Player Matchup

Fenrir
Fenrir
Prees97
Fenrir
Level 120
God Stats
1W - 2L
1,432 SR
Queue Stats
76W - 81L
1,453 Elo+
Party 2
Sobek
Sobek
TheLaw015
Sobek
Level 65
God Stats
4W - 8L
1,546 SR
Queue Stats
101W - 109L
1,350 Elo+
Party 2
Chang'e
Chang'e
ZombieSlayerZ76
Chang'e
Level 50
God Stats
6W - 6L
1,844 SR
Queue Stats
39W - 52L
1,504 Elo+
Solo
Team Averages
Level 78
1,607 SR
1,436 Elo+

VS

Team Averages
Level 92
1,706 SR
1,470 Elo+
Chaac
Chaac
Envious Flash
Chaac
Level 120
God Stats
10W - 8L
1,825 SR
Queue Stats
144W - 127L
1,497 Elo+
Party 1
Danzaburou
Danzaburou
Salvador9089
Danzaburou
Level 32
God Stats
6W - 4L
1,668 SR
Queue Stats
66W - 100L
1,396 Elo+
Solo
Janus
Janus
Scruffyy Panda
Janus
Level 125
God Stats
27W - 19L
1,625 SR
Queue Stats
198W - 166L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Prees97
Fenrir
19
7 / 9 / 10
15,263
727
19,579
28,176
18,640
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
TheLaw015
Sobek
16
2 / 6 / 10
12,613
601
15,716
32,839
44,627
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
9 / 7 / 3
14,611
696
20,952
26,223
21,822
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 6 / 9
14,628
697
23,376
26,782
17,712
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Salvador9089
Danzaburou
19
7 / 7 / 14
16,017
763
20,209
26,871
14,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
9 / 6 / 10
15,505
738
29,090
16,085
6,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
55
18
Kills
22
22
Deaths
19
23
Assists
33
Player
Kills
Deaths
Assists
KDA
W
6
6
9
1.75
L
Fenrir
Prees97
Fenrir
7
9
10
1.33
W
Danzaburou
Salvador9089
Danzaburou
7
7
14
2
W
9
6
10
2.33
L
Sobek
TheLaw015
Sobek
2
6
10
1.17
L
9
7
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,247
Damage
72,675
87,238
Taken
69,738
85,089
Mitigated
38,919
18,845
Healing
15,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,376
7,362
0
8,911
26,782
17,712
599
15,861
10,921
0
58,674
L
Fenrir
Prees97
Fenrir
19,579
5,185
1,036
3,499
28,176
18,640
862
10,643
17,045
0
50,735
W
Danzaburou
Salvador9089
Danzaburou
20,209
7,918
573
3,627
26,871
14,976
1,629
16,793
10,078
0
48,666
W
29,090
1,805
337
2,264
16,085
6,231
76
5,371
10,714
67,493
0
L
Sobek
TheLaw015
Sobek
15,716
1,115
848
2,794
32,839
44,627
370
9,233
23,034
33,794
0
L
20,952
1,460
4,765
5,903
26,223
21,822
75
8,630
17,211
51,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,487
Gold Earned
46,150
140
Minions Killed
201
7
Camps Cleared
8
1,013,940
Distance Traveled
1,058,698
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,628
697
72
3
4
346,389
0
L
Fenrir
15,263
727
59
3
4
355,793
0
W
Danzaburou
16,017
763
39
2
2
367,804
1
W
Janus
15,505
738
90
4
2
344,505
4
L
Sobek
12,613
601
32
2
1
330,493
0
L
Chang'e
14,611
696
49
2
2
327,654
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role