Player Matchup

Chang'e
Chang'e
AlxAuditore77
Chang'e
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
257W - 228L
1,310 Elo+
Solo
Guan Yu
Guan Yu
Darkslayer6921
Guan Yu
Level 129
God Stats
7W - 5L
1,628 SR
Queue Stats
111W - 105L
1,486 Elo+
Solo
Izanami
Izanami
PRIVATE-BOBcAT
Izanami
Level 69
God Stats
3W - 3L
1,326 SR
Queue Stats
50W - 65L
1,508 Elo+
Party 1
Kali
Kali
Pr0teus VII
Kali
Level 118
God Stats
2W - 2L
1,299 SR
Queue Stats
59W - 48L
1,422 Elo+
Solo
Artio
Artio
lllWareBearlll
Artio
Level 113
God Stats
8W - 5L
1,577 SR
Queue Stats
78W - 107L
1,514 Elo+
Party 1
Team Averages
Level 112
1,466 SR
1,448 Elo+

VS

Team Averages
Level 85
1,471 SR
1,517 Elo+
Achilles
Achilles
 
Achilles
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Beca3001
Tiamat
Level 76
God Stats
4W - 7L
1,477 SR
Queue Stats
13W - 11L
1,564 Elo+
Solo
Da Ji
Da Ji
SUSHIBOIREDD
Da Ji
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 83L
1,621 Elo+
Solo
Charybdis
Charybdis
VeloGoneRogue
Charybdis
Level 78
God Stats
1W - 7L
1,403 SR
Queue Stats
159W - 171L
1,501 Elo+
Solo
Tyr
Tyr
sfdgnalr
Tyr
Level 62
God Stats
0W - 1L
1,473 SR
Queue Stats
17W - 29L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
3 / 0 / 3
10,126
563
7,861
12,680
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 2 / 6
9,706
539
12,365
13,372
12,260
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
1 / 4 / 4
9,669
537
6,316
10,164
2,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
7 / 0 / 2
10,727
596
5,479
15,825
6,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 3 / 7
8,385
466
9,503
16,266
15,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 4 / 3
8,190
455
8,921
17,866
14,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Beca3001
Tiamat
16
0 / 3 / 0
9,150
508
9,332
8,568
3,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 1 / 4
9,005
500
6,233
9,775
3,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
VeloGoneRogue
Charybdis
14
2 / 3 / 3
8,664
481
10,208
11,133
3,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 5 / 2
8,589
477
3,942
14,151
9,889
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
16
Kills
9
9
Deaths
16
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
4
3
0.88
W
Chang'e
3
0
3
4.5
L
Tiamat
Beca3001
Tiamat
0
3
0
0
W
3
2
6
3
W
1
4
4
0.75
W
7
0
2
8
L
4
1
4
6
L
Charybdis
VeloGoneRogue
Charybdis
2
3
3
1.17
W
2
3
7
1.83
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,524
Damage
38,636
68,307
Taken
61,493
41,073
Mitigated
35,067
35,767
Healing
16,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,921
1,868
455
3,435
17,866
14,714
0
7,154
10,183
0
26,178
W
Chang'e
7,861
186
3,265
7,535
12,680
4,031
284
4,844
7,836
79,069
0
L
Tiamat
Beca3001
Tiamat
9,332
112
0
1,557
8,568
3,820
0
3,392
5,141
73,844
0
W
12,365
1,792
1,088
3,576
13,372
12,260
904
883
12,489
6,800
54,460
W
6,316
3,428
224
4,471
10,164
2,605
3,056
0
10,164
0
68,387
W
5,479
2,861
0
9,196
15,825
6,338
2,140
1,896
13,929
0
69,942
L
6,233
1,133
0
5,149
9,775
3,473
0
1,293
8,337
0
54,340
L
Charybdis
VeloGoneRogue
Charybdis
10,208
6,275
0
3,217
11,133
3,171
0
2,427
8,682
0
60,519
W
9,503
1,557
1,570
4,842
16,266
15,839
116
1,709
14,557
25,040
0
L
3,942
727
0
2,848
14,151
9,889
189
4,040
9,906
0
45,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,613
Gold Earned
43,598
570
Minions Killed
477
0
Camps Cleared
0
1,809,886
Distance Traveled
1,695,514
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,190
455
32
2
0
377,021
2
W
Chang'e
10,126
563
139
8
0
380,802
3
L
Tiamat
9,150
508
140
8
0
343,672
1
W
Guan Yu
9,706
539
122
7
0
368,517
0
W
Izanami
9,669
537
129
7
0
337,598
2
W
Kali
10,727
596
143
8
0
381,332
6
L
Da Ji
9,005
500
92
5
0
333,551
4
L
Charybdis
8,664
481
120
7
0
319,455
0
W
Artio
8,385
466
37
2
0
341,637
1
L
Tyr
8,589
477
93
5
0
321,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role