Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
AbstractTsunami
Ne Zha
Level 88
God Stats
20W - 24L
1,322 SR
Queue Stats
85W - 88L
1,404 Elo+
Solo
Sylvanus
Sylvanus
DanishMamba
Sylvanus
Level 68
God Stats
7W - 5L
1,500 SR
Queue Stats
495W - 480L
1,516 Elo+
Solo
Raijin
Raijin
Ghomita
Raijin
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
125W - 147L
1,394 Elo+
Solo
Hou Yi
Hou Yi
RomanJosi
Hou Yi
Level 145
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 39L
1,551 Elo+
Solo
Team Averages
Level 104
1,464 SR
1,473 Elo+

VS

Team Averages
Level 94
1,613 SR
1,481 Elo+
Ganesha
Ganesha
AlektoTheFury
Ganesha
Level 85
God Stats
1W - 4L
1,408 SR
Queue Stats
47W - 29L
1,545 Elo+
Party 1
Odin
Odin
AspireCharisma
Odin
Level 120
God Stats
28W - 17L
1,870 SR
Queue Stats
37W - 21L
1,550 Elo+
Party 1
Apollo
Apollo
ShaolinCaos666
Apollo
Level 144
God Stats
4W - 5L
1,520 SR
Queue Stats
154W - 179L
1,375 Elo+
Solo
Scylla
Scylla
SolidGurn
Scylla
Level 56
God Stats
5W - 7L
1,896 SR
Queue Stats
28W - 35L
1,493 Elo+
Solo
Loki
Loki
reqweefie
Loki
Level 66
God Stats
26W - 20L
1,373 SR
Queue Stats
261W - 273L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 1 / 3
6,559
547
2,976
5,949
1,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 3 / 0
7,346
612
6,147
8,803
3,179
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
DanishMamba
Sylvanus
10
1 / 1 / 9
6,745
562
2,573
7,096
5,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Raijin
Ghomita
Raijin
12
2 / 1 / 3
6,856
571
4,331
3,996
1,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
RomanJosi
Hou Yi
14
10 / 0 / 2
8,664
722
7,756
5,944
2,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
9
0 / 4 / 0
5,092
424
985
8,335
4,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 1 / 2
6,702
559
5,362
8,715
3,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 6 / 0
5,296
441
2,064
7,077
1,393
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
SolidGurn
Scylla
12
1 / 1 / 1
6,575
548
1,823
3,578
967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
10
3 / 4 / 0
5,958
497
4,304
7,173
1,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
16
Kills
6
6
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
1
3
2.5
W
2
3
0
0.67
L
Ganesha
0
4
0
0
L
2
1
2
3
W
Sylvanus
DanishMamba
Sylvanus
1
1
9
5.5
W
Raijin
Ghomita
Raijin
2
1
3
3.5
W
Hou Yi
RomanJosi
Hou Yi
10
0
2
11
L
0
6
0
0
L
Scylla
SolidGurn
Scylla
1
1
1
1.5
L
Loki
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,783
Damage
14,538
31,788
Taken
34,878
13,625
Mitigated
11,832
12,350
Healing
7,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,976
634
0
2,361
5,949
1,854
0
836
5,065
0
38,586
W
6,147
2,472
0
2,223
8,803
3,179
0
0
8,356
0
44,366
L
Ganesha
985
123
0
883
8,335
4,115
0
2,209
6,126
12,465
0
L
5,362
2,471
0
2,208
8,715
3,758
406
0
8,715
0
34,065
W
Sylvanus
DanishMamba
Sylvanus
2,573
1,042
1,153
2,802
7,096
5,440
75
916
6,180
18,330
1,334
W
Raijin
Ghomita
Raijin
4,331
126
0
489
3,996
1,138
212
613
3,383
40,276
0
W
Hou Yi
RomanJosi
Hou Yi
7,756
3,512
0
3,322
5,944
2,014
1,063
443
5,501
0
58,687
L
2,064
1,139
0
1,251
7,077
1,393
0
1,038
6,039
0
29,911
L
Scylla
SolidGurn
Scylla
1,823
106
0
1,075
3,578
967
0
2,208
1,370
42,723
0
L
Loki
4,304
1,179
0
1,950
7,173
1,599
0
1,449
5,724
0
30,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,170
Gold Earned
29,623
401
Minions Killed
282
0
Camps Cleared
0
1,126,068
Distance Traveled
1,148,515
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,559
547
87
7
0
239,788
1
W
Ne Zha
7,346
612
82
7
0
230,482
2
L
Ganesha
5,092
424
8
1
0
245,993
3
L
Odin
6,702
559
74
6
0
214,265
0
W
Sylvanus
6,745
562
41
3
0
199,413
5
W
Raijin
6,856
571
86
7
0
237,187
2
W
Hou Yi
8,664
722
105
9
0
219,198
2
L
Apollo
5,296
441
61
5
0
198,573
5
L
Scylla
6,575
548
84
7
0
228,376
7
L
Loki
5,958
497
55
5
0
261,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role