Player Matchup

Arachne
Arachne
Halojustfell
Arachne
Level 124
God Stats
7W - 5L
1,339 SR
Queue Stats
295W - 273L
1,487 Elo+
Solo
Anhur
Anhur
buy_me_in_andout
Anhur
Level 107
God Stats
2W - 5L
1,500 SR
Queue Stats
219W - 231L
1,466 Elo+
Party 1
Thoth
Thoth
chancey899
Thoth
Level 101
God Stats
1W - 4L
1,500 SR
Queue Stats
240W - 242L
1,574 Elo+
Party 1
Thanatos
Thanatos
chasey899
Thanatos
Level 87
God Stats
7W - 7L
1,514 SR
Queue Stats
93W - 91L
1,473 Elo+
Party 1
Atlas
Atlas
doctordoe1
Atlas
Level 88
God Stats
8W - 3L
1,867 SR
Queue Stats
27W - 35L
1,457 Elo+
Solo
Team Averages
Level 101
1,544 SR
1,491 Elo+

VS

Team Averages
Level 117
1,645 SR
1,531 Elo+
Pele
Pele
Bigfoothowl1
Pele
Level 141
God Stats
9W - 13L
1,472 SR
Queue Stats
389W - 409L
1,515 Elo+
Solo
Skadi
Skadi
Kingzairr
Skadi
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
76W - 67L
1,678 Elo+
Party 2
Khepri
Khepri
MUSHROOM MAN273
Khepri
Level 118
God Stats
2W - 2L
1,837 SR
Queue Stats
338W - 322L
1,538 Elo+
Solo
Nu Wa
Nu Wa
XxUnDeAd101xX
Nu Wa
Level 139
God Stats
6W - 2L
1,717 SR
Queue Stats
111W - 97L
1,499 Elo+
Solo
Geb
Geb
iReign-_-7
Geb
Level 84
God Stats
2W - 2L
1,697 SR
Queue Stats
239W - 257L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Halojustfell
Arachne
16
5 / 2 / 5
9,848
703
6,159
10,138
5,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 3 / 9
8,130
581
6,626
9,144
1,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thoth
13
7 / 0 / 6
8,646
618
7,774
5,731
1,627
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Thanatos
chasey899
Thanatos
12
7 / 3 / 6
8,443
603
9,098
11,772
3,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
11
1 / 3 / 12
7,802
557
5,803
13,439
7,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
6,966
498
3,848
11,616
2,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Skadi
Kingzairr
Skadi
11
7 / 6 / 0
7,289
521
14,556
11,410
2,567
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
0 / 5 / 7
6,665
476
3,041
11,518
8,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 5 / 3
6,616
473
4,969
6,198
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 2
6,119
437
3,135
7,584
3,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
23
23
Kills
10
11
Deaths
23
38
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Arachne
Halojustfell
Arachne
5
2
5
3.75
L
Skadi
Kingzairr
Skadi
7
6
0
1.17
L
0
5
7
0.7
L
1
5
3
0.5
W
3
3
9
2.5
W
Thoth
7
0
6
10
W
Thanatos
chasey899
Thanatos
7
3
6
3.33
W
Atlas
1
3
12
2.33
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,460
Damage
29,549
50,224
Taken
48,326
19,018
Mitigated
18,196
20,201
Healing
9,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,848
895
152
2,757
11,616
2,841
0
1,277
10,224
0
39,994
W
Arachne
Halojustfell
Arachne
6,159
4,721
0
5,610
10,138
5,188
356
4,430
5,708
0
59,137
L
Skadi
Kingzairr
Skadi
14,556
7,164
0
2,146
11,410
2,567
0
4,807
6,603
0
46,260
L
3,041
458
218
1,992
11,518
8,619
0
5,636
5,686
14,834
0
L
4,969
665
0
672
6,198
1,029
0
1,857
4,341
25,118
0
W
6,626
4,258
0
1,497
9,144
1,924
572
1,305
7,839
0
49,859
W
Thoth
7,774
368
0
0
5,731
1,627
3,278
1,703
3,836
44,648
0
W
Thanatos
chasey899
Thanatos
9,098
1,598
0
8,049
11,772
3,252
0
1,513
10,259
0
35,869
W
Atlas
5,803
2,680
2,094
2,951
13,439
7,027
640
2,194
10,899
15,786
0
L
3,135
406
0
1,959
7,584
3,140
0
0
7,584
26,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,869
Gold Earned
33,655
362
Minions Killed
260
0
Camps Cleared
0
1,393,950
Distance Traveled
1,164,035
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,966
498
78
6
0
257,133
0
W
Arachne
9,848
703
133
10
0
289,811
4
L
Skadi
7,289
521
74
5
0
246,904
2
L
Khepri
6,665
476
17
1
0
267,366
0
L
Nu Wa
6,616
473
32
2
0
206,074
1
W
Anhur
8,130
581
79
6
0
259,837
0
W
Thoth
8,646
618
84
6
0
248,328
1
W
Thanatos
8,443
603
49
4
0
302,190
0
W
Atlas
7,802
557
17
1
0
293,784
1
L
Geb
6,119
437
59
4
0
186,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role