Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Ericcc35
Ah Muzen Cab
Level 99
God Stats
5W - 3L
1,500 SR
Queue Stats
121W - 111L
1,320 Elo+
Party 2
Achilles
Achilles
Faaabs
Achilles
Level 124
God Stats
5W - 2L
1,615 SR
Queue Stats
251W - 261L
1,490 Elo+
Party 2
Sol
Sol
Frostrious
Sol
Level 148
God Stats
3W - 1L
1,612 SR
Queue Stats
150W - 138L
1,605 Elo+
Party 1
Bacchus
Bacchus
STORMCREATER74
Bacchus
Level 64
God Stats
8W - 5L
1,682 SR
Queue Stats
8W - 10L
1,459 Elo+
Party 1
Nu Wa
Nu Wa
lone romer24
Nu Wa
Level 121
God Stats
11W - 8L
1,883 SR
Queue Stats
59W - 53L
1,593 Elo+
Party 1
Team Averages
Level 111
1,658 SR
1,493 Elo+

VS

Team Averages
Level 121
1,530 SR
1,472 Elo+
Charybdis
Charybdis
KilllVMaim
Charybdis
Level 122
God Stats
4W - 4L
1,684 SR
Queue Stats
113W - 130L
1,373 Elo+
Solo
Hercules
Hercules
SaltyUnicornNuts
Hercules
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 85L
1,324 Elo+
Party 3
Baron Samedi
Baron Samedi
YouGotAWaysToGo
Baron Samedi
Level 128
God Stats
60W - 50L
1,525 SR
Queue Stats
61W - 54L
1,513 Elo+
Solo
Loki
Loki
imaterra666
Loki
Level 115
God Stats
0W - 7L
1,236 SR
Queue Stats
60W - 53L
1,539 Elo+
Solo
Poseidon
Poseidon
wolf9103
Poseidon
Level 149
God Stats
19W - 20L
1,704 SR
Queue Stats
493W - 449L
1,609 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ericcc35
Ah Muzen Cab
17
2 / 3 / 7
10,296
686
9,760
12,179
4,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Faaabs
Achilles
18
3 / 0 / 8
10,623
708
10,045
12,502
14,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
3 / 0 / 5
11,633
776
7,692
7,581
3,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 5 / 8
10,361
691
7,014
14,873
16,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
5 / 2 / 5
10,735
716
14,776
6,462
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KilllVMaim
Charybdis
18
4 / 6 / 1
10,512
701
9,111
13,845
5,048
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
0 / 2 / 8
9,309
621
8,340
15,746
14,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
YouGotAWaysToGo
Baron Samedi
16
1 / 2 / 6
9,588
639
8,448
9,294
3,664
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 4 / 4
10,019
668
8,895
12,691
5,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poseidon
wolf9103
Poseidon
19
3 / 0 / 5
11,388
759
8,590
8,843
2,535
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
34
14
Kills
10
10
Deaths
14
33
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Ericcc35
Ah Muzen Cab
2
3
7
1.83
W
Achilles
Faaabs
Achilles
3
0
8
7
W
3
0
5
5.5
L
Charybdis
KilllVMaim
Charybdis
4
6
1
0.75
W
1
5
8
1
L
0
2
8
2
L
Baron Samedi
YouGotAWaysToGo
Baron Samedi
1
2
6
2
L
2
4
4
1
W
5
2
5
3.75
L
Poseidon
wolf9103
Poseidon
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,287
Damage
43,384
53,597
Taken
60,419
41,685
Mitigated
30,667
14,072
Healing
16,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Ericcc35
Ah Muzen Cab
9,760
4,969
0
3,643
12,179
4,547
1,951
4,212
7,967
0
42,626
W
Achilles
Faaabs
Achilles
10,045
2,028
0
1,963
12,502
14,715
812
3,131
9,371
5,985
20,434
W
7,692
3,377
0
4,970
7,581
3,143
2,301
2,179
5,402
63,137
0
L
Charybdis
KilllVMaim
Charybdis
9,111
3,718
0
501
13,845
5,048
1,789
7,311
6,292
0
40,876
W
7,014
475
568
2,364
14,873
16,687
132
3,766
11,107
13,297
0
L
8,340
1,914
0
4,328
15,746
14,217
431
7,292
8,139
886
15,256
L
Baron Samedi
YouGotAWaysToGo
Baron Samedi
8,448
971
1,184
2,739
9,294
3,664
240
4,642
4,547
29,853
0
L
8,895
2,182
207
3,555
12,691
5,203
316
5,365
7,166
0
38,051
W
14,776
3,143
0
564
6,462
2,593
702
3,856
2,606
42,000
0
L
Poseidon
wolf9103
Poseidon
8,590
891
0
4,012
8,843
2,535
400
6,610
2,193
69,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,648
Gold Earned
50,816
308
Minions Killed
337
0
Camps Cleared
0
1,520,556
Distance Traveled
1,337,791
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,296
686
61
4
0
295,288
0
W
Achilles
10,623
708
51
3
0
309,451
1
W
Sol
11,633
776
120
8
0
304,242
2
L
Charybdis
10,512
701
65
4
0
251,559
2
W
Bacchus
10,361
691
21
1
0
314,989
0
L
Hercules
9,309
621
17
1
0
285,036
1
L
Baron Samedi
9,588
639
70
5
0
196,900
1
L
Loki
10,019
668
55
4
0
298,694
2
W
Nu Wa
10,735
716
55
4
0
296,586
2
L
Poseidon
11,388
759
130
9
0
305,602
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role