Player Matchup

Ra
Ra
JZkiller57
Ra
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,671 Elo+
Solo
Apollo
Apollo
KILLSWITCH 651
Apollo
Level 96
God Stats
8W - 10L
1,463 SR
Queue Stats
49W - 136L
1,298 Elo+
Solo
Ullr
Ullr
ScreaminTurd
Ullr
Level 136
God Stats
7W - 12L
1,399 SR
Queue Stats
265W - 376L
1,343 Elo+
Solo
Team Averages
Level 108
1,454 SR
1,437 Elo+

VS

Team Averages
Level 88
1,418 SR
1,189 Elo+
Chang'e
Chang'e
ChazTrinidad
Chang'e
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
215W - 248L
1,336 Elo+
Solo
Ra
Ra
MnD-OF_A-StoneR-
Ra
Level 35
God Stats
0W - 3L
1,320 SR
Queue Stats
3W - 8L
805 Elo+
Solo
King Arthur
King Arthur
MuteConcept
King Arthur
Level 68
God Stats
6W - 10L
1,433 SR
Queue Stats
25W - 27L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 9
10,839
903
11,398
9,794
3,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 6 / 11
8,505
709
5,353
9,371
3,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
10 / 4 / 7
11,002
917
8,146
12,059
6,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ChazTrinidad
Chang'e
14
3 / 3 / 6
8,837
736
9,509
10,922
4,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 10 / 6
7,578
632
1,972
9,440
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
MuteConcept
King Arthur
15
9 / 7 / 4
10,500
875
12,113
16,159
13,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
29
19
Kills
13
13
Deaths
20
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chang'e
ChazTrinidad
Chang'e
3
3
6
2
W
7
3
9
3.83
W
2
6
11
1.25
L
1
10
6
0.4
L
King Arthur
MuteConcept
King Arthur
9
7
4
1.57
W
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,897
Damage
23,594
31,224
Taken
36,521
13,730
Mitigated
20,152
9,279
Healing
5,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
ChazTrinidad
Chang'e
9,509
414
745
4,195
10,922
4,047
460
4,125
6,797
31,005
0
W
11,398
1,667
969
3,440
9,794
3,860
564
4,340
5,068
41,439
0
W
5,353
3,129
0
1,501
9,371
3,842
545
2,951
6,156
0
15,686
L
1,972
286
93
72
9,440
2,672
12
2,270
7,170
6,632
0
L
King Arthur
MuteConcept
King Arthur
12,113
1,922
209
534
16,159
13,433
120
5,567
10,592
0
28,075
W
8,146
4,921
316
3,053
12,059
6,028
1,538
4,001
7,696
0
40,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,346
Gold Earned
26,915
127
Minions Killed
93
6
Camps Cleared
3
580,982
Distance Traveled
515,870
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,837
736
49
4
3
167,610
1
W
Ra
10,839
903
70
6
2
215,031
1
W
Apollo
8,505
709
20
2
1
177,566
1
L
Ra
7,578
632
13
1
0
160,100
0
L
King Arthur
10,500
875
31
3
0
188,160
0
W
Ullr
11,002
917
37
3
3
188,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role