Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
CeramicZebra903
Kuzenbo
Level 108
God Stats
51W - 49L
1,445 SR
Queue Stats
345W - 433L
1,347 Elo+
Solo
Ra
Ra
MyDude4775
Ra
Level 105
God Stats
9W - 19L
1,156 SR
Queue Stats
200W - 232L
1,449 Elo+
Solo
Team Averages
Level 82
1,367 SR
1,432 Elo+

VS

Team Averages
Level 102
1,612 SR
1,463 Elo+
Merlin
Merlin
Azloth
Merlin
Level 103
God Stats
2W - 1L
1,928 SR
Queue Stats
27W - 38L
1,342 Elo+
Solo
Mulan
Mulan
Poiblazer
Mulan
Level 119
God Stats
8W - 11L
1,184 SR
Queue Stats
162W - 206L
1,502 Elo+
Party 1
Medusa
Medusa
hazeyassasin420
Medusa
Level 83
God Stats
12W - 21L
1,724 SR
Queue Stats
90W - 122L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
4 / 3 / 7
10,693
713
9,555
14,299
7,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
8 / 4 / 8
13,235
882
15,998
22,614
36,497
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
6 / 4 / 7
11,797
786
15,899
10,764
3,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Azloth
Merlin
15
2 / 6 / 3
10,498
700
10,329
16,833
5,292
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
Poiblazer
Mulan
15
7 / 6 / 3
11,972
798
14,994
17,999
14,561
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 6 / 8
10,993
733
10,932
14,294
4,040
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
18
Kills
11
11
Deaths
18
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
3
7
2.5
L
Merlin
Azloth
Merlin
2
6
3
0.58
W
8
4
8
3
W
6
4
7
2.38
L
Mulan
Poiblazer
Mulan
7
6
3
1.42
L
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,452
Damage
36,255
47,677
Taken
49,126
47,374
Mitigated
23,893
12,634
Healing
9,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
9,555
3,233
47
2,497
14,299
7,038
524
3,499
10,800
0
34,860
L
Merlin
Azloth
Merlin
10,329
605
847
4,783
16,833
5,292
264
10,849
5,984
51,685
0
W
15,998
3,895
260
3,617
22,614
36,497
478
6,853
15,761
30,932
0
W
15,899
908
3,089
3,124
10,764
3,839
1,341
1,758
9,006
66,691
0
L
Mulan
Poiblazer
Mulan
14,994
1,666
0
3,298
17,999
14,561
252
11,669
6,330
2,288
31,268
L
10,932
4,154
0
125
14,294
4,040
884
9,926
4,368
0
38,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,725
Gold Earned
33,463
181
Minions Killed
173
7
Camps Cleared
6
839,731
Distance Traveled
767,505
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,693
713
40
3
3
277,060
3
L
Merlin
10,498
700
69
5
1
252,311
2
W
Kuzenbo
13,235
882
35
2
0
270,444
1
W
Ra
11,797
786
106
7
4
292,227
3
L
Mulan
11,972
798
41
3
1
262,955
6
L
Medusa
10,993
733
63
4
4
252,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role