Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
 
Jormungandr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Genmaïcha
Sol
Level 149
God Stats
1W - 1L
1,825 SR
Queue Stats
72W - 31L
1,834 Elo+
Party 2
Fenrir
Fenrir
Yaxael
Fenrir
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
163W - 100L
1,676 Elo+
Party 2
Neith
Neith
xvsvxv
Neith
Level 157
God Stats
2W - 6L
1,351 SR
Queue Stats
67W - 57L
1,568 Elo+
Party 2
Team Averages
Level 142
1,535 SR
1,616 Elo+

VS

Team Averages
Level 119
1,489 SR
1,624 Elo+
Hachiman
Hachiman
DINGUSDUCK1
Hachiman
Level 109
God Stats
4W - 3L
1,373 SR
Queue Stats
68W - 72L
1,659 Elo+
Solo
Atlas
Atlas
HardStuckBr0nze
Atlas
Level 57
God Stats
3W - 0L
1,815 SR
Queue Stats
20W - 8L
1,637 Elo+
Party 1
Thanatos
Thanatos
Steeler1107
Thanatos
Level 109
God Stats
9W - 9L
1,251 SR
Queue Stats
486W - 416L
1,576 Elo+
Party 1
Nike
Nike
Webpack
Nike
Level 160
God Stats
2W - 4L
1,500 SR
Queue Stats
631W - 592L
1,592 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ZhongWickk
Morgan Le Fay
Level 160
God Stats
2W - 2L
1,504 SR
Queue Stats
242W - 214L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
2 / 3 / 3
6,045
550
3,904
7,373
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
 
Jormungandr
10
1 / 1 / 0
5,922
538
2,882
7,237
4,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 4 / 2
5,805
528
3,125
7,638
1,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Yaxael
Fenrir
9
2 / 2 / 2
5,773
525
3,657
10,224
3,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
xvsvxv
Neith
10
3 / 2 / 2
6,012
547
6,914
5,991
1,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DINGUSDUCK1
Hachiman
11
2 / 2 / 1
6,900
627
6,189
7,331
1,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

9
2 / 1 / 4
6,318
574
4,916
9,221
4,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
Steeler1107
Thanatos
12
7 / 3 / 1
6,936
631
7,282
7,392
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nike
Webpack
Nike
13
0 / 1 / 1
7,092
645
4,396
6,351
3,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
ZhongWickk
Morgan Le Fay
12
1 / 2 / 3
6,942
631
6,373
5,193
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
8
Kills
12
12
Deaths
9
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
3
3
1.17
L
Jormungandr
 
Jormungandr
1
1
0
1
W
Hachiman
DINGUSDUCK1
Hachiman
2
2
1
1.25
L
0
4
2
0.25
W
2
1
4
4
W
Thanatos
Steeler1107
Thanatos
7
3
1
2.5
W
Nike
Webpack
Nike
0
1
1
0.5
L
Fenrir
Yaxael
Fenrir
2
2
2
1.5
W
Morgan Le Fay
ZhongWickk
Morgan Le Fay
1
2
3
1.25
L
Neith
xvsvxv
Neith
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,482
Damage
29,156
38,463
Taken
35,488
13,176
Mitigated
14,401
11,026
Healing
17,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
3,904
805
0
2,364
7,373
1,930
0
1,722
5,565
0
31,104
L
Jormungandr
 
Jormungandr
2,882
1,527
0
1,825
7,237
4,731
0
43
6,772
33,573
0
W
Hachiman
DINGUSDUCK1
Hachiman
6,189
3,697
0
2,711
7,331
1,546
69
0
7,331
0
46,147
L
3,125
677
0
2,896
7,638
1,864
0
3,511
3,885
33,434
0
W
4,916
1,442
1,787
2,631
9,221
4,349
0
1,594
7,627
12,954
1,864
W
Thanatos
Steeler1107
Thanatos
7,282
2,008
0
6,772
7,392
2,883
0
610
6,782
0
36,292
W
Nike
Webpack
Nike
4,396
908
0
2,789
6,351
3,856
0
2,791
3,469
0
48,376
L
Fenrir
Yaxael
Fenrir
3,657
1,051
0
1,573
10,224
3,481
0
4,099
6,012
0
13,651
W
Morgan Le Fay
ZhongWickk
Morgan Le Fay
6,373
252
0
1,049
5,193
1,767
228
921
4,272
45,694
0
L
Neith
xvsvxv
Neith
6,914
2,855
0
2,368
5,991
1,170
0
1,017
4,974
0
31,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,557
Gold Earned
34,188
280
Minions Killed
393
0
Camps Cleared
0
1,164,006
Distance Traveled
1,175,297
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,045
550
62
6
0
262,900
5
L
Jormungandr
5,922
538
70
6
0
222,628
3
W
Hachiman
6,900
627
102
9
0
197,218
3
L
Sol
5,805
528
75
7
0
215,490
5
W
Atlas
6,318
574
14
1
0
255,092
5
W
Thanatos
6,936
631
62
6
0
272,943
1
W
Nike
7,092
645
114
10
0
239,946
3
L
Fenrir
5,773
525
23
2
0
252,853
2
W
Morgan Le Fay
6,942
631
101
9
0
210,098
4
L
Neith
6,012
547
50
5
0
210,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role