Player Matchup

Izanami
Izanami
Bronze III
Dmayo313
Izanami
Bronze III
Level 129
God Stats
0W - 1L
1,929 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
He Bo
He Bo
Bronze IV
GreyDVII
He Bo
Bronze IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Chaac
Chaac
Bronze III
PlainWhite
Chaac
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,430 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 115
1,643 SR
1,477 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 147
1,489 SR
1,509 MMR
Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Gold IV
Lost2Mind
Cupid
Gold IV
Level 131
God Stats
3W - 4L
1,468 SR
Queue Stats
66W - 69L
1,534 MMR
Party 1
Nox
Nox
Gold V
Mutialdor
Nox
Gold V
Level 154
God Stats
3W - 6L
1,500 SR
Queue Stats
73W - 81L
1,494 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dmayo313
Izanami
12
2 / 9 / 2
8,507
709
7,227
12,461
4,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

He Bo
GreyDVII
He Bo
13
2 / 7 / 2
8,329
694
6,390
10,846
6,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
13
1 / 3 / 2
8,093
674
7,534
12,064
11,432
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
UllrThothOlorunBastetSol

VS

Bans
AresGilgameshCabrakanOdinAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
3 / 0 / 16
10,122
844
4,169
13,660
15,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
Lost2Mind
Cupid
14
5 / 3 / 13
9,783
815
10,878
9,397
4,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
11 / 2 / 6
10,319
860
15,576
10,116
5,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
5
Kills
19
19
Deaths
5
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
16
11
L
Izanami
Dmayo313
Izanami
2
9
2
0.33
L
He Bo
GreyDVII
He Bo
2
7
2
0.43
W
Cupid
Lost2Mind
Cupid
5
3
13
3.83
W
11
2
6
7
L
Chaac
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,151
Damage
30,623
35,371
Taken
33,173
22,532
Mitigated
25,862
8,024
Healing
7,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,169
859
0
1,555
13,660
15,961
155
2,653
10,669
13,854
0
L
Izanami
Dmayo313
Izanami
7,227
3,872
0
1,401
12,461
4,269
657
7,745
4,716
55
24,280
L
He Bo
GreyDVII
He Bo
6,390
318
0
1,944
10,846
6,831
321
6,806
4,040
24,809
0
W
Cupid
Lost2Mind
Cupid
10,878
5,945
789
2,398
9,397
4,697
1,962
2,197
7,077
0
38,918
W
15,576
1,074
0
2,544
10,116
5,204
306
1,891
8,120
41,378
0
L
Chaac
7,534
1,952
0
4,679
12,064
11,432
507
5,666
6,398
0
20,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,929
Gold Earned
30,224
108
Minions Killed
136
5
Camps Cleared
5
565,125
Distance Traveled
619,753
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,122
844
18
2
0
223,199
4
L
Izanami
8,507
709
40
3
2
147,683
0
L
He Bo
8,329
694
41
3
2
185,190
5
W
Cupid
9,783
815
60
5
3
191,761
2
W
Nox
10,319
860
58
5
2
204,793
2
L
Chaac
8,093
674
27
2
1
232,252
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role