Player Matchup

Bellona
Bellona
LiteWarrior18
Bellona
Level 102
God Stats
20W - 22L
1,591 SR
Queue Stats
58W - 73L
1,608 Elo+
Party 1
Ymir
Ymir
Mistic_easy_clap
Ymir
Level 78
God Stats
2W - 0L
1,810 SR
Queue Stats
6W - 4L
1,481 Elo+
Party 2
Merlin
Merlin
MrOgechel1903
Merlin
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 112L
1,486 Elo+
Party 2
Nemesis
Nemesis
Shlmuf
Nemesis
Level 48
God Stats
4W - 7L
1,209 SR
Queue Stats
41W - 41L
1,621 Elo+
Party 1
Heimdallr
Heimdallr
dazhich
Heimdallr
Level 33
God Stats
2W - 3L
1,435 SR
Queue Stats
20W - 22L
1,501 Elo+
Party 2
Team Averages
Level 80
1,509 SR
1,539 Elo+

VS

Team Averages
Level 77
1,506 SR
1,359 Elo+
Ne Zha
Ne Zha
ImTygran
Ne Zha
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 53L
1,027 Elo+
Party 3
Persephone
Persephone
LazioFth
Persephone
Level 97
God Stats
9W - 9L
1,525 SR
Queue Stats
51W - 38L
1,690 Elo+
Solo
Medusa
Medusa
TheScaryFuzz
Medusa
Level 105
God Stats
6W - 8L
1,751 SR
Queue Stats
313W - 330L
1,336 Elo+
Party 3
Cthulhu
Cthulhu
booger9000
Cthulhu
Level 22
God Stats
4W - 4L
1,500 SR
Queue Stats
49W - 51L
1,309 Elo+
Party 3
Agni
Agni
lifeisunlimted
Agni
Level 63
God Stats
11W - 14L
1,256 SR
Queue Stats
393W - 381L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
16
4 / 3 / 1
10,391
611
8,812
17,075
14,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 9
8,357
492
2,360
7,692
4,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 3 / 8
8,696
512
9,039
9,456
3,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Shlmuf
Nemesis
17
12 / 2 / 3
10,414
613
10,389
11,602
3,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heimdallr
dazhich
Heimdallr
18
5 / 0 / 1
10,602
624
8,906
9,397
3,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ImTygran
Ne Zha
14
3 / 5 / 2
8,362
492
7,729
13,689
4,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
LazioFth
Persephone
15
3 / 4 / 0
9,444
556
11,751
11,433
4,368
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
16
0 / 4 / 1
9,098
535
4,373
10,995
2,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
booger9000
Cthulhu
13
1 / 6 / 2
7,419
436
5,774
10,605
6,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 5 / 1
7,734
455
7,297
9,955
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
24
Kills
9
9
Deaths
24
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
ImTygran
Ne Zha
3
5
2
0.8
L
Persephone
LazioFth
Persephone
3
4
0
0.75
W
Bellona
4
3
1
1.5
W
1
1
9
5.5
W
2
3
8
2
W
Nemesis
Shlmuf
Nemesis
12
2
3
6.75
L
Medusa
0
4
1
0.13
L
Cthulhu
booger9000
Cthulhu
1
6
2
0.33
W
Heimdallr
dazhich
Heimdallr
5
0
1
5.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,506
Damage
36,924
55,222
Taken
56,677
29,600
Mitigated
21,065
19,699
Healing
15,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
ImTygran
Ne Zha
7,729
1,994
0
4,539
13,689
4,473
0
1,505
12,038
0
56,854
L
Persephone
LazioFth
Persephone
11,751
1,584
0
2,814
11,433
4,368
0
0
11,429
62,069
0
W
Bellona
8,812
2,881
0
7,885
17,075
14,666
2,237
11,751
5,324
0
62,256
W
2,360
384
2,529
1,619
7,692
4,033
270
3,735
3,485
13,802
0
W
9,039
812
0
258
9,456
3,038
748
4,837
4,255
51,686
0
W
Nemesis
Shlmuf
Nemesis
10,389
6,226
0
2,020
11,602
3,987
0
2,555
8,411
0
74,416
L
Medusa
4,373
1,423
0
4,625
10,995
2,899
0
146
10,825
0
78,119
L
Cthulhu
booger9000
Cthulhu
5,774
105
0
972
10,605
6,775
0
5,166
5,303
17,186
0
W
Heimdallr
dazhich
Heimdallr
8,906
5,331
0
5,388
9,397
3,876
1,910
671
8,601
0
84,136
L
7,297
543
63
2,265
9,955
2,550
0
3,890
5,679
51,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,460
Gold Earned
42,057
537
Minions Killed
524
0
Camps Cleared
0
1,629,613
Distance Traveled
1,552,074
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,362
492
100
6
0
290,956
0
L
Persephone
9,444
556
119
7
0
286,310
2
W
Bellona
10,391
611
129
8
0
333,678
0
W
Ymir
8,357
492
19
1
0
304,002
0
W
Merlin
8,696
512
108
6
0
309,441
0
W
Nemesis
10,414
613
104
6
0
370,816
1
L
Medusa
9,098
535
154
9
0
335,719
6
L
Cthulhu
7,419
436
32
2
0
329,864
0
W
Heimdallr
10,602
624
177
10
0
311,676
8
L
Agni
7,734
455
119
7
0
309,225
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role