Player Matchup

Merlin
Merlin
Gold IV
Angstly
Merlin
Gold IV
Level 121
God Stats
74W - 50L
1,459 SR
Queue Stats
363W - 344L
1,287 MMR
Solo
Athena
Athena
Silver V
JoeL_BnFx26
Athena
Silver V
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 62L
1,221 MMR
Party 3
Chernobog
Chernobog
Silver II
Mimic-Freak
Chernobog
Silver II
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 32L
1,312 MMR
Party 3
Chaac
Chaac
Gold III
V0rTeXPlayZ1
Chaac
Gold III
Level 118
God Stats
32W - 16L
1,735 SR
Queue Stats
201W - 203L
1,417 MMR
Party 1
Loki
Loki
Silver I
X_Splexity
Loki
Silver I
Level 65
God Stats
63W - 55L
1,383 SR
Queue Stats
506W - 519L
1,096 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,516 SR
1,267 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,409 SR
1,271 MMR
Ravana
Ravana
Bronze III
FutureFolly
Ravana
Bronze III
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,338 MMR
Party 2
Aphrodite
Aphrodite
Gold V
KanisoVanguard
Aphrodite
Gold V
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 116L
1,265 MMR
Solo
Freya
Freya
Silver III
UniversalBrain
Freya
Silver III
Level 148
God Stats
4W - 2L
1,500 SR
Queue Stats
243W - 234L
1,243 MMR
Party 2
Horus
Horus
Silver I
ayo-MJ-
Horus
Silver I
Level 128
God Stats
0W - 2L
1,308 SR
Queue Stats
33W - 42L
1,207 MMR
Party 4
Raijin
Raijin
Silver I
yKrashin
Raijin
Silver I
Level 66
God Stats
0W - 2L
1,235 SR
Queue Stats
41W - 51L
1,304 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Angstly
Merlin
20
10 / 1 / 14
14,430
601
30,145
13,538
4,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Athena
17
4 / 5 / 20
12,010
500
9,370
25,969
31,805
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chernobog
Mimic-Freak
Chernobog
18
4 / 9 / 12
12,525
522
12,254
21,481
7,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
10 / 4 / 14
14,087
587
23,133
26,862
34,554
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
11 / 7 / 11
13,908
580
15,730
18,023
7,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
ArachneMulanAtlas

VS

Bans
KaliCliodhnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
17
6 / 8 / 10
11,383
474
11,775
20,327
13,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
KanisoVanguard
Aphrodite
14
3 / 7 / 15
10,671
445
8,560
23,964
19,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
10 / 7 / 10
11,817
492
29,585
25,218
9,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Horus
ayo-MJ-
Horus
15
1 / 10 / 6
10,182
424
11,395
22,190
24,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
yKrashin
Raijin
19
5 / 7 / 5
12,570
524
14,319
18,168
5,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
71
39
Kills
25
26
Deaths
39
71
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Merlin
Angstly
Merlin
10
1
14
17
L
Ravana
6
8
10
1.38
W
Athena
4
5
20
2.8
L
Aphrodite
KanisoVanguard
Aphrodite
3
7
15
1.5
W
Chernobog
Mimic-Freak
Chernobog
4
9
12
1.11
L
10
7
10
2.14
W
10
4
14
4.25
W
11
7
11
2.36
L
Horus
ayo-MJ-
Horus
1
10
6
0.4
L
Raijin
yKrashin
Raijin
5
7
5
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,632
Damage
75,634
105,873
Taken
109,867
85,802
Mitigated
71,878
30,039
Healing
34,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Angstly
Merlin
30,145
141
346
3,914
13,538
4,928
3,480
7,459
6,032
113,481
0
L
Ravana
11,775
3,566
0
4,954
20,327
13,005
0
5,836
14,491
0
64,125
W
Athena
9,370
2,220
0
2,996
25,969
31,805
486
14,244
11,569
30,983
0
L
Aphrodite
KanisoVanguard
Aphrodite
8,560
1,419
3,747
8,753
23,964
19,994
1,228
9,060
14,664
28,405
3,652
W
Chernobog
Mimic-Freak
Chernobog
12,254
6,906
307
5,720
21,481
7,028
2,666
12,114
9,331
0
85,581
L
29,585
9,163
0
8,903
25,218
9,200
2,051
9,559
15,659
65,625
6,770
W
23,133
5,546
195
11,479
26,862
34,554
1,451
11,876
14,306
0
85,834
W
15,730
4,557
0
5,082
18,023
7,487
2,228
7,890
10,101
0
83,997
L
Horus
ayo-MJ-
Horus
11,395
4,151
772
3,400
22,190
24,497
0
5,762
16,428
9,775
31,200
L
Raijin
yKrashin
Raijin
14,319
757
46
4,091
18,168
5,182
0
9,298
8,870
91,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,960
Gold Earned
56,623
569
Minions Killed
458
0
Camps Cleared
0
2,266,003
Distance Traveled
1,947,681
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,430
601
170
7
0
461,429
8
L
Ravana
11,383
474
99
4
0
440,632
3
W
Athena
12,010
500
43
2
0
471,898
3
L
Aphrodite
10,671
445
55
2
0
404,274
8
W
Chernobog
12,525
522
109
5
0
426,899
0
L
Freya
11,817
492
88
4
0
392,359
2
W
Chaac
14,087
587
145
6
0
419,527
1
W
Loki
13,908
580
102
4
0
486,250
8
L
Horus
10,182
424
68
3
0
337,166
0
L
Raijin
12,570
524
148
6
0
373,250
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role