Player Matchup

Baron Samedi
Baron Samedi
Silver I
KillaCamP3R08
Baron Samedi
Silver I
Level 98
God Stats
2W - 0L
1,715 SR
Queue Stats
41W - 46L
1,221 MMR
Party 1
Odin
Odin
Silver I
The MasterART
Odin
Silver I
Level 127
God Stats
10W - 4L
1,458 SR
Queue Stats
143W - 137L
1,150 MMR
Solo
Bastet
Bastet
Gold III
thiman123
Bastet
Gold III
Level 149
God Stats
2W - 0L
1,762 SR
Queue Stats
45W - 47L
1,428 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,645 SR
1,266 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 88
1,447 SR
1,245 MMR
Bacchus
Bacchus
Bronze IV
CitedHorizon11
Bacchus
Bronze IV
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,266 MMR
Party 2
Serqet
Serqet
Bronze IV
CurieTM
Serqet
Bronze IV
Level 97
God Stats
1W - 3L
1,252 SR
Queue Stats
5W - 11L
1,266 MMR
Party 2
Janus
Janus
Silver I
VagueDescription
Janus
Silver I
Level 71
God Stats
2W - 3L
1,590 SR
Queue Stats
39W - 49L
1,203 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KillaCamP3R08
Baron Samedi
13
2 / 3 / 10
9,189
656
11,378
10,198
6,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 9
10,015
715
8,775
11,463
12,035
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
thiman123
Bastet
15
9 / 2 / 7
10,666
762
16,268
13,911
5,695
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
AchillesAtlasGilgameshGaneshaArtio

VS

Bans
KhepriFenrirChaacHeraCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 5
8,391
599
4,765
14,522
14,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
CurieTM
Serqet
11
3 / 9 / 2
8,865
633
5,338
14,444
6,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
2 / 6 / 3
8,699
621
11,055
13,276
4,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
16
Kills
5
6
Deaths
16
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
1
5
2.5
L
Serqet
CurieTM
Serqet
3
9
2
0.44
W
Baron Samedi
KillaCamP3R08
Baron Samedi
2
3
10
2.33
W
5
1
9
9.5
L
2
6
3
0.58
W
Bastet
thiman123
Bastet
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,421
Damage
21,158
35,572
Taken
42,242
24,648
Mitigated
25,340
12,810
Healing
3,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,765
296
0
2,626
14,522
14,939
0
4,956
9,566
14,088
0
L
Serqet
CurieTM
Serqet
5,338
901
0
0
14,444
6,235
0
5,417
9,027
0
11,556
W
Baron Samedi
KillaCamP3R08
Baron Samedi
11,378
440
1,792
3,633
10,198
6,918
185
4,808
4,824
37,756
0
W
8,775
1,170
193
1,583
11,463
12,035
285
4,995
5,954
4,726
24,694
L
11,055
313
138
1,053
13,276
4,166
0
2,203
11,073
27,605
0
W
Bastet
thiman123
Bastet
16,268
3,862
11
5,598
13,911
5,695
1,051
5,835
7,602
0
39,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,870
Gold Earned
25,955
145
Minions Killed
81
10
Camps Cleared
1
803,050
Distance Traveled
717,205
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,391
599
21
2
0
270,345
1
L
Serqet
8,865
633
17
1
1
246,351
4
W
Baron Samedi
9,189
656
51
4
2
234,965
0
W
Odin
10,015
715
55
4
1
267,725
1
L
Janus
8,699
621
43
3
0
200,509
0
W
Bastet
10,666
762
39
3
7
300,360
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role