Player Matchup

Tyr
Tyr
Brycesme
Tyr
Level 126
God Stats
1W - 1L
1,720 SR
Queue Stats
20W - 30L
1,547 Elo+
Party 1
King Arthur
King Arthur
Firefighter021
King Arthur
Level 119
God Stats
2W - 2L
1,550 SR
Queue Stats
35W - 50L
1,575 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
HouseOfSparta
Morgan Le Fay
Level 49
God Stats
0W - 5L
1,368 SR
Queue Stats
40W - 37L
1,426 Elo+
Solo
Merlin
Merlin
MadeDragoon
Merlin
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 39L
1,593 Elo+
Party 1
Ullr
Ullr
sirxsunbrust543
Ullr
Level 155
God Stats
0W - 2L
1,292 SR
Queue Stats
76W - 94L
1,551 Elo+
Party 1
Team Averages
Level 111
1,486 SR
1,538 Elo+

VS

Team Averages
Level 93
1,484 SR
1,633 Elo+
Atlas
Atlas
DORRRRRRRRRP
Atlas
Level 148
God Stats
2W - 0L
1,199 SR
Queue Stats
16W - 18L
1,602 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Reuen Qad
Cu Chulainn
Level 13
God Stats
5W - 1L
1,635 SR
Queue Stats
12W - 4L
1,775 Elo+
Solo
Mercury
Mercury
Ronie Colemen
Mercury
Level 134
God Stats
5W - 4L
1,323 SR
Queue Stats
16W - 20L
1,602 Elo+
Party 2
Xbalanque
Xbalanque
YeastPeaches
Xbalanque
Level 31
God Stats
1W - 0L
1,290 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
brain eating zi
Vulcan
Level 140
God Stats
7W - 1L
1,974 SR
Queue Stats
108W - 109L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 8 / 5
12,575
699
12,094
23,222
20,924
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

King Arthur
Firefighter021
King Arthur
20
6 / 10 / 3
12,987
722
18,860
29,704
25,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
HouseOfSparta
Morgan Le Fay
20
4 / 5 / 7
13,487
749
25,434
20,974
9,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
19
2 / 7 / 5
12,085
671
14,327
20,149
7,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
3 / 3 / 5
12,681
705
18,079
20,681
9,779
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 17
14,270
793
18,321
24,162
25,091
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cu Chulainn
Reuen Qad
Cu Chulainn
20
4 / 1 / 16
13,660
759
19,895
31,754
20,031
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
20
12 / 7 / 3
15,278
849
15,806
19,852
7,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xbalanque
YeastPeaches
Xbalanque
20
6 / 5 / 7
13,067
726
14,671
17,010
5,942
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
6 / 3 / 11
14,321
796
30,152
13,459
5,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
87
19
Kills
33
33
Deaths
19
25
Assists
54
Player
Kills
Deaths
Assists
KDA
L
4
8
5
0.81
W
5
3
17
4.5
L
King Arthur
Firefighter021
King Arthur
6
10
3
0.75
L
Morgan Le Fay
HouseOfSparta
Morgan Le Fay
4
5
7
1.5
L
Merlin
2
7
5
0.64
W
Cu Chulainn
Reuen Qad
Cu Chulainn
4
1
16
12
W
Mercury
12
7
3
1.93
W
Xbalanque
YeastPeaches
Xbalanque
6
5
7
1.9
W
6
3
11
3.83
L
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,794
Damage
98,845
114,730
Taken
106,237
73,461
Mitigated
63,612
21,709
Healing
17,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,094
1,452
554
2,564
23,222
20,924
57
9,576
13,550
0
35,495
W
18,321
6,724
815
2,888
24,162
25,091
1,052
9,066
14,600
49,867
0
L
King Arthur
Firefighter021
King Arthur
18,860
3,024
626
9,254
29,704
25,429
10
13,357
16,028
0
46,881
L
Morgan Le Fay
HouseOfSparta
Morgan Le Fay
25,434
1,796
250
3,697
20,974
9,975
1,250
9,647
11,173
71,050
0
L
Merlin
14,327
707
490
1,852
20,149
7,354
525
11,426
8,683
43,649
0
W
Cu Chulainn
Reuen Qad
Cu Chulainn
19,895
2,401
836
10,822
31,754
20,031
1,134
12,465
18,748
5,513
48,458
W
Mercury
15,806
10,287
0
1,170
19,852
7,277
4,148
7,701
11,784
0
63,910
W
Xbalanque
YeastPeaches
Xbalanque
14,671
8,660
0
354
17,010
5,942
707
6,457
10,172
0
32,509
W
30,152
11,156
0
1,089
13,459
5,271
1,777
2,908
10,074
67,071
0
L
18,079
6,814
0
2,422
20,681
9,779
963
6,246
14,355
0
68,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,815
Gold Earned
70,596
357
Minions Killed
337
0
Camps Cleared
0
1,657,357
Distance Traveled
2,070,838
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
12,575
699
49
3
0
343,605
1
W
Atlas
14,270
793
45
3
0
430,682
16
L
King Arthur
12,987
722
47
3
0
312,630
2
L
Morgan Le Fay
13,487
749
102
6
0
338,892
1
L
Merlin
12,085
671
64
4
0
316,022
0
W
Cu Chulainn
13,660
759
68
4
0
434,176
0
W
Mercury
15,278
849
96
5
0
447,667
1
W
Xbalanque
13,067
726
42
2
0
356,028
0
W
Vulcan
14,321
796
86
5
0
402,285
0
L
Ullr
12,681
705
95
5
0
346,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role