3
7,632
509
11,199
15,712
9,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 6
7,229
482
5,811
11,239
8,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
OmMoPo3oK
Bastet
13
4 / 1 / 9
8,122
541
8,709
10,491
2,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
9 / 1 / 7
10,362
691
14,511
11,163
3,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 5 / 6
9,174
612
8,701
10,353
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
zPANDORAz
Chaac
15
8 / 4 / 5
9,094
606
11,554
19,963
12,243
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
60
15
Kills
27
28
Deaths
15
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
1
4
6
1
L
Izanami
Arr-an
Izanami
1
7
3
0.36
L
3
6
4
0.83
L
Ymir
Jxm30_
Ymir
2
4
2
0.75
W
Bastet
OmMoPo3oK
Bastet
4
1
9
8.5
W
9
1
7
12.5
L
Nu Wa
Riveeraax
Nu Wa
8
4
1
2.13
W
5
5
6
1.6
L
Erlang Shen
supportivesolo
Erlang Shen
1
7
3
0.36
W
Chaac
zPANDORAz
Chaac
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,576
Damage
49,286
65,354
Taken
63,209
36,523
Mitigated
29,086
13,956
Healing
20,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,811
1,228
0
1,042
11,239
8,306
228
3,908
7,331
20,195
0
L
Izanami
Arr-an
Izanami
7,216
5,184
0
2,134
12,047
3,083
716
2,372
9,594
0
39,543
L
7,956
3,567
0
3,395
13,301
6,939
152
1,461
11,687
0
52,564
L
Ymir
Jxm30_
Ymir
4,156
884
0
2,746
16,176
14,504
0
3,906
12,091
21,020
0
W
Bastet
OmMoPo3oK
Bastet
8,709
2,039
0
1,925
10,491
2,706
71
3,543
6,592
0
41,939
W
14,511
7,396
0
5,580
11,163
3,232
985
3,017
8,146
0
76,996
L
Nu Wa
Riveeraax
Nu Wa
14,049
2,696
0
190
8,118
2,659
0
3,719
4,134
80,336
0
W
8,701
1,172
68
2,903
10,353
2,599
137
5,983
4,370
61,812
0
L
Erlang Shen
supportivesolo
Erlang Shen
11,199
7,143
0
5,491
15,712
9,338
0
2,285
13,336
0
42,362
W
Chaac
zPANDORAz
Chaac
11,554
4,658
0
8,934
19,963
12,243
523
1,754
18,209
0
43,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,398
Gold Earned
43,981
405
Minions Killed
408
0
Camps Cleared
0
1,325,949
Distance Traveled
1,373,671
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,229
482
21
1
0
281,943
6
L
Izanami
7,222
481
79
5
0
258,129
1
L
Vamana
8,366
558
82
5
0
275,548
6
L
Ymir
7,332
489
30
2
0
267,129
0
W
Bastet
8,122
541
68
5
0
311,100
1
W
Apollo
10,362
691
137
9
0
288,377
3
L
Nu Wa
9,846
656
137
9
0
252,257
5
W
Nu Wa
9,174
612
108
7
0
228,574
4
L
Erlang Shen
7,632
509
77
5
0
272,886
3
W
Chaac
9,094
606
74
5
0
263,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role