Player Matchup

Loki
Loki
GodlyThreat
Loki
Level 23
God Stats
0W - 1L
1,296 SR
Queue Stats
0W - 5L
1,111 Elo+
Party 1
Nike
Nike
JustKel98
Nike
Level 48
God Stats
0W - 2L
1,290 SR
Queue Stats
0W - 5L
1,011 Elo+
Party 1
Atlas
Atlas
NATUROPATHIC024
Atlas
Level 44
God Stats
0W - 2L
1,328 SR
Queue Stats
1W - 8L
1,316 Elo+
Solo
Sol
Sol
TEKOGreensocks
Sol
Level 129
God Stats
0W - 4L
1,500 SR
Queue Stats
109W - 125L
1,296 Elo+
Solo
Geb
Geb
YamoriSin
Geb
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,111 Elo+
Party 1
Team Averages
Level 51
1,383 SR
1,169 Elo+

VS

Team Averages
Level 63
1,450 SR
1,355 Elo+
Neith
Neith
BalloonMoon5067
Neith
Level 69
God Stats
4W - 2L
1,720 SR
Queue Stats
30W - 40L
1,382 Elo+
Solo
Geb
Geb
CaVeMaN61092
Geb
Level 83
God Stats
4W - 2L
1,372 SR
Queue Stats
59W - 56L
1,385 Elo+
Solo
Nemesis
Nemesis
LadySwagga06
Nemesis
Level 68
God Stats
17W - 26L
1,173 SR
Queue Stats
167W - 197L
1,328 Elo+
Party 2
Kukulkan
Kukulkan
NyanCat58
Kukulkan
Level 29
God Stats
77W - 78L
1,488 SR
Queue Stats
206W - 211L
1,328 Elo+
Party 2
Osiris
Osiris
XI DBZ XI
Osiris
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
171W - 177L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 4 / 0
3,029
505
600
3,193
576
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nike
6
0 / 0 / 0
3,609
602
444
3,414
1,117
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

4
0 / 1 / 0
3,004
501
798
2,314
1,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

4
0 / 0 / 0
2,972
495
66
477
106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

4
0 / 5 / 0
2,959
493
420
5,770
2,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
4 / 0 / 1
4,347
725
3,986
1,539
379
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

4
1 / 1 / 2
3,626
604
372
3,077
1,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
LadySwagga06
Nemesis
5
0 / 0 / 1
3,556
593
198
3,035
662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
NyanCat58
Kukulkan
6
1 / 0 / 0
3,888
648
439
680
165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
XI DBZ XI
Osiris
7
3 / 0 / 0
4,527
755
2,730
2,827
1,548
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
9
10
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
W
1
1
2
2
L
0
4
0
0
L
Nike
0
0
0
0
W
Nemesis
LadySwagga06
Nemesis
0
0
1
0.5
L
0
1
0
0
W
Kukulkan
NyanCat58
Kukulkan
1
0
0
1
L
0
0
0
0
W
Osiris
XI DBZ XI
Osiris
3
0
0
3
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,328
Damage
7,725
15,168
Taken
11,158
5,502
Mitigated
4,069
347
Healing
1,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,986
1,970
0
432
1,539
379
1,048
284
1,255
0
17,557
W
372
58
32
375
3,077
1,315
135
136
2,941
4,563
0
L
600
369
0
170
3,193
576
42
0
3,193
0
6,373
L
Nike
444
199
0
100
3,414
1,117
46
0
3,414
0
15,056
W
Nemesis
LadySwagga06
Nemesis
198
33
0
172
3,035
662
0
413
2,622
0
13,605
L
798
563
0
61
2,314
1,467
0
325
1,989
5,990
0
W
Kukulkan
NyanCat58
Kukulkan
439
64
0
36
680
165
0
150
530
15,505
0
L
66
50
0
16
477
106
0
114
363
4,483
252
W
Osiris
XI DBZ XI
Osiris
2,730
1,528
0
250
2,827
1,548
0
285
2,542
0
15,788
L
420
55
0
0
5,770
2,236
0
372
5,398
3,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,573
Gold Earned
19,944
80
Minions Killed
142
0
Camps Cleared
0
500,457
Distance Traveled
581,914
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,347
725
32
5
0
87,475
0
W
Geb
3,626
604
7
1
0
114,750
2
L
Loki
3,029
505
14
2
0
118,878
0
L
Nike
3,609
602
39
7
0
117,690
0
W
Nemesis
3,556
593
28
5
0
137,088
3
L
Atlas
3,004
501
10
2
0
97,369
0
W
Kukulkan
3,888
648
32
5
0
122,211
0
L
Sol
2,972
495
11
2
0
57,221
1
W
Osiris
4,527
755
43
7
0
120,390
0
L
Geb
2,959
493
6
1
0
109,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role