Player Matchup

Arachne
Arachne
DEATHRIDER1103
Arachne
Level 85
God Stats
101W - 80L
1,501 SR
Queue Stats
204W - 204L
1,404 Elo+
Party 3
Chaac
Chaac
Gambiinnoo
Chaac
Level 67
God Stats
71W - 42L
1,610 SR
Queue Stats
394W - 367L
1,548 Elo+
Party 1
Sol
Sol
SweetBunny86928
Sol
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
200W - 192L
1,371 Elo+
Party 3
Neith
Neith
grimNgore3000
Neith
Level 27
God Stats
21W - 18L
1,521 SR
Queue Stats
197W - 211L
1,404 Elo+
Party 3
Ymir
Ymir
xPJCx 187Karma
Ymir
Level 45
God Stats
3W - 12L
1,330 SR
Queue Stats
93W - 109L
1,496 Elo+
Party 1
Team Averages
Level 62
1,492 SR
1,445 Elo+

VS

Team Averages
Level 47
1,535 SR
1,529 Elo+
Terra
Terra
Kirbys_Hammer
Terra
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 119L
1,554 Elo+
Party 2
Susano
Susano
criech13
Susano
Level 48
God Stats
2W - 9L
1,500 SR
Queue Stats
300W - 296L
1,534 Elo+
Party 2
Da Ji
Da Ji
dizturn
Da Ji
Level 29
God Stats
11W - 10L
1,625 SR
Queue Stats
106W - 105L
1,587 Elo+
Party 2
Loki
Loki
jwhubbard5499
Loki
Level 33
God Stats
2W - 3L
1,500 SR
Queue Stats
133W - 141L
1,413 Elo+
Solo
Neith
Neith
th3rdrick
Neith
Level 69
God Stats
12W - 12L
1,549 SR
Queue Stats
193W - 179L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 2
6,089
609
5,897
6,755
2,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Chaac
11
6 / 0 / 1
6,540
654
5,521
5,904
6,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 1 / 3
5,518
552
2,975
2,548
502
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 2 / 1
5,006
501
2,043
3,342
843
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
0 / 1 / 0
4,696
470
1,087
5,370
4,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
4,894
489
1,479
5,203
2,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
criech13
Susano
8
0 / 3 / 3
4,698
470
1,065
4,683
1,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
dizturn
Da Ji
8
1 / 3 / 1
5,177
518
2,506
7,005
2,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
2 / 4 / 0
5,173
517
3,458
6,052
1,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
th3rdrick
Neith
10
2 / 1 / 0
5,667
567
3,989
4,799
1,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
11
Kills
5
5
Deaths
11
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
W
Chaac
6
0
1
6.5
L
0
0
1
0.5
W
0
1
3
1.5
L
Susano
criech13
Susano
0
3
3
0.5
L
Da Ji
dizturn
Da Ji
1
3
1
0.5
W
0
2
1
0.25
L
2
4
0
0.5
L
Neith
th3rdrick
Neith
2
1
0
2
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,523
Damage
12,497
23,919
Taken
27,742
14,626
Mitigated
9,578
8,201
Healing
9,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,897
4,195
0
2,336
6,755
2,706
0
590
6,085
0
30,305
W
Chaac
5,521
941
0
3,634
5,904
6,086
75
382
5,522
0
30,358
L
1,479
532
1,534
2,378
5,203
2,206
0
1,196
4,007
6,804
0
W
2,975
677
0
846
2,548
502
1,024
282
2,219
24,206
0
L
Susano
criech13
Susano
1,065
142
0
450
4,683
1,850
0
1,508
3,175
0
15,361
L
Da Ji
dizturn
Da Ji
2,506
772
0
2,013
7,005
2,289
0
616
6,389
0
26,021
W
2,043
284
81
438
3,342
843
699
132
3,210
0
22,634
L
3,458
529
0
763
6,052
1,742
0
145
5,907
0
20,684
L
Neith
th3rdrick
Neith
3,989
931
0
1,931
4,799
1,491
0
597
4,202
0
36,361
W
1,087
126
64
802
5,370
4,489
0
93
5,277
16,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,849
Gold Earned
25,609
249
Minions Killed
226
0
Camps Cleared
0
922,982
Distance Traveled
977,815
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,089
609
51
5
0
238,082
1
W
Chaac
6,540
654
54
5
0
187,792
1
L
Terra
4,894
489
12
1
0
187,455
3
W
Sol
5,518
552
58
6
0
175,456
3
L
Susano
4,698
470
32
3
0
202,330
2
L
Da Ji
5,177
518
59
6
0
229,555
0
W
Neith
5,006
501
52
5
0
162,727
0
L
Loki
5,173
517
43
4
0
178,526
2
L
Neith
5,667
567
80
8
0
179,949
4
W
Ymir
4,696
470
34
3
0
158,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role